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1034872 Posts in 41749 Topics- by 33344 Members - Latest Member: Lawlcopt0r

August 22, 2014, 05:45:00 AM
TIGSource ForumsPlayerGamesDark Souls and Dark Souls II
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Author Topic: Dark Souls and Dark Souls II  (Read 189965 times)
HöllenKobold
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« Reply #1275 on: December 10, 2012, 11:00:31 AM »

remember how often dark souls used to be compared with skyrim for some reason even though they were always completely different
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AshfordPride
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« Reply #1276 on: December 10, 2012, 11:51:37 AM »

Yeah, what the fuck is up with that?  Why are there always these inexplicable zeitgeists in video games that just seemed to propagated by nobody but seem to be inexplicably everywhere?  It's like how everyone was talking about how we needed DLC to change the Mass Effect 3 ending.  ...But nobody wanted that.  Nobody proposed this argument, nobody is propagating it, but damn if we don't have people to debate it. 

I blame the numerous corporate plants and guerrilla marketers, personally.
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SundownKid
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« Reply #1277 on: December 10, 2012, 12:35:28 PM »

Skyrim is so derivatively "sword and sorcery" that you might as well just compare it to Lord of the Rings and it would be the same difference. Heck, it's first person and Dark Souls is third person, I don't see any similarities at all besides swords, armor and dragons. It's probably just the moneyhats.

agree 100%. longer cutscenes with QTEs would be awesome too. also, as someone else suggested, the girl in the trailer should constantly communicate with you via telepathy and tell you where to go if the yellow arrows and quest markers ever become too confusing.

"There's a giant boss over there! Be careful! Hey, listen! Wait, don't go over there, YOU'RE LEAVING THE COMBAT AREA!
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Dragonmaw
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« Reply #1278 on: December 10, 2012, 01:26:49 PM »

because wanting a little more clarity is BLASPHEMY and exactly the same as skyrim.
yes
you are dum
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C.A. Silbereisen
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« Reply #1279 on: December 10, 2012, 01:30:26 PM »

because wanting a little more clarity is BLASPHEMY and exactly the same as skyrim.
yes
you are dum
my iq is 250
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phubans
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« Reply #1280 on: December 10, 2012, 01:58:35 PM »

Skyrim is such a fluffed up pile of shit. It shouldn't even be mentioned in the same breath as Dark Souls unless you were to say something like, "Dark Souls is vastly superior to Skyrim."
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« Reply #1281 on: December 10, 2012, 02:04:33 PM »

No phubans, we were talking about NOT comparing them. Try to keep up.
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« Reply #1282 on: December 10, 2012, 02:30:16 PM »

remember how often dark souls used to be compared with skyrim for some reason even though they were always completely different
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C.A. Silbereisen
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« Reply #1283 on: December 10, 2012, 02:46:09 PM »

just to be serious for a moment here (i was j/k, my iq is actually 410), i'm more cautiously optimistic than anything. if it turns out like e.g. the la mulana remake it might actually be good. my main fear is that the new "approachability" doesn't come at the expense of long term enjoyment.

also hope they don't make the game more "gamey" (don't like that word but w/e). the integration of story and mechanics thing souls has going on is one of the main things that, imo, make it better than similar games.

p.s. i actually think skyrim is very good at what it tries to achieve but yeah, this isn't a skyrim thread.
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HöllenKobold
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« Reply #1284 on: December 10, 2012, 03:01:26 PM »

No, it's not. Skyrim feels like glass the moment you experiment with it, which is the whole point of the game. Hell, the combat is presented as this real-time schtick then when it's wholly by the numbers and there is hardly anything you can do that relies more on skill and other factors in real-time combat unless you concentrate on range. It'd be much better if it was just honest with itself. I know it's a casual fantasy sandbox, but what if my fantasy is swinging my sword and having it register because i actually hit the mudcrab uguu take that ca (CLODHOPPER ASS) sinclair
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« Reply #1285 on: December 10, 2012, 03:49:32 PM »

Also kinda afraid of the whole accessibility thing. The game could use a better GUI, more sensible stats, and perhaps another tweak or two. So if they mean that, that's okay. But if I see even a glimpse of a quest marker, I'll rage with all the power that a righteous nerd rage brings. Also, making it more like Skyrim would be totally not understanding why the game fucking sold in the first place.

Somewhat related but not much. I noticed one thing in Dark Souls. I have no trouble getting around and finding my way, despite the levels being rather dark and complex, even though there's no mini-map. Actually, I'm able to orient myself better that in most games with mini-maps, as I actually have to pay attention to the level and learn it, rather than follow a quest marker through a 2D representation of the area. Mini-maps are evil.
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Tom Grochowiak
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« Reply #1286 on: December 10, 2012, 04:07:22 PM »

Somewhat related but not much. I noticed one thing in Dark Souls. I have no trouble getting around and finding my way, despite the levels being rather dark and complex, even though there's no mini-map. Actually, I'm able to orient myself better that in most games with mini-maps, as I actually have to pay attention to the level and learn it, rather than follow a quest marker through a 2D representation of the area. Mini-maps are evil.
the level layout in both souls games is very clear and readable. there's usually an obvious path (or multiple branching paths) to the boss with some, often hidden, side paths to explore. what's cool is that the games generally don't make you backtrack a lot if you decide to explore a bit while trying to beat a level. this also has the nice side effect of the hidden stuff being right under your nose for the most part, so each new discovery makes you look at the level in a new light.

there are some exceptions like tower of latria in demon's souls but that's fun in its own right.
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« Reply #1287 on: December 10, 2012, 04:21:28 PM »

Nah, but really, I could get around just as well in older games that didn't have a mini-map, and they usually had much worse level design. I think that maps in general make the player too dependent on them and reduce the ability to actually look at the level and memorize it. I feel that a blog post is brewing :D.
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Tom Grochowiak
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« Reply #1288 on: December 10, 2012, 04:26:47 PM »

no i always had bad orientation in older games so minimaps were kinda a godsend for me in a way. in souls i never found myself wanting a map even once.
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« Reply #1289 on: December 10, 2012, 04:30:02 PM »

Interesting. That's going into that blog post as well, then Gentleman.

Also, I stopped playing DkS as I had to focus on a milestone, and now I dunno when I'll find the time to finish it. Either this games is too long or I'm getting too old. Probably both.
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Tom Grochowiak
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