Glyph
Level 6
Your ad here
|
 |
« Reply #1545 on: January 09, 2013, 06:12:47 PM » |
|
where is the sen's fortress bonfire
spent like an hour with no estus being very careful, already way in and then got stunlocked by the fire-thrower so now there's another ton of souls miles in there past a bunch of traps and unreliable collision detection
On one of the charred-ground flat areas where the golem throws firebombs down (perhaps the first one you encounter, or the second) look for a broken part of the wall. The bonfire lies below.
|
|
|
|
|
Logged
|
Feel visible matter... Feel invisible matter... There is life everywhere...
|
|
|
|
Hangedman
|
 |
« Reply #1546 on: January 09, 2013, 06:17:55 PM » |
|
i figured it was around there but i couldn't find it. taking a break before i try going back.
and as for unreliable: i've fallen through (and i do mean through) the blighttown waterwheel three times, fallen through solid ground in drake valley twice (both times at the moment of impact of an attack, and straight down), and all through sen's fortress i was getting clipped by boulders that were already visibly past me. don't have fps unlimiter on. just happens. might be my temperamental gpu somehow? i don't know.
|
|
|
|
|
Logged
|
|
|
|
|
C.A. Sinner
|
 |
« Reply #1547 on: January 09, 2013, 06:40:23 PM » |
|
ok that's weird. like i said i never had problems, not even with the water wheel.
|
|
|
|
|
Logged
|
|
|
|
Glyph
Level 6
Your ad here
|
 |
« Reply #1548 on: January 09, 2013, 06:46:56 PM » |
|
I fell straight through the ground once. Other than that, though, nothing too wonky.
|
|
|
|
|
Logged
|
Feel visible matter... Feel invisible matter... There is life everywhere...
|
|
|
|
zalzane
|
 |
« Reply #1549 on: January 09, 2013, 11:27:18 PM » |
|
right now plowing through blighttown, definitely the coolest part of the game so far.
You have a funny way of spelling obnoxious. By coolest I meant the art style, not the gameplay. I really love the hacked together/falling apart aesthetic you see all over blighttown. Fuck those little poison mosquitos though.
|
|
|
|
|
Logged
|
|
|
|
|
Raptor85
|
 |
« Reply #1550 on: January 10, 2013, 08:12:06 AM » |
|
I've never had issues with blighttown, it's one of my favorite areas, the whole 3d-maze-like design of the area is clever yet simple enough to easily get to the bottom if not hunting secrets, the mosquitos are a nuisance but thankfully just don't really do much damage.
As for falling through the ground, i've never had it happen to me but i've seen it happen to monsters after they ragdoll on occasion. As for clipping through the waterwheel, if you mistime the jump it can snag you and pull you through the crack, you sure that's not just what happened?
|
|
|
|
|
Logged
|
|
|
|
|
Gabriel Verdon
|
 |
« Reply #1551 on: January 10, 2013, 08:27:24 AM » |
|
Me too. Blighttown was one of my favourite areas. It has a density and inter-connectedness that made it really fun to explore. Some of my favourite memories of Dark Souls was exploring Blighttown for the first time in the dead of night.
The only thing I don't like about it is that motherfucking elevator.
|
|
|
|
|
Logged
|
|
|
|
|
Hangedman
|
 |
« Reply #1552 on: January 10, 2013, 09:33:40 AM » |
|
As for clipping through the waterwheel, if you mistime the jump it can snag you and pull you through the crack, you sure that's not just what happened?
I've actually noticed a glitch that seems to signify it's about to happen. I step off the edge onto the elevator as usual, and there's a moment's lag when I land where I don't move immediately so the bottom of the char's feet go through it. Then it carries me up for about a half second and then I fall straight through (and through any other elevator platforms below). At full health the fall from that ledge is more than survivable, which is how i ended up noticing it. But it doesn't happen every time. I liked the design of blighttown. It felt like hell to get through, which is of course the idea. I mean, I got through it with no deaths, first time, by being cautious. But it felt like i'd make a mistake at any moment. Having the same sort of thing in Sen's Fortress now, except it gloats about your mistakes, where blighttown just punishes you and lets you get back to it.
|
|
|
|
|
Logged
|
|
|
|
|
ducktails
|
 |
« Reply #1553 on: January 10, 2013, 04:54:19 PM » |
|
i know we all love dark souls and stuff, but in case you haven't played it and have a ps3, demon's souls just got a digital release for 20 bone.
|
|
|
|
|
Logged
|
|
|
|
|
Belimoth
|
 |
« Reply #1554 on: January 10, 2013, 05:01:20 PM » |
|
Good, fresh meat for invasion 
|
|
|
|
|
Logged
|
|
|
|
|
Moczan
|
 |
« Reply #1555 on: January 12, 2013, 02:44:32 AM » |
|
I'm in Blighttown right now too, the framerate drop is pretty annoying, but not to the point of being unplayable. It's nice that there are actually enemies that I can't 1-hit right now. Is there a shortcut to Firelink (or other above-the-ground area) somewhere there? I want to do some stuff I've omitted before, but I can't be assed to backtrack through Depths.
|
|
|
|
|
Logged
|
|
|
|
|
Dragonmaw
|
 |
« Reply #1556 on: January 12, 2013, 02:49:53 AM » |
|
There is a shortcut to Valley of Drakes, and there is an elevator there that takes you to the very start of New Londo. You can then go from New Londo to Firelink via another elevator.
|
|
|
|
|
Logged
|
My religion consists of a humble admiration of the illimitable superior spirit who reveals himself in the slight details we are able to perceive with our frail and feeble mind.
-Snoop Dogg
|
|
|
|
zalzane
|
 |
« Reply #1557 on: January 12, 2013, 10:03:14 AM » |
|
don't you need the master key to use that shortcut, or can you just open the door if you're opening it from the valley side
|
|
|
|
|
Logged
|
|
|
|
|
Tumetsu
|
 |
« Reply #1558 on: January 12, 2013, 10:26:22 AM » |
|
You can open it from valley of Drakes side with key you find near the top of the wooden structure in Blighttown just before you enter valley of Drakes.
|
|
|
|
|
Logged
|
|
|
|
|
flowerthief
|
 |
« Reply #1559 on: January 13, 2013, 11:34:07 AM » |
|
Another thing about this game that I've been appreciating lately (at least on ps3) is that it doesn't force you to wait in front of a "Now loading" screen every time you enter a new area like so many other games do. Lack of loading intermissions helps give the world's geography the seamless and interconnected sense that the developers were doubtless aiming for. I think the only times you see a loading screen are when first loading up your character, when teleporting to a faroff place (homeward bone, lord vessel, etc), or when you die.
In a real way, the loading scheme is integrated into the game's system of rewards and penalties. Death is (almost) always fairly deserved, and the penalties for death are already so significant that the loading time after death is something you hardly pay attention to. It's like icing on a cake that you yourself took responsibility for eating. Besides which, you are probably using that time to rethink your strategy for the next attempt.
This is such smart design. Why can't more games handle load times this way?
|
|
|
|
|
Logged
|
|
|
|
|