Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1043939 Posts in 42298 Topics- by 33973 Members - Latest Member: BZELEM

September 19, 2014, 01:53:09 PM
TIGSource ForumsPlayerGamesDark Souls and Dark Souls II
Pages: 1 ... 87 88 [89] 90 91 ... 222
Print
Author Topic: Dark Souls and Dark Souls II  (Read 205705 times)
C.A. Silbereisen
Schlagerstar
Global Moderator
Level 10
******


eurovision winner 2014


View Profile
« Reply #1760 on: February 18, 2013, 12:30:46 AM »

This thread has taken a turn for the worse.

If you don't like the game, your time might be better spent not playing it and not discussing it on internet forums.
just look at it this way: its good that the gam is popular enough for people to call it overrated Wink
Logged

TeeGee
Level 10
*****


Huh?

tomek_grochowiak@op.pl
View Profile WWW Email
« Reply #1761 on: February 18, 2013, 03:15:10 AM »

Okay, okay, I'll get the DLC. You guys are such fanboys, sheesh!  Giggle

J-Snake, "story" doesn't have to limit itself to classic movie-like narrative. It can be all in the background as world's lore or backstory, or told through the gameplay itself. The fact that there's little actual text doesn't mean it's weak. If anything, it may be seen as evolution of storytelling in games -- it uses features unique to this medium as opposed to relying on what we know from books or movies.
« Last Edit: February 18, 2013, 03:27:36 AM by TeeGee » Logged

Tom Grochowiak
MoaCubeBlog | Twitter | Facebook
nekokoneko
Guest
« Reply #1762 on: February 18, 2013, 03:31:26 AM »

Okay, okay, I'll get the DLC. You guys are such fanboys, sheesh!  Giggle

J-Snake, "story" doesn't have to limit itself to classic movie-like narrative. It can be all in the background as world's lore or backstory, or told through the gameplay itself. The fact that there's little actual text doesn't mean it's weak. If anything, it may be seen as evolution of storytelling in games -- it uses features unique to this medium as opposed to relying on what we know from books or movies.

Exactly that. The lore is rich but not spoonfed.
Logged
J-Snake
Level 10
*****


a fool with a tool is still a fool


View Profile WWW Email
« Reply #1763 on: February 18, 2013, 03:59:29 AM »

It can be all in the background as world's lore or backstory, or told through the gameplay itself.
Dark Souls is arcade gameplay wrapped into an atmospheric setting. It is a gameplay first, story second game. The whole purpose of its setting and style is to evoke more impression than there is to it.

When I am talking about a focus on story I am talking about the quality and intention of Deus Ex for example.
Logged

Independent game developer with an elaborate focus on interesting gameplay, rewarding depth of play and technical quality.

Super Metroid Tournament: http://forums.tigsource.com/index.php?topic=38039.0

TrapThem: http://steamcommunity.com/sharedfiles/filedetails/?id=222597670
Piranha
Level 1
*


capital z


View Profile
« Reply #1764 on: February 18, 2013, 05:49:29 AM »

I got stuck in the Painted World temporarily. [Didn't have the heart to fight Priscilla.

Back to figuring out The Duke's Archives, I guess.
Logged
C.A. Silbereisen
Schlagerstar
Global Moderator
Level 10
******


eurovision winner 2014


View Profile
« Reply #1765 on: February 18, 2013, 08:11:57 AM »

i swear to god i  get stuck on the rotating stairs part in the dukes archives every single time. ive played through this gam like 5 or 6 times total now and i still cant remember where the exit is lol.
Logged

IzzyReggie
Level 1
*


View Profile Email
« Reply #1766 on: February 18, 2013, 08:39:25 AM »

I got stuck in the Painted World temporarily. [Didn't have the heart to fight Priscilla.

Back to figuring out The Duke's Archives, I guess.

But she's awful.
Logged

Twitter: @fistpuncher (no relation to the game)
Raptor85
Level 2
**

126746725
View Profile WWW Email
« Reply #1767 on: February 18, 2013, 12:35:45 PM »

i swear to god i  get stuck on the rotating stairs part in the dukes archives every single time. ive played through this gam like 5 or 6 times total now and i still cant remember where the exit is lol.

easiest path to remember

rotate left (from the way you come in from the prison) stairs once, go to top
go to right stairs, jump down to them, rotate, go to bottom
exit is right at bottom of stairs
Logged
SundownKid
Level 10
*****



View Profile WWW
« Reply #1768 on: February 18, 2013, 01:32:05 PM »

It can be all in the background as world's lore or backstory, or told through the gameplay itself.
Dark Souls is arcade gameplay wrapped into an atmospheric setting. It is a gameplay first, story second game. The whole purpose of its setting and style is to evoke more impression than there is to it.

When I am talking about a focus on story I am talking about the quality and intention of Deus Ex for example.

I don't entirely agree with that, but I do think that people give more credit than is due for the story. While Dark Souls' story is told very well by the environment, there is still no indication that it has a "deep" lore past what has been shown in the game. If anything, it's all speculation by people like EpicNameBro and not necessarily true.

