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1066845 Posts in 43549 Topics- by 35593 Members - Latest Member: ApostropheApps

November 26, 2014, 12:13:08 PM
TIGSource ForumsPlayerGamesDark Souls and Dark Souls II
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Author Topic: Dark Souls and Dark Souls II  (Read 231179 times)
Ashkin
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« Reply #1920 on: April 19, 2013, 05:49:07 PM »

... Please tell me codpieces have some purpose beyond what they appear to be used for.
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Ben_Hurr
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« Reply #1921 on: April 19, 2013, 07:47:37 PM »

No...

They really don't.  Medieval and Renaissance folk really took pride in having mock-boners. ~History 101
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AshfordPride
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« Reply #1922 on: April 19, 2013, 08:24:19 PM »

Can you imagine what Knight Kirk's codpiece would look like

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Derek
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« Reply #1923 on: April 21, 2013, 02:20:19 AM »

Argh, Gwyn... he's pretty tough. Seems so doable and yet... he's relentless with his attacks so it's hard to find time to heal when I need to.

Is every one of his attacks parryable or only a few? Or one? I haven't been able to do it consistently enough.
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Nuprahtor
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« Reply #1924 on: April 21, 2013, 04:02:15 AM »

Started new game with Deprived character, killed Asylum Demon, went to the Firelink Shrine, used Cheat Engine to make current game NewGame+++++++.
Suddenly game's become really hard.
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Tumetsu
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« Reply #1925 on: April 21, 2013, 04:41:02 AM »

Argh, Gwyn... he's pretty tough. Seems so doable and yet... he's relentless with his attacks so it's hard to find time to heal when I need to.

Is every one of his attacks parryable or only a few? Or one? I haven't been able to do it consistently enough.
I never parried him, though if you know how to parry he should be very easy. Just use light armor and good shield for blocking and run behind stone pillars to drink Estus. