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878605 Posts in 32929 Topics- by 24337 Members - Latest Member: kellerx25

May 22, 2013, 09:26:52 AM
TIGSource ForumsDeveloperFeedbackDevLogsOrionvela Mission
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Author Topic: Orionvela Mission  (Read 4594 times)
1982
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« Reply #30 on: June 27, 2012, 01:43:49 AM »

I'm imagining some sort of "interactive sci-fi slice-of-life" without pre-defined goals. As in, you're just wandering around the futuristic environments (which already look delicious, by the way!) seeing people's lives develop around you. Maybe you'll help others with their individual problems and contribute to making the colony thrive through your career.

Hopefully you're inspired.

Good thinking here mate!
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1982
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« Reply #31 on: July 04, 2012, 11:55:49 PM »

Past few days I have been working on current features by stitching these together. I have just about finished doctor, guard and gardener professions. Haven't yet started with teacher but that will be next I believe.

Together with these I have been working on a God "character". Its happiness is calculated through actions of player and NPC's, and if things are not going well God will give punishments at three step scale. It is also possible to acquire items and knowledge from God through sacrifice. The religious service is ran every second year.

I haven't yet decided if it will be possible to sacrifice people.


Edit: Also considering name change for the game. This has gone completely another direction as it was supposed to be  Durr...?
« Last Edit: July 05, 2012, 05:33:35 AM by 1982 » Logged

1982
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« Reply #32 on: July 08, 2012, 11:52:37 PM »



Metro-Goldwyn Mayer
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1982
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« Reply #33 on: July 10, 2012, 05:13:25 AM »



Probably the smallest room of the game.
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« Reply #34 on: July 10, 2012, 05:17:20 AM »

Good vibe, mate.
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1982
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« Reply #35 on: July 13, 2012, 02:07:32 AM »

I wonder, is it too in-your-face if there are key codes used in game, but they are generated in every play? Meaning you can't use same codes if you decide to play again.



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« Reply #36 on: July 13, 2012, 02:18:43 AM »

i agree.... GOOD VIBE here !!  Kiss
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« Reply #37 on: July 13, 2012, 03:46:26 AM »

I wonder, is it too in-your-face if there are key codes used in game, but they are generated in every play? Meaning you can't use same codes if you decide to play again.
Nah that's OK
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1982
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« Reply #38 on: July 13, 2012, 02:56:01 PM »



Current interface version. Characters you see on screen are just placeholders currently. And yes, this is screenshot from actual game with everything functional.
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« Reply #39 on: July 13, 2012, 03:29:50 PM »

I'm jealous.
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« Reply #40 on: July 13, 2012, 09:14:43 PM »

Need to comment again, looking amazing. Minor crit, the speaking font doesn't seem to fit.
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1982
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« Reply #41 on: July 13, 2012, 10:12:12 PM »

Need to comment again, looking amazing. Minor crit, the speaking font doesn't seem to fit.

Yeah that is something I am aware. As that is a restriction in RPG Maker I am only limited to Windows standard fonts  Concerned I would like to use my own typography, but that is just impossible. I still have to go through the fonts to see if there is something that fits better.

Edit, changed the color to interface yellow. Now I think it fits better..
« Last Edit: July 13, 2012, 10:17:52 PM by 1982 » Logged

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« Reply #42 on: July 14, 2012, 02:04:01 AM »

Idk if this is just me but I think the lack of spacing between the individual stats in the HUD makes it a bit hard to read.

Like instead of

YEARS PASSED 00024 AGE 58 GENE HEALTH |||||

I would do something like

YEARS PASSED 00024    AGE 58    GENE HEALTH |||||
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1982
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« Reply #43 on: July 14, 2012, 03:57:25 AM »

Idk if this is just me but I think the lack of spacing between the individual stats in the HUD makes it a bit hard to read.

Like instead of

YEARS PASSED 00024 AGE 58 GENE HEALTH |||||

I would do something like

YEARS PASSED 00024    AGE 58    GENE HEALTH |||||

I have to look into this, there is still something I have to fit into the interface Smiley
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« Reply #44 on: July 14, 2012, 05:20:25 AM »

I don't know where this is going, but I like where this is going
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lelebęcülo
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