Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

998197 Posts in 39146 Topics- by 30558 Members - Latest Member: Ilya Salamatov

April 18, 2014, 05:10:25 AM
TIGSource ForumsPlayerGamesDark Souls and Dark Souls II
Pages: 1 ... 89 90 [91] 92 93 ... 245
Print
Author Topic: Dark Souls and Dark Souls II  (Read 141450 times)
AshfordPride
Guest
« Reply #1350 on: December 15, 2012, 09:45:13 AM »

Quote
- Edge says they were shown a 10 minute playthrough of Dark Souls 2, and it is a huge step forward graphically. It looks on par with Watch Dogs and Star Wars 1313 in terms of "next-gen"-ness, or so they claim.

- Miyazaki is not working on the development of Dark Souls 2. He is not a director or producer, and is merely a "supervisor".

- Even as a supervisor, he isn't making any development decisions. He only tried to reinforce the team's commitment to releasing things on time, because of the bad experience they had with the patches in Dark Souls, and he also recommended the return to server-based gameplay ala Demon's Souls.

- The new directors, Tomohiro Shibuya and Yui Tanimura, are indeed the From Software staff who previously directed the Another Century's Episode series. The decision to have the two directors replace Miyazaki was a company decision made by both From Software and Namco Bandai Games to help move the series forward in a fresh direction.

- Miyazaki is working full time on directing a new game. He will not disclose if it is a new IP or a sequel to something else.

- Darks Souls 2 will be a direct sequel, and have an open world of about the same size, but more dense with content.

- It does not take place on Lordran. The name of the world is the key of the story, they will reveal it at a later date.

- One thing Shibuya wants to enhance is the action in the game. He feels that he can contribute because of his experience working on action games in the past.

- Shibuya says he wants to make things like the Covenant system clearer and more accessible, and he wants to make the story and messaging less subtle.

- He promises there will still be "hidden" elements in the story and world which can be missed.

- Development started in September last year, and was done in parallel with some of the Dark Souls patches and DLC content.

- The game is 25% complete, and the team is substantially larger than Dark Souls. The world creation internal staff for the sequel is nearly double that of the first game.

- The game might not make it for 2013.

- They showed a fat grotesque creature, which Shibuya said was the result of the fusing of different creatures by a mad scientist character in the game, like Frankenstein.

- Another new enemy is a Nazgul-like black rider, who apparently serves as an executioner of evil doers. Shibuya confirms there is some sort of morality system in the game.

(This is from the EDGE article, via neogaf, not me being a douche again.)



Also look at these lil' guys.
« Last Edit: December 15, 2012, 10:24:49 AM by Samtagonist » Logged
Tumetsu
Level 10
*****



View Profile WWW
« Reply #1351 on: December 15, 2012, 11:13:13 AM »

Quote
Shibuya says he wants to make things like the Covenant system clearer and more accessible, and he wants to make the story and messaging less subtle.
Depending on what this will mean worries me a bit, though I guess some people would like to know a bit more what there is going on in the game...

Quote
One thing Shibuya wants to enhance is the action in the game. He feels that he can contribute because of his experience working on action games in the past.
I'm not sure what to make about it this...

Still, too little information to get too worried though. Concept art looks great anyway.

Quote
“I personally am the sort of person who likes to be more direct than subtle,” he tells us. “[Dark Souls II] will be more straightforward and more understandable.” We [article writer] sympathise if that sort of statement concerns you, but at the same time, we can surely agree that we would all like to see Dark Souls attain as great a presence as The Elder Scrolls. How it gets there is a worthy matter for debate, but it’s certainly a noble task.
Undecided
http://www.edge-online.com/news/introducing-edge-249-dark-souls-ii-unveiled/
« Last Edit: December 15, 2012, 12:13:14 PM by Tumetsu » Logged

Ben_Hurr
Level 10
*****


nom nom nom


View Profile Email
« Reply #1352 on: December 15, 2012, 11:33:49 AM »

inb4 minimaps, quest markers, and no stamina bar.  Sad
Logged
Tumetsu
Level 10
*****



View Profile WWW
« Reply #1353 on: December 15, 2012, 11:53:00 AM »

Don't forget action filled "epic" 1 vs 20 battles with combo counters and cinematic storytelling  Wink

I also read that Miyazaki was disappointed for not having greater role in DkSII.
Logged

deathtotheweird
Guest
« Reply #1354 on: December 15, 2012, 01:50:32 PM »

only thing that disappointed me in that article was the release date. seems like it won't be out until 2014. damn.
Logged
汚物に水没した
Level 10
*****



View Profile
« Reply #1355 on: December 15, 2012, 02:07:55 PM »

btw guys, when he says action games, he means the mech games he worked on.
so there probably wont be anything like the action game you're imagining.

also since they're mech games, you probably cant derive much from that anyway. the another century's episode games are still more based on spatial control than combos anyway.
Logged

Hidden G Power:A legendary power
said to lurk within the hearts
of all beings, next to the power
of Slam. No one has yet unlocked
the key to its unveiling, not even
the Neo Slam Gods.
Tumetsu
Level 10
*****



View Profile WWW
« Reply #1356 on: December 15, 2012, 02:10:21 PM »

Good point. Besides Miyazaki had also worked on mecha games before Souls.
Logged

汚物に水没した
Level 10
*****



View Profile
« Reply #1357 on: December 15, 2012, 02:20:50 PM »

if anything, it's frustrating to find what the director did besides ace because there's another person with the same name except they worked at capcom around the same period so it's unlikely that it's the same person.

welp, i guess if anything, the director just worked on ace.
« Last Edit: December 15, 2012, 02:30:51 PM by kummerspeck » Logged

