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1067074 Posts in 43563 Topics- by 35608 Members - Latest Member: bharson

November 27, 2014, 09:05:49 AM
TIGSource ForumsPlayerGamesDark Souls and Dark Souls II
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Author Topic: Dark Souls and Dark Souls II  (Read 231783 times)
deathtotheweird
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« Reply #1440 on: December 21, 2012, 12:53:30 PM »

http://www.eurogamer.net/articles/2012-12-21-a-dark-souls-2-inkling-first-flakes-of-artwork-flutter-out

some character designs and concept art. looks cool so far.
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C.A. Silbereisen
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« Reply #1441 on: December 21, 2012, 01:46:37 PM »

these were already posted lol

yeah they look pretty good.
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deathtotheweird
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« Reply #1442 on: December 21, 2012, 02:05:31 PM »

o

don't remember seeing them but now that I look back I remember. either way they're a lot clearer than the shitty camera phone picture of the magazine
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« Reply #1443 on: December 21, 2012, 03:42:39 PM »


They look pretty cool, I like the artist they have for these - he does morbid characters pretty well.
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Derek
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« Reply #1444 on: December 21, 2012, 05:15:50 PM »

Dark Souls concept art has always been kind of disappointing to me, actually. I would not really give it a second glance if I hadn't played the game.

I like the "dwarf" character, though!
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J-Snake
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« Reply #1445 on: December 21, 2012, 10:28:41 PM »

There is some questionable taste in some heavily chained armor designs as example. But overall the artistic touch is what makes this game stands out.
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« Reply #1446 on: December 22, 2012, 05:51:28 AM »

Well, I don't think art design is the strongest part of the Souls games.  A lot of the art seems like it could be "Generic Dark Fantasy Art Pack #7" kind of stuff.  But somehow the game elevates the art, instead of being brought down by it.
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« Reply #1447 on: December 22, 2012, 06:39:58 AM »

Even though art design might look a bit generic at the first glance, I think it still has some kind of distinct style I can instantly recognize. Or perhaps I have just learnt to associate it to Souls games  Shrug
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« Reply #1448 on: December 22, 2012, 07:22:55 AM »

You know what's instantly recognizeable?  Guy in shiny fluted plate.  Grin


That said, I like the dwarf thing too... except for the comically huge battle-axe.
And I too, would like a staff made from a dead bat.  Hopefully there's more magician armor in general than the previous two games, I feel they were rather lacking in that area.  Sad

I also hope there is more dark and depressing areas like the tower of latria in this one, I really miss that place.


The infested terran looking enemy makes me go 'uhhhhhh idunno guys'
And the big guy with the scythes looks too much like Hades from GoW3

furry pauldrons  Kiss
I love how the armor in these games in awesome, yet practical looking for the most part.
« Last Edit: December 22, 2012, 07:28:39 AM by Ben_Hurr » Logged
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« Reply #1449 on: December 22, 2012, 08:10:14 AM »

Dark Souls concept art has always been kind of disappointing to me, actually. I would not really give it a second glance if I hadn't played the game.

I like the "dwarf" character, though!
Oh yeah, a lot of the Dark Souls art is pretty goofy looking. I guess the whole point of Dark Souls is its implicit nature, so that's kinda lost on the art which needs to be more direct I guess. So you get all this sort of presentation that drags it down in the concept art.

Plus, I think the art style stems more strongly from the usually claustrophobic levels more than anything.
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« Reply #1450 on: December 22, 2012, 08:36:36 AM »

i like how the armor in souls looks more like real medieval armor than is common for fantasy gams (welp some of it)

btw: things (enemies particularly) looking a bit "off" is part of the souls aesthetic. king's field had it too.
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« Reply #1451 on: December 22, 2012, 08:52:25 AM »

It's kind of interesting looking at FROM's other RPGs and noticing the similarities between them.
Demon's Souls has the colorless fog, Lost Kingdoms has the black fog, etc.

They even had one game that's all about making magic rings, thats pretty cool. Tongue


Edit:
At yet a dozen more titles feature the equipment heavy model of making the player stronger, rather than levelups.
« Last Edit: December 22, 2012, 10:42:40 AM by Ben_Hurr » Logged
HöllenKobold
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« Reply #1452 on: December 22, 2012, 09:13:29 AM »

btw: things (enemies particularly) looking a bit "off" is part of the souls aesthetic. king's field had it too.
no that was different

those were just goofy and lovable
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« Reply #1453 on: December 22, 2012, 01:00:30 PM »

Dark Souls is all about art. Only a dark soul cannot see it.
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« Reply #1454 on: December 22, 2012, 01:21:35 PM »

To be more precise, art isn't limited to paintery. Dark Souls merges gameplay and art into one whole. It is fascinating indeed. I have never played a game that does it to a noticeable extent like Dark Souls did it for me. I have heard of Shadow of Colossus and Okami but haven't tried them. God of War 3 is better/more solid gameplay-wise and the visual art on its own is top notch but it doesn't reach that artistic touch on everything like Dark Souls does.
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« Reply #1455 on: December 22, 2012, 03:41:27 PM »

 WTF Facepalm
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deathtotheweird
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« Reply #1456 on: December 22, 2012, 04:25:06 PM »

here is that dark souls II concept art gallery again, but higher resolution images: http://www.allgamesbeta.com/2012/12/dark-souls-ii-concept-art.html

flaming zombie bandaged thing looks cooler when you can see the full size
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C.A. Silbereisen
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« Reply #1457 on: December 22, 2012, 04:26:46 PM »

hahaha the dwarf has a bell on his head (or IS that his head). great.
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J-Snake
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« Reply #1458 on: December 22, 2012, 04:41:14 PM »

WTF Facepalm
You are a boring duck with very limited imagination.
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« Reply #1459 on: December 22, 2012, 04:45:47 PM »

hahaha the dwarf has a bell on his head (or IS that his head). great.

Inb4 naked bell-hat invaders
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