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1055394 Posts in 42855 Topics- by 34781 Members - Latest Member: Not Peter

October 20, 2014, 09:23:32 PM
TIGSource ForumsPlayerGamesDark Souls and Dark Souls II
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Author Topic: Dark Souls and Dark Souls II  (Read 216294 times)
Klaim
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« Reply #1840 on: April 11, 2013, 05:54:23 AM »

fixed main char wouldn't make a lot of sense with the multiplayer mechanics

That would be easily explained by multiple dimensions structure of the Soul games: Demon Soul is desperate because a demon eat souls in all ldimentions at the same time, which makes it impossible to really end (or maybe it is possible and nobody managed to do it).


I hope one day there would be a community challenge to beat, like they did with Halo3 but smarter (because kill count is not really interesting, maybe accumulating some objects or souls?)
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« Reply #1841 on: April 11, 2013, 05:57:31 AM »

A boss that is in the same spot to everyone at once, has tons of health, the phantoms of other players swirling around it.
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Klaim
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« Reply #1842 on: April 11, 2013, 06:00:55 AM »

A boss that is in the same spot to everyone at once, has tons of health, the phantoms of other players swirling around it.

Holy shit that would be the thing.

Then, this boss would have attacks and moves that suggest you need several people by instance to reach it; which would make it impossible to attack alone.

And the place it would be in would be closed if offline.

Holy shit that would be awesome.   Hand Shake Left Evil Hand Shake Right
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« Reply #1843 on: April 11, 2013, 06:17:38 AM »

Thats a thing in Dragons Dogma, more or less.

It'd be so out of place in Dark Souls. It would cease to be lonely and crushing, and instead be just an action thing.
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« Reply #1844 on: April 11, 2013, 06:53:01 AM »

Did anyone else notice in the IGN gameplay interview the main character was switching between 3 different equipped weapons? In dark souls, having 3 weapons equipped like that would have you fat rolling. Does this mean the equipment load/endurance system has been toned down?

or he has max stats for demo purposes

Just the fact that you can have 3 weapons in each hand makes me really happy :D
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« Reply #1845 on: April 11, 2013, 06:54:07 AM »

It'd be so out of place in Dark Souls. It would cease to be lonely and crushing, and instead be just an action thing.

Yeah it doesn't fit with the tone of the game. D___ Souls has that unique feeling of a lonely multiverse.

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« Reply #1846 on: April 11, 2013, 07:23:43 AM »

Just the fact that you can have 3 weapons in each hand makes me really happy :D

I doubt thats what those slots are for. Souls is pretty wild, but not hold-six-swords wild.

Those slots may be for something like weapon modifcations. Think Diablo. Gem slots or something? Maybe they are a different kind of gear altogether.
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Klaim
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« Reply #1847 on: April 11, 2013, 09:28:00 AM »

It'd be so out of place in Dark Souls. It would cease to be lonely and crushing, and instead be just an action thing.

Yeah it doesn't fit with the tone of the game. D___ Souls has that unique feeling of a lonely multiverse.




Not sure what you mean by that. The whole point is that you need to finish the lonely part of the game before trying the part where you play with other people. There's no change with the normal game, maybe just a potential community synchronization that would be totally optional.

So I don't agree.

Does this picture comes from the manga "Blame!"? It looks a lot like it is from there.
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« Reply #1848 on: April 11, 2013, 09:32:09 AM »

dragon's dogma has a boss like that and it's not great
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Klaim
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« Reply #1849 on: April 11, 2013, 09:33:28 AM »

dragon's dogma has a boss like that and it's not great

What do you mean exactly? I assume that dragon dogma is not great whatever the additional/optional boss.
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« Reply #1850 on: April 11, 2013, 09:50:57 AM »

dragon's dogma has a boss like that and it's not great

What do you mean exactly? I assume that dragon dogma is not great whatever the additional/optional boss.
it's this one and it's a chore:
http://dragonsdogma.wikia.com/wiki/Ur-Dragon
i won't quote it because of spoilers but it's basically the same idea and it really doesn't work well. part of it is that there's a dumb time limit factor

also dragon's dogma has a lot of good moments, especially to do with fighting enemies, it just has a ton of other dumb stuff that should have been obvious to the developers

edit
Does this picture comes from the manga "Blame!"? It looks a lot like it is from there.
the artist is this guy
http://en.wikipedia.org/wiki/Zdzis%C5%82aw_Beksi%C5%84ski
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« Reply #1851 on: April 11, 2013, 01:30:27 PM »

DS2 looks awesome, only got into Dark Souls recently but I've been totally hooked.

