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879776 Posts in 33005 Topics- by 24379 Members - Latest Member: alisiahl87

May 24, 2013, 11:00:56 PM
TIGSource ForumsDeveloperFeedbackDevLogsOrionvela Mission
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Author Topic: Orionvela Mission  (Read 4605 times)
eyeliner
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« Reply #15 on: June 17, 2012, 06:48:14 AM »

Pretty good premise in your game.
Very thought out. Care if I set a notification on your topic? Wizard
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1982
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« Reply #16 on: June 17, 2012, 01:25:36 PM »

Pretty good premise in your game.
Very thought out. Care if I set a notification on your topic? Wizard

By all means, feel free Smiley
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1982
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« Reply #17 on: June 21, 2012, 09:19:54 AM »

I feel little bit sad of not having any actual graphical content to show at this point, even I know that pretty images always sell.

Past few days I have been working on doctors profession. It is starting to shape up pretty nicely. I already have mechanism for sperm donations, and artificial insemination mechanics are done except for the actual graphically presented minigame-part where the insemination is being executed.

---

I have also planned to include collectibles, which would include "secrets" and "truths". Secrets are something that player can use or experience, truths are interesting, but not necessarily useful knowledge about the game world.
« Last Edit: June 21, 2012, 09:28:51 AM by 1982 » Logged

1982
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« Reply #18 on: June 24, 2012, 02:22:46 AM »

Screenshot:



Just to show where I am currently with graphics and interface. The HUD/interface will later change to look much better, I will draw the interface typography by hand to make it look nice and sharp.
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C.A. Sinner
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« Reply #19 on: June 24, 2012, 03:56:18 AM »

is that an ingame screenie or a mockup? looks cool either way.
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1982
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« Reply #20 on: June 24, 2012, 04:22:54 AM »

is that an ingame screenie or a mockup? looks cool either way.

Its fully functional in-game.
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moi
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« Reply #21 on: June 24, 2012, 08:01:59 AM »

it looks interesting.

As for the screenshot, the tree foliage looks great, in fact it looks so great that it clashes stylisticaly with the "road" and "water". Hope it is still WIP and will be improved
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lelebęcülo
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« Reply #22 on: June 24, 2012, 10:48:52 AM »

it looks interesting.

As for the screenshot, the tree foliage looks great, in fact it looks so great that it clashes stylisticaly with the "road" and "water". Hope it is still WIP and will be improved

Sure, I haven't yet take a look at the ground graphics. They merely work as placeholders now. Good thing about making graphics this way is that they are easy to change in whatever stage of the development.
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1982
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« Reply #23 on: June 26, 2012, 05:51:23 AM »



I am now working on an interior of a church, where fear of God but also love is present.
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kamac
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« Reply #24 on: June 26, 2012, 06:23:02 AM »

Where did you take that hand off from  Waaagh!?
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1982
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« Reply #25 on: June 26, 2012, 06:38:36 AM »

My own modified hand Wink But I probably will change it later, the pose is not quite what I want.

Edit: I updated the original picture.
« Last Edit: June 26, 2012, 08:30:29 AM by 1982 » Logged

eyeliner
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« Reply #26 on: June 26, 2012, 12:58:12 PM »

I would have put the palm down. "I can crush you, but I can also protect you".
Don't like the cut from the stairs, though.
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1982
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« Reply #27 on: June 26, 2012, 01:03:41 PM »

Don't like the cut from the stairs, though.

More like "I give and I take"  Smiley
Funny thing, I think that is neat detail. The manna is like pouring down the stairs.
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unsilentwill
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« Reply #28 on: June 26, 2012, 02:26:30 PM »

If you're modifying it, it doesn't exactly fit perspective, however

I love that whole screen so much. Your game is great.
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sublinimal
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« Reply #29 on: June 26, 2012, 02:38:07 PM »

I'm imagining some sort of "interactive sci-fi slice-of-life" without pre-defined goals. As in, you're just wandering around the futuristic environments (which already look delicious, by the way!) seeing people's lives develop around you. Maybe you'll help others with their individual problems and contribute to making the colony thrive through your career.

Hopefully you're inspired.
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