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April 17, 2024, 05:12:08 PM

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TIGSource ForumsPlayerGamesDark Souls and Bloodborne
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J-Snake
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« Reply #1700 on: February 18, 2013, 03:59:29 AM »

It can be all in the background as world's lore or backstory, or told through the gameplay itself.
Dark Souls is arcade gameplay wrapped into an atmospheric setting. It is a gameplay first, story second game. The whole purpose of its setting and style is to evoke more impression than there is to it.

When I am talking about a focus on story I am talking about the quality and intention of Deus Ex for example.
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« Reply #1701 on: February 18, 2013, 05:49:29 AM »

I got stuck in the Painted World temporarily. [Didn't have the heart to fight Priscilla.

Back to figuring out The Duke's Archives, I guess.
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« Reply #1702 on: February 18, 2013, 08:11:57 AM »

i swear to god i  get stuck on the rotating stairs part in the dukes archives every single time. ive played through this gam like 5 or 6 times total now and i still cant remember where the exit is lol.
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« Reply #1703 on: February 18, 2013, 08:39:25 AM »

I got stuck in the Painted World temporarily. [Didn't have the heart to fight Priscilla.

Back to figuring out The Duke's Archives, I guess.

But she's awful.
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« Reply #1704 on: February 18, 2013, 12:35:45 PM »

i swear to god i  get stuck on the rotating stairs part in the dukes archives every single time. ive played through this gam like 5 or 6 times total now and i still cant remember where the exit is lol.

easiest path to remember

rotate left (from the way you come in from the prison) stairs once, go to top
go to right stairs, jump down to them, rotate, go to bottom
exit is right at bottom of stairs
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« Reply #1705 on: February 18, 2013, 01:32:05 PM »

It can be all in the background as world's lore or backstory, or told through the gameplay itself.
Dark Souls is arcade gameplay wrapped into an atmospheric setting. It is a gameplay first, story second game. The whole purpose of its setting and style is to evoke more impression than there is to it.

When I am talking about a focus on story I am talking about the quality and intention of Deus Ex for example.

I don't entirely agree with that, but I do think that people give more credit than is due for the story. While Dark Souls' story is told very well by the environment, there is still no indication that it has a "deep" lore past what has been shown in the game. If anything, it's all speculation by people like EpicNameBro and not necessarily true.

However, Dark Souls still does a good job of piquing peoples' imaginations into thinking about the story. We just don't know if there actually was a major story to begin with.

I usually don't like very arcadey games and I loved Dark Souls, so I think the story certainly was enough for me.
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« Reply #1706 on: February 18, 2013, 01:58:31 PM »

jefus chris we had this exact same discussion a couple pages ago

ANYWAY
Quote
However, Dark Souls still does a good job of piquing peoples' imaginations into thinking about the story.
and that's not good storytelling...?
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« Reply #1707 on: February 18, 2013, 01:59:02 PM »

ENB doesn't make stuff up, and when he speculates he makes a big deal about how what he's about to say is speculation. Most of his videos are technically montages of item descriptions from within the game. All he does is organizes the item descriptions in a coherent manner.
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Derek
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« Reply #1708 on: February 18, 2013, 07:28:46 PM »

People think of story in games too much in the sense of text and dialogue trees when it's like the most intrusive way to do it.

I need to get back to Dark Souls. Beating Smough & Ornstein was so satisfying I felt like I won the game. Had to put it away for a bit after that, and then work/life got in the way.
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« Reply #1709 on: February 19, 2013, 04:30:10 PM »

ya its not just fun to play but also fun to think about. can't say that for many games.

btw:
http://www.giantbomb.com/profile/7force/blog/dark-souls-design-works-translation-npcs-and-monst/98089/
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Derek
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« Reply #1710 on: February 20, 2013, 03:00:31 PM »

luv u <3
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Ben_Hurr
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« Reply #1711 on: February 22, 2013, 08:44:14 AM »

ya its not just fun to play but also fun to think about. can't say that for many games.

btw:
http://www.giantbomb.com/profile/7force/blog/dark-souls-design-works-translation-npcs-and-monst/98089/

I love hearing from these designers.
I'd have so many design questions to ask them!  Cry
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« Reply #1712 on: February 22, 2013, 09:49:53 AM »

just because this was mentioned a while back itt:

Quote from: Miyazaki
I've already talked about quite a few aspects of the game I'm not entirely happy with, but I'd have to say that my greatest regret is the Bed of Chaos. The artists and designers worked extremely hard and came up with some fantastic ideas, but it exposed a real problem in our production method. We have no way to find a common goal and work towards it when things go wrong. It's definitely something I want to correct in the future.
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« Reply #1713 on: February 22, 2013, 12:27:39 PM »

People think of story in games too much in the sense of text and dialogue trees when it's like the most intrusive way to do it.

I love JRPGs. Nothing against story through mechanics etc, but I love text too.
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Dragonmaw
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« Reply #1714 on: April 09, 2013, 01:24:35 PM »



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Tumetsu
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« Reply #1715 on: April 09, 2013, 01:32:43 PM »

This was also rather hilarious:


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« Reply #1716 on: April 09, 2013, 01:32:54 PM »

poor dpad ;_;
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saturdaymorning
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« Reply #1717 on: April 09, 2013, 02:28:09 PM »

https://twitter.com/lynchtacular/status/321699109528559616

Quote
Excited for #DarkSouls2? Tune into @IGN tomorrow 4/10 12PM PT for our world premiere 12 minute gameplay reveal. pic.twitter.com/3Wza7JyPlW
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« Reply #1718 on: April 09, 2013, 02:38:15 PM »

i come to this thread to post a snide remark regarding the lack of actual gameplay footage from ds2 and now this. fuck from software and fuck dark souls.
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« Reply #1719 on: April 09, 2013, 02:59:06 PM »

well, don't stop there. go into a thread to post a snide remark regarding the lack of a new raw danger/disaster report!
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