I've completed it twice with separate chars (not tried NG+ yet) but I still feel like I suck at the game. Just sorted ports out on my router and I've been giving PvP a blast, it's fun but I've done about 15 games today and won zero Tongue

Any advice for pvp? mostly just feels like I'm chasing people, missing hits then getting dicked on (dex build SL 95 & str build SL 65)
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Klaim
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« Reply #1852 on: April 11, 2013, 02:03:27 PM »

dragon's dogma has a boss like that and it's not great

What do you mean exactly? I assume that dragon dogma is not great whatever the additional/optional boss.
it's this one and it's a chore:
http://dragonsdogma.wikia.com/wiki/Ur-Dragon
i won't quote it because of spoilers but it's basically the same idea and it really doesn't work well. part of it is that there's a dumb time limit factor

also dragon's dogma has a lot of good moments, especially to do with fighting enemies, it just has a ton of other dumb stuff that should have been obvious to the developers

From what I read there, it is totally dumb and not at all what I was thinking about.
I'll not get into details, but the point was to make a community challenge, unique and precise, not a contest of who will kill the boss better. This is ridiculous because it goes against collaboration, which would be the idea behind a good community challenge.

[offtopic]
I believe the game I'm working on have a insanely huge potential to allow these kind of community challenge, so I try to research and think about these kind of game mechanics because I think it can easily make a community very strong or something like that.
[/offtopic]

Quote
Does this picture comes from the manga "Blame!"? It looks a lot like it is from there.
the artist is this guy
http://en.wikipedia.org/wiki/Zdzis%C5%82aw_Beksi%C5%84ski

Thanks!
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« Reply #1853 on: April 11, 2013, 02:08:29 PM »

The three pages starting with this one is what this picture made me think about: http://www.mangahere.com/manga/blame/c025/25.html
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« Reply #1854 on: April 11, 2013, 02:32:48 PM »

Yeah it doesn't fit with the tone of the game. D___ Souls has that unique feeling of a lonely multiverse.
i really think what makes these games great isn't the combat mechanics or the multiplayer or the "difficulty" or w/e, it's the extra step the devs went to integrate these mechanics with the atmosphere of the gams. the world doesn't just feel like a backdrop to killing mooks (to me anyway).

games like dragon's dogma and monster hunter have nice combat mechanics but they don't suck me in the way the souls games do.
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Klaim
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« Reply #1855 on: April 11, 2013, 02:35:34 PM »

Yeah, I often say D Souls games worlds looks to me like "depression". I mean, there is no hope. Everybody is dead and still fighting in some way, until they become mad.

It really feels like fighting depression.
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« Reply #1856 on: April 12, 2013, 07:43:12 AM »

http://www.gamesindustry.biz/articles/2013-04-12-dark-souls-has-sold-over-2-3-million-units


Good. Now if they don't take 5 years to make the next one, I guess we are assured that they have enough to make a good sequel.
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« Reply #1857 on: April 12, 2013, 09:43:04 AM »

On DS2 - I hoped they would alter the HUD more than that. The setup on the left-hand side of the screen is convenient, but large, which makes it somewhat intrusive. Maybe it can be customizable. I like a minimalist HUD for games like these.. ICO was nice for that.

Yeah it doesn't fit with the tone of the game. D___ Souls has that unique feeling of a lonely multiverse.
i really think what makes these games great isn't the combat mechanics or the multiplayer or the "difficulty" or w/e, it's the extra step the devs went to integrate these mechanics with the atmosphere of the gams. the world doesn't just feel like a backdrop to killing mooks (to me anyway).

games like dragon's dogma and monster hunter have nice combat mechanics but they don't suck me in the way the souls games do.

Something about it fits together quite well. The combat itself isn't amazing, but the game has the right pace and atmosphere. I like that there's mostly no music, certainly helps the tension. And I like finding unique enemies tucked away in dark areas, e.g. Havel.

In a way, it gives me more of what I always wanted out of dark fantasy games like Diablo. Not precisely the way I'd want it, but close enough.
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« Reply #1858 on: April 12, 2013, 10:11:03 AM »

the way i used to describe demon's souls to people was "it's like diablo if the atmosphere was actually good"
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« Reply #1859 on: April 12, 2013, 10:28:58 AM »

has anyone done a scholarly or just intelligently written breakdown of the basic mechanics/movement/combat of d* souls

seems like the kind of thing that'd exist
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