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TIGSource ForumsCommunityDevLogsIndie Team creating a FPS game
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Author Topic: Indie Team creating a FPS game  (Read 4524 times)
DrunkenLizardGames
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« on: June 01, 2012, 03:53:12 PM »

Hello everyone,

We are Drunken Lizard Games, a very small team trying to make our first game.
The team members are:
Tiago - Programmer, Lead 3D Modeler, Lead Animator, Texture Artist;
Luis - 3D Modeler, Animator, Audio Technician
Music by João;


We are using Unity 3D (free version) as our game engine, Blender for modelling and animating, and GIMP for textures (As you can see we don't have any budget since we are only using free software Smiley )

We upload video updates of our game development usually every 2 weeks, and sometimes between those updates, we also post speed modelling videos of new weapons.
We feel that we can incentivate many people to start and create a project/game as we post regular video updates of our game development using free software, showing that you can achieve good results without spending much money.


The Game:
---------


Title:
We still don't have any game title.

Game Type:
We are making a first person shooter, as we wanted to make an innovative, realistic and imersive game, and we felt that a first person shooter would be the best choice for our ideas.
We are aiming for a Multiplayer game for now, but if we are sucessfull maybe we will do singleplayer, as our first intentions were to make a campaign, but felt short since it would require much more time than a multiplayer only game.

Game Ideas:
We want to make a innovative, realistic and immersive game, with many animations, realistic physics (like bullet drop, and more), and new features like parkour, assassination kills, realistic first person prespective ladder climbing; new ways to customize weapons, characters; new ways to unlock weapons and attachments and much more.

Please take note that we are still in a very early development stage, trying to add features as soon as possible, making new weapons, attachments, characters, maps, etc.


Well, It's time to see the game in action:

Here is the latest video update (#24) (Also check earlier updates as they also feature some features that aren't featured in the latest update, and you can see the progress we made since update #1) :








We will be updating this topic with new updates.

Here are some screenshots of the game in action:





Well thanks for taking the time to read this post.

We appreciate any feedback,
Share with us what would you like to see improved or added in the game.

Subscribe to us on Youtube for more video updates.

Thanks,
Drunken Lizard Games
« Last Edit: June 02, 2012, 07:12:02 AM by DrunkenLizardGames » Logged
Lizardheim
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« Reply #1 on: June 01, 2012, 04:01:47 PM »

Please make the holographic sights work properly in this game.
http://en.wikipedia.org/wiki/Reflector_sight
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DrunkenLizardGames
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« Reply #2 on: June 02, 2012, 07:11:26 AM »

Please make the holographic sights work properly in this game.
http://en.wikipedia.org/wiki/Reflector_sight

Thanks, we have been trying to do that effect but still didn't acheive it.



We are now working on the ability to prone, making more animations when landing from higher falls and also creating the new multiplayer map Smiley
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DrunkenLizardGames
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« Reply #3 on: June 04, 2012, 02:06:42 PM »

Hello everyone!

Here is a new video:
Speed Modelling video of the new weapon M40A5!
Hope you enjoy:


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laxwolf
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« Reply #4 on: June 04, 2012, 06:49:34 PM »

You finally showed up on TIGForums! Love the game, surprised at the lack of attention here.

Check out their videos guys, they have a mean fps in the making.
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Franklin's Ghost
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« Reply #5 on: June 04, 2012, 10:30:14 PM »

Nice to see a FPS in the forums. It's looking like it's pretty far developed and I like the addition of parkour movement.

How many players are you expecting the multiplayer to support?
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DrunkenLizardGames
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« Reply #6 on: June 06, 2012, 06:22:09 AM »

Nice to see a FPS in the forums. It's looking like it's pretty far developed and I like the addition of parkour movement.

How many players are you expecting the multiplayer to support?

Thanks, the multiplayer will probably be 12-24 players, still not sure.


Here is the finnished model and texture of the new weapon M40A5!
Hope you like the results Smiley
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DrunkenLizardGames
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« Reply #7 on: June 10, 2012, 05:09:56 PM »

New Weapon Sight!