Hidden G Power:A legendary power
said to lurk within the hearts
of all beings, next to the power
of Slam. No one has yet unlocked
the key to its unveiling, not even
the Neo Slam Gods.
Blademasterbobo
Level 10
*****


yes, i'm a duck


View Profile
« Reply #1358 on: December 15, 2012, 03:51:51 PM »

the covenants are impossible to 100% figure out without a wiki, and the main pvp one being so hidden was stupid, so that doesn't sound too bad
Logged

Hand Point Left Hand Shake Left Hand Thumbs Down Left Hand Thumbs Up Left Bro Fist Left Hand Metal Left Toast Left Hand Fork Left Hand Money Left Hand Clap Hand Any Key Noir Hand Joystick Hand Pencil Hand Money Right Hand Knife Right Toast Right Hand Metal Right Bro Fist Right Hand Thumbs Up Right Hand Thumbs Down Right Hand Shake Right Hand Point Right
Raptor85
Level 2
**

126746725
View Profile WWW Email
« Reply #1359 on: December 15, 2012, 04:20:00 PM »

the covenants are impossible to 100% figure out without a wiki, and the main pvp one being so hidden was stupid, so that doesn't sound too bad
I stumbled on all of them but princess guard my first few times through the game without the wiki (i never thought to talk to gwenevere again after getting the lordvessel), so no, they're not "impossibly" hidden, they're hidden in ways that any reasonable player would eventually try anyways.  For instance, my second playthrough I was wondering why the lordvessel my first time only unlocked THREE of the four lord areas, and why 4k wasn't locked at the start like all the others were, so I attempted it early....and was absolutely SHOCKED at how it kinda "branched" the game when you did that, I don't remember ever stumbling across such a cool secret since the doom and duke3d days, I hate it when games feel the need to hold my hand and make sure I see absolutely everything, takes all the flavor out of discovering stuff like this yourself.  Most memorable covenant to find though was definitely the dragon one, I stumbled on ash lake and the great hollow making my standard "mimic-check" and have to say i was blown away by it, i wasn't expecting to find something like that down there, most other people I've seen find it have pretty much said the same thing, finding stuff like that  that you didn't really expect is part of what made dark souls so memorable and not just "yet another action rpg"
Logged

cross-platform rapid development game engine
Currently running a kickstarter to fund development of Aether
Blademasterbobo
Level 10
*****


yes, i'm a duck


View Profile
« Reply #1360 on: December 15, 2012, 04:29:00 PM »

i don't mean where they are, aside from the pvp one, i mean what the fuck they actually do. for example, the first covenant making invasions happen less often, or what giving them stuff does (eg the shortcut to bed of chaos), etc. and i don't like how it cuts you off from the main pvp covenant if you don't realize you have to sequence break a bit. i don't like things that force you to replay the entire game if you fuck up a little bit. if you think obscure shit like that is the only reason the game is better than other arpgs, then you're dum.
Logged

Hand Point Left Hand Shake Left Hand Thumbs Down Left Hand Thumbs Up Left Bro Fist Left Hand Metal Left Toast Left Hand Fork Left Hand Money Left Hand Clap Hand Any Key Noir Hand Joystick Hand Pencil Hand Money Right Hand Knife Right Toast Right Hand Metal Right Bro Fist Right Hand Thumbs Up Right Hand Thumbs Down Right Hand Shake Right Hand Point Right
Derek
Bastich
Administrator
Level 10
******



View Profile WWW Email
« Reply #1361 on: December 15, 2012, 04:33:59 PM »

Making some parts of DS a wee bit less esoteric could be good, although the overall tone they seem to be taking is worrisome.

Right now I'm kinda more interested in this:

Quote
- Miyazaki is working full time on directing a new game. He will not disclose if it is a new IP or a sequel to something else.
Logged
Castle
Level 10
*****


:<


View Profile
« Reply #1362 on: December 15, 2012, 04:48:48 PM »


Right now I'm kinda more interested in this:

- Miyazaki is working full time on directing a new game. He will not disclose if it is a new IP or a sequel to something else.

I don't know if it's just a matter of taste or not, but I've been less than pleased with the content of Miyazaki's works over the past few years. His art and design is still impeccable but his stories are just not there.
Logged
Gimym JIMBERT
Level 10
*****


Feminism is back!


View Profile Email
« Reply #1363 on: December 15, 2012, 04:56:09 PM »

I think that the recent release of skyrim in japan did shake them up (I think it got a perfect score on famitsu too, rare for western games if not a first), Monolyth's (xenoblade) designer are also chasing the bethesda model, as they said in a recent interview about their next game on WiiU.
Logged


ILLOGICAL, random guy on internet, do not trust (lelebæcülo dum borobürükiss)
汚物に水没した
Level 10
*****



View Profile
« Reply #1364 on: December 15, 2012, 05:11:18 PM »

Miyazaki actually listed Oblivion as one of his favorite games. But I'm cautiously okay with the influence. They seem to branch off in directions far away from the things that stigmatize the Elder Scrolls series. Even something as tepid as Dragon's Dogma is still relatively fresh.

As much as the comment about making a series as grand as Elder Scrolls worries me, I also realize that Souls itself was the creation of someone foreign trying to interact with western stories. But welp, with the new director, all of his comments can be taken into so many different ways, especially unappealing ones.

His art and design is still impeccable but his stories are just not there.
so like what type of story do you even want
Logged

Hidden G Power:A legendary power
said to lurk within the hearts
of all beings, next to the power
of Slam. No one has yet unlocked
the key to its unveiling, not even
the Neo Slam Gods.
Pages: 1 ... 89 90 [91] 92 93 ... 245
Print
Jump to:  

Theme orange-lt created by panic