However, Dark Souls still does a good job of piquing peoples' imaginations into thinking about the story. We just don't know if there actually was a major story to begin with.

I usually don't like very arcadey games and I loved Dark Souls, so I think the story certainly was enough for me.
Logged

C.A. Silbereisen
Schlagerstar
Global Moderator
Level 10
******


eurovision winner 2014


View Profile
« Reply #1769 on: February 18, 2013, 01:58:31 PM »

jefus chris we had this exact same discussion a couple pages ago

ANYWAY
Quote
However, Dark Souls still does a good job of piquing peoples' imaginations into thinking about the story.
and that's not good storytelling...?
Logged

zalzane
Level 5
*****


View Profile
« Reply #1770 on: February 18, 2013, 01:59:02 PM »

ENB doesn't make stuff up, and when he speculates he makes a big deal about how what he's about to say is speculation. Most of his videos are technically montages of item descriptions from within the game. All he does is organizes the item descriptions in a coherent manner.
Logged
Derek
Bastich
Administrator
Level 10
******



View Profile WWW Email
« Reply #1771 on: February 18, 2013, 07:28:46 PM »

People think of story in games too much in the sense of text and dialogue trees when it's like the most intrusive way to do it.

I need to get back to Dark Souls. Beating Smough & Ornstein was so satisfying I felt like I won the game. Had to put it away for a bit after that, and then work/life got in the way.
Logged
Gabriel Verdon
Level 10
*****


View Profile WWW
« Reply #1772 on: February 19, 2013, 01:18:45 PM »

My favourite thing about Dark Souls is that it creates a community outside the game, the game itself becoming a digital bonfire, where people go and share bits of the story they've found in game with each other, along with sharing tips about how to beat difficult bosses and such. To me, that is the most interesting type of storytelling games can do right now. The real story is the story of figuring out... the story, with other people.

The act of sharing and talking with human beings is the real genius of Dark Souls' story. The actual written out script of the story is inconsequential - I've said this before, but if you presented Dark Souls entire narrative as exposition it would be boring and generic. It's the verb, the act of learning it, which is what makes it good. And that is what games are all about - doing things, not sitting passively and consuming.
Logged

C.A. Silbereisen
Schlagerstar
Global Moderator
Level 10
******


eurovision winner 2014


View Profile
« Reply #1773 on: February 19, 2013, 04:30:10 PM »

ya its not just fun to play but also fun to think about. can't say that for many games.

btw:
http://www.giantbomb.com/profile/7force/blog/dark-souls-design-works-translation-npcs-and-monst/98089/
Logged

Derek
Bastich
Administrator
Level 10
******



View Profile WWW Email
« Reply #1774 on: February 20, 2013, 03:00:31 PM »

luv u <3
Logged
Ben_Hurr
Level 10
*****


nom nom nom


View Profile Email
« Reply #1775 on: February 22, 2013, 08:44:14 AM »

ya its not just fun to play but also fun to think about. can't say that for many games.

btw:
http://www.giantbomb.com/profile/7force/blog/dark-souls-design-works-translation-npcs-and-monst/98089/

I love hearing from these designers.
I'd have so many design questions to ask them!  Cry
Logged
C.A. Silbereisen
Schlagerstar
Global Moderator
Level 10
******


eurovision winner 2014


View Profile
« Reply #1776 on: February 22, 2013, 09:49:53 AM »

just because this was mentioned a while back itt:

Quote from: Miyazaki
I've already talked about quite a few aspects of the game I'm not entirely happy with, but I'd have to say that my greatest regret is the Bed of Chaos. The artists and designers worked extremely hard and came up with some fantastic ideas, but it exposed a real problem in our production method. We have no way to find a common goal and work towards it when things go wrong. It's definitely something I want to correct in the future.
Logged

Graham-
Level 10
*****


ftw


View Profile
« Reply #1777 on: February 22, 2013, 12:27:39 PM »

People think of story in games too much in the sense of text and dialogue trees when it's like the most intrusive way to do it.

I love JRPGs. Nothing against story through mechanics etc, but I love text too.
Logged
Dragonmaw
Global Moderator
Level 10
******


Notorious D.R.G.


View Profile
« Reply #1778 on: April 09, 2013, 01:24:35 PM »

http://www.youtube.com/watch?v=WqacyIaq27o
Logged

My religion consists of a humble admiration of the illimitable superior spirit who reveals himself in the slight details we are able to perceive with our frail and feeble mind.

-Snoop Dogg
Tumetsu
Level 10
*****



View Profile WWW
« Reply #1779 on: April 09, 2013, 01:32:43 PM »

This was also rather hilarious:
http://www.youtube.com/watch?v=gd4JnDKGj_Y
Logged

Pages: 1 ... 87 88 [89] 90 91 ... 222
Print
Jump to:  

Theme orange-lt created by panic