The Handgun you saw in previous updates will also be back in the next update with all new animations.
I fixed the transition between animations in the parkour system, making it smoother.
We are also making more animations to more actions, making the game feel more imersive.
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BlueSweatshirt
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« Reply #8 on: June 10, 2012, 07:33:27 PM »

Some of the best gun animations I've seen in any FPS.
I'm very impressed so far.  Smiley
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« Reply #9 on: June 10, 2012, 09:03:53 PM »

Please make the holographic sights work properly in this game.
http://en.wikipedia.org/wiki/Reflector_sight

Thanks, we have been trying to do that effect but still didn't acheive it.

I feel like this is something you could cheat at really easily, considering it's almost like they're making the real guns feel more like video games.

I think just drawing the reticle in the center of the screen but only where the sight is overlapping it might look right.
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DrunkenLizardGames
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« Reply #10 on: June 15, 2012, 05:14:27 PM »

Thanks for the comments Smiley

@mokesmoe
I'm trying a new technique for that effect and it's starting to work, but i didn't include it in the new update


NEW UPDATE #25!!





Changes in this Update:
- New handgun and new animations,
- Fake ambient occlusion on the feet,
- Improved parkour system,
- More animations to more actions,
- New weapon sight,
- New death screen,
- Improved recoil,
- New sniper,
- Fall damage,
- Many improvements and bug fixes.
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Fungineers
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« Reply #11 on: June 15, 2012, 09:38:20 PM »

Will there be realtime (as in, in game, with animations) attachment configuration changes?

So can I screw off that suppressor on the M40 and add a bi-pod in the middle of a match?

That would be amazing Beg
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DustyDrake
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« Reply #12 on: June 16, 2012, 12:40:14 AM »

Quote
Rusty Dusty: http://www.youtube.com/watch?v=gs4tp8YyTCk&feature=youtu.be
hm, this looks pretty interesting for an indie fps
McFluffles: WHOA HOLY SHIT YOU ACTUALLY HAVE FEET
Rusty Dusty: i know right
McFluffles: 20 POINTS RIGHT THERE
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DrunkenLizardGames
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« Reply #13 on: June 20, 2012, 03:21:04 PM »

Will there be realtime (as in, in game, with animations) attachment configuration changes?

So can I screw off that suppressor on the M40 and add a bi-pod in the middle of a match?

That would be amazing Beg

Yes it is one feature we are working on, although it can take some time to make that feature.
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DrunkenLizardGames
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« Reply #14 on: July 01, 2012, 01:22:26 PM »

New Speed modelling video with a special announcement!





Want to help our game development?
Click on this link to donate :
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=3V9P3NPXCRPS8

- If you donate more than 5$, you will receive a game prize acording to your donation amount when the game launches;
- If you donate more than 50$ you will have your name in the contributers section of the game;
- The first 100 people that donates more than 10$ will have exclusive access to the pre-alpha.
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DrunkenLizardGames
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« Reply #15 on: July 14, 2012, 11:23:01 AM »

New Speed Modelling video of Benelli M4!





Check it out
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« Reply #16 on: July 15, 2012, 01:48:41 AM »

I think you should add more recoil, if you are going with realistic gameplay. Have you ever shot with a assault rifle? Also aiming while you are standing is actually really unsteady. I do understand if you are not going for like 100% real, but these things came to my mind while watching the youtube video.
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« Reply #17 on: July 15, 2012, 07:12:35 AM »

This game looks amazing so far, this makes me real excited about the future of indie games because this is almost AAA work.


In the first video loving the zoom-up of weapons attachments

The environment is very life-like and detailed. Lighting is very life-like and realistic.

Graphics are beautiful.

Animation and gameplay is very smooth except for the AI's animation, it seems very.."blocky" and "still". Other than that everything is on point.

Loving the parkour system, AAA quality, reminds me of BF3

Feel free to check out my work as well Smiley
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BomberTREE
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« Reply #18 on: July 15, 2012, 03:30:13 PM »

Oh hey you're on tigsource.
I hope you do something to set you apart from EVERY other FPS, but still nice job so far.  Smiley
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« Reply #19 on: July 15, 2012, 05:37:10 PM »

Looks very nice and professionally done, especially from a small team, but like kitheif said, I hope you do something to set yourself apart. 
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