Oh gosh, now it is official, I have decided to build a game. I already touched the subject at my RPG Maker thread: http://forums.tigsource.com/index.php?topic=24080.msg690372#msg690372
So yes, I will make this with RPG Maker XP. I know it's limitations and flaws, maybe the negative public attitude towards the games made with it, but it is currently only viable option for me to use as I know it very well throughout. And for my game at least, it is very suitable dev kit. Orionvela Mission
This game is set in near future in a isolated human community consisting 3000-5000 inhabitants. People do normal every day stuff like farming and working, they have relationships, children go to school, etc. Player starts the game by playing one of the inhabitants.
Mechanics/genres of this game include adventure, exploration, some degree of puzzle solving. My goal is to achieve good deal of realism relating to this near future theme. This won't be fantasy game of any sort, but it could quite possibly touch subjects inside metaphysics. This won't be a RPG game in a normal sense (jRPG, wRPG) like usually seen in RPG Maker games. I will talk more on this subject when I know more Graphical style
I would like to move away from classical RPG Maker style which is sort of half top down 2D together with goofy characters. Last few days I've studied other approaches, like completely side scrolling environment shown in these examples:
I believe it makes the graphics little bit more faster to develop, as characters animations needs to be drawn only from side view compared to normal RPG Maker 4-view template. Of course this approach will require more from background graphics, but I have to come up with economic and yet cool looking style. Like example pictures there, I believe that similar style adds a lot credibility and seriousness to the game compared to funny cartoon graphics.
Palette will be limited (probably NES), or then similar color realism like in Jagged Alliance
games. Resolution will be either full 640x480, or 2x upscaled 320x240. Sound
Quite minimalistic but plays important part. Occasional spoken dialogue/monologue to emphasis immersion.Music
This will be awesome stuff. Similar style with John Carpenter
, Tangerine Dream
, Vince DiCola
, you name it.Publishing
While it is way too early talk about this, I will quite likely release the game as free to play but with optional donation.