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879207 Posts in 32968 Topics- by 24359 Members - Latest Member: colinvella

May 23, 2013, 01:38:27 PM
TIGSource ForumsDeveloperFeedbackFinishedSWOOOORDS! Colon Lords of the Sword [co-op dungeon-brawler]
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Author Topic: SWOOOORDS! Colon Lords of the Sword [co-op dungeon-brawler]  (Read 7814 times)
nihilocrat
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« on: May 31, 2012, 06:46:31 PM »


Gameplay Video

Web Version (Unity Webplayer)

Downloads

SWOOOORDS! Colon Lords of the Sword is a 4-player cooperative dungeon crawling action game made in Unity 3D, similar to games like Gauntlet, Golden Axe, Bastion, or Spiral Knights. It is intended to be played together with friends in the same physical space (“hotseat”), such as on an arcade machine, on a projector at videogame-themed events, or even just on a couch.

I have been working on it for about 5-6 months in my free time, so I suppose it's about time to make a devlog. I am almost finished with the first public version, I hope to release in a month or two. Please don't hold me to that, though, no promises. Gomez


Wizard Gameplay Video  Wizard
« Last Edit: September 08, 2012, 11:25:21 AM by nihilocrat » Logged

Indecom
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« Reply #1 on: May 31, 2012, 07:05:42 PM »

Looks pretty sweet dude, love the pixel textures.
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Player Ʒ
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« Reply #2 on: May 31, 2012, 07:21:41 PM »

The name is genius, and thankfully the art doesn't seem so lo-fi with an excuse of lack of skill.
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BlueSweatshirt
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« Reply #3 on: May 31, 2012, 11:37:15 PM »

 Kiss Kiss Kiss Kiss Kiss Kiss Kiss
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Eigen
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« Reply #4 on: May 31, 2012, 11:58:37 PM »

I like the old-school polygon look of the characters, but they need more shading (take a peek at Virtua Fighter). Currently they are too flat and I think that defeats the whole purpose of going 3D.
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Belimoth
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« Reply #5 on: June 01, 2012, 01:00:29 AM »

 Hand Metal Left No No NO Hand Knife Right
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Lizardheim
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« Reply #6 on: June 01, 2012, 03:09:46 AM »

Gotta låve them swørds.
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sonicblastoise
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« Reply #7 on: June 01, 2012, 08:03:24 PM »

I only have time to follow 2 projects at a time, and thankfully one of them have concluded recently. So I've replaced it with THIS ONE

I WILL BE BUYING AND REVIEWING THIS GAME AS SOON AS IS HUMANLY POSSIBLE
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bome99
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« Reply #8 on: June 02, 2012, 06:46:51 AM »

This looks so awesome!! can't wait to play it!!
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nihilocrat
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« Reply #9 on: June 02, 2012, 08:48:48 PM »

Added ranged enemies (javelin throwers):

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kitheif
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« Reply #10 on: June 03, 2012, 11:42:44 PM »

Love this!
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Evan.Greenwood
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« Reply #11 on: June 04, 2012, 12:44:29 AM »

This looks super cool!! I want to see more retro 3D games and this is hitting that sweet spot for me.

Also: Great gibbing, looks really satisfying.

Also: Virtua Fighter art is badass.
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Axelhein
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« Reply #12 on: June 04, 2012, 05:56:10 AM »

Looks cool. The graphics are simple in a very beautiful and unique way. Also, is it pronounced "swords" or "SWØØØØRDS!"? (SWØØØØRDS! sounds a lot cooler imo)
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JobLeonard
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« Reply #13 on: June 04, 2012, 06:14:27 AM »

I like the old-school polygon look of the characters, but they need more shading (take a peek at Virtua Fighter). Currently they are too flat and I think that defeats the whole purpose of going 3D.
Maybe the purpose was simply to avoid having to write a tilemapper and fitting a physics engine in there and animating each sprite separately?

I like the flatness. Reminds me of the really old 3D games
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namragog
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« Reply #14 on: June 04, 2012, 07:19:35 AM »

I really like everything about this  Waaagh!
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