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1038384 Posts in 41962 Topics- by 33588 Members - Latest Member: JayJaySut

September 02, 2014, 06:05:26 PM
TIGSource ForumsPlayerGamesDark Souls and Dark Souls II
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Author Topic: Dark Souls and Dark Souls II  (Read 195904 times)
zalzane
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« Reply #1755 on: February 17, 2013, 07:07:05 PM »

the story is poor and irrelevant to the game.

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Gabriel Verdon
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« Reply #1756 on: February 17, 2013, 07:57:24 PM »

This thread has taken a turn for the worse.

If you don't like the game, your time might be better spent not playing it and not discussing it on internet forums.
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Glyph
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« Reply #1757 on: February 17, 2013, 08:05:43 PM »

No, J-Snake's as entitled to his opinion as anyone else. But when he said that, he stated it as if it was objectively true. Just put an 'I think that' or 'in my opinion' before a claim like that, and I wouldn't care at all.
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zalzane
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« Reply #1758 on: February 17, 2013, 08:40:56 PM »

im entitled to go into the league of legends thread and tell them how shallow and horrible their game is, but i dont.

i could go into the dark souls thread and say the game has no/poor story without ever having played the game, and i could still get away with it by saying that it's just my opinion.

just because someone has an opinion doesn't mean you have to respect it, especially when it's pretty obvious they have no idea what theyre talking about.
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J-Snake
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« Reply #1759 on: February 18, 2013, 12:16:44 AM »

I guess a major motivator that keeps you playing is the well developed atmosphere and mystery. Story and/or explicit story-telling is the enemy of mystery, therefore a deep developed story isn't necessary for certain games. So there is no reason to take it as an insult.
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C.A. Silbereisen
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« Reply #1760 on: February 18, 2013, 12:30:46 AM »

This thread has taken a turn for the worse.

If you don't like the game, your time might be better spent not playing it and not discussing it on internet forums.
just look at it this way: its good that the gam is popular enough for people to call it overrated Wink
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TeeGee
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« Reply #1761 on: February 18, 2013, 03:15:10 AM »

Okay, okay, I'll get the DLC. You guys are such fanboys, sheesh!  Giggle

J-Snake, "story" doesn't have to limit itself to classic movie-like narrative. It can be all in the background as world's lore or backstory, or told through the gameplay itself. The fact that there's little actual text doesn't mean it's weak. If anything, it may be seen as evolution of storytelling in games -- it uses features unique to this medium as opposed to relying on what we know from books or movies.
« Last Edit: February 18, 2013, 03:27:36 AM by TeeGee » Logged

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« Reply #1762 on: February 18, 2013, 03:31:26 AM »

Okay, okay, I'll get the DLC. You guys are such fanboys, sheesh!  Giggle

J-Snake, "story" doesn't have to limit itself to classic movie-like narrative. It can be all in the background as world's lore or backstory, or told through the gameplay itself. The fact that there's little actual text doesn't mean it's weak. If anything, it may be seen as evolution of storytelling in games -- it uses features unique to this medium as opposed to relying on what we know from books or movies.

Exactly that. The lore is rich but not spoonfed.
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J-Snake
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« Reply #1763 on: February 18, 2013, 03:59:29 AM »

It can be all in the background as world's lore or backstory, or told through the gameplay itself.
Dark Souls is arcade gameplay wrapped into an atmospheric setting. It is a gameplay first, story second game. The whole purpose of its setting and style is to evoke more impression than there is to it.

When I am talking about a focus on story I am talking about the quality and intention of Deus Ex for example.
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« Reply #1764 on: February 18, 2013, 05:49:29 AM »

I got stuck in the Painted World temporarily. [Didn't have the heart to fight Priscilla.

Back to figuring out The Duke's Archives, I guess.
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C.A. Silbereisen
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« Reply #1765 on: February 18, 2013, 08:11:57 AM »

i swear to god i  get stuck on the rotating stairs part in the dukes archives every single time. ive played through this gam like 5 or 6 times total now and i still cant remember where the exit is lol.
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« Reply #1766 on: February 18, 2013, 08:39:25 AM »

I got stuck in the Painted World temporarily. [Didn't have the heart to fight Priscilla.

Back to figuring out The Duke's Archives, I guess.

But she's awful.
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« Reply #1767 on: February 18, 2013, 12:35:45 PM »

i swear to god i  get stuck on the rotating stairs part in the dukes archives every single time. ive played through this gam like 5 or 6 times total now and i still cant remember where the exit is lol.

easiest path to remember

rotate left (from the way you come in from the prison) stairs once, go to top
go to right stairs, jump down to them, rotate, go to bottom
exit is right at bottom of stairs
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SundownKid
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« Reply #1768 on: February 18, 2013, 01:32:05 PM »

It can be all in the background as world's lore or backstory, or told through the gameplay itself.
Dark Souls is arcade gameplay wrapped into an atmospheric setting. It is a gameplay first, story second game. The whole purpose of its setting and style is to evoke more impression than there is to it.

When I am talking about a focus on story I am talking about the quality and intention of Deus Ex for example.

I don't entirely agree with that, but I do think that people give more credit than is due for the story. While Dark Souls' story is told very well by the environment, there is still no indication that it has a "deep" lore past what has been shown in the game. If anything, it's all speculation by people like EpicNameBro and not necessarily true.

However, Dark Souls still does a good job of piquing peoples' imaginations into thinking about the story. We just don't know if there actually was a major story to begin with.

I usually don't like very arcadey games and I loved Dark Souls, so I think the story certainly was enough for me.
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C.A. Silbereisen
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« Reply #1769 on: February 18, 2013, 01:58:31 PM »

jefus chris we had this exact same discussion a couple pages ago

ANYWAY
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However, Dark Souls still does a good job of piquing peoples' imaginations into thinking about the story.
and that's not good storytelling...?
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