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TIGSource ForumsPlayerGamesDark Souls and Bloodborne
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Author Topic: Dark Souls and Bloodborne  (Read 526401 times)
Tumetsu
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« Reply #4800 on: April 01, 2015, 09:58:23 AM »

Share the name in spoilers. I want to see the design.

Also the similarities I noticed were the concept of "astral planes", people ascending to a demon like beings (apostles) and Great Ones sound similar to God Hand. Also the struggle to not succumb into beast reminds me a lot of the Guts and his berserk armor. Of course some of those elements are quite common in this kind of fiction.
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« Reply #4801 on: April 01, 2015, 10:09:05 AM »

uh actually this is pretty much all HP lovecraft shit (that berserk probably also copied)
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« Reply #4802 on: April 01, 2015, 10:23:06 AM »

the boss is in a chalice dungeon. he is Watchdog of the Old Lords and looks almost exactly like Fenrir from Berserk.

http://i.imgur.com/pxv1tKK.jpg
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« Reply #4803 on: April 01, 2015, 10:24:19 AM »

i still can't get over how bold this game is with it's lovecraft stuff

miyazaki must love how much he fucked with people's expectations. it is really badass
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« Reply #4804 on: April 01, 2015, 10:59:17 AM »

Do we really live in a world where 'horror game copied lovecraft' is creative or surprising
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« Reply #4805 on: April 01, 2015, 11:12:48 AM »

do we really live in world where people post without knowing what theyre talking about??
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« Reply #4806 on: April 01, 2015, 11:18:52 AM »

anyway i knew this game was gonna have some lovecraft in it as soon as i saw the town was called "yharnam". i think it was even originally spelled "yarnham" which makes it even closer to arkham. i also read an interview with miyazaki before the game came out so that "spoiled" it for me haha.
« Last Edit: April 01, 2015, 11:24:10 AM by Silbereisen » Logged
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« Reply #4807 on: April 01, 2015, 11:25:19 AM »

for the record, it was the bait and switch aspect i was referring to, not just the inspiration.

small aside, am i alone in thinking bloodborne has some of souls' better bosses? i've seen some people pretty meh on them, but i think they're pretty much all great in their own way.

« Last Edit: April 01, 2015, 11:40:36 AM by DJFloppyFish » Logged
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« Reply #4808 on: April 01, 2015, 11:48:50 AM »

yeah i like the bosses. the game has a good balance between more "hardcore" bosses and narrative/setpiece bosses, just like in demon's souls (im probably one of the 5 people in the universe who prefers DeS's approach to bosses to DkS1's). also some new concepts and no lame endless recycling of stuff like gargoyles, o&s, flamelurkers, artorias etc. in dks2 it was like: hey, people really liked the gargoyles and ornstein & smough so lets put 15 duo and trio bosses into this game.

i appreciate bloodbornes approach in general: it seems like a really "well rounded" game in every respect.
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« Reply #4809 on: April 01, 2015, 12:11:34 PM »

Do we really live in a world where 'horror game copied lovecraft' is creative or surprising

considering every game that has lovecraftian elements just jacks itself off with tentacles and deep water? yes.

when this is like the only game to do lovecraftian horror correctly, yeah thats p surprising.
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« Reply #4810 on: April 01, 2015, 01:37:36 PM »

uh actually this is pretty much all HP lovecraft shit (that berserk probably also copied)

I know. Still getting the vibes Shrug
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« Reply #4811 on: April 01, 2015, 01:53:42 PM »

yeah i like the bosses. the game has a good balance between more "hardcore" bosses and narrative/setpiece bosses, just like in demon's souls (im probably one of the 5 people in the universe who prefers DeS's approach to bosses to DkS1's). also some new concepts and no lame endless recycling of stuff like gargoyles, o&s, flamelurkers, artorias etc. in dks2 it was like: hey, people really liked the gargoyles and ornstein & smough so lets put 15 duo and trio bosses into this game.

i appreciate bloodbornes approach in general: it seems like a really "well rounded" game in every respect.

The variety of the bosses is probably the best in the series imo, and this goes without sacrificing their staying power like some of DeS's more gimmicky bosses. I haven't played all of the bosses yet, but for the most part every single one has something unique going on. Initially I was preparing myself to fight a lot of bosses with beast in their title, but they went far beyond just that, and they even managed to make all the beast type bosses pretty special.

Regarding the lack of recycled souls stuff, I think they even managed to strike a good balance between feeling "souls-y" but fresh with the NPCs and areas. There is no direct blighttown or solaire equivalent (at least as far as I can tell). Patches is in the game, but he's utilized in the most interesting way possible.

Across the board, From really wanted to do something new in a similar style, and I think they nailed it.
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« Reply #4812 on: April 01, 2015, 02:33:31 PM »

its really nice how the early game lulls you into a false sense of security haha. after the first 3 bosses i was like "ok im gonna kill a bunch of werewolves in this game, got it". then things get weirder and weirder.
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« Reply #4813 on: April 01, 2015, 03:09:50 PM »

A lot of the beast bosses are the same, just varying in size.

Also, Scholar of the First Sin is pretty cool.
« Last Edit: April 01, 2015, 05:20:30 PM by Rat Casket » Logged

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« Reply #4814 on: April 01, 2015, 06:29:26 PM »

eh they were different enough for me

cainhurst castle is sadistic as fuck btw. I think I'm grossly under-leveled, but in any case From is keeping the tradition of having their coolest environments house the biggest fuckers in the game (hint, if you're playing a From game and you see bookshelves or snow, run because you're fucked). since I'm playing this part after having beaten the game, I'm kinda baffled by how different it is. like there's a million new things in there. it's cool to be finding it all for the first time, but I almost feel like there's too much stuff crammed in there.
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« Reply #4815 on: April 01, 2015, 08:56:51 PM »





after struggling for a couple minutes, this was a fitting glitch
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« Reply #4816 on: April 01, 2015, 09:27:02 PM »

after playing bloodborne, dark souls 2 feels like its happening in slow motion. its noticeably less responsive. especially the rolls.
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« Reply #4817 on: April 01, 2015, 09:33:05 PM »

i felt that exact way after playing ds1 again for an extended period of time. everything in 2 just feels slightly delayed. the responsiveness + new way of dashing around enemies in bloodborne is something i will dread losing when i return to older souls games (im sure even ds1 feels weird now). it just feels so much better.
« Last Edit: April 01, 2015, 09:38:37 PM by DJFloppyFish » Logged
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« Reply #4818 on: April 02, 2015, 01:41:34 AM »

Is SOTFS actually worth it?
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« Reply #4819 on: April 02, 2015, 06:09:58 AM »

20 bucks for better graphics, and better enemy placement? yes. it feels like a whole new game.

there is a wyvern protecting Ornstein.

Heides tower is full of..... Heides Knights.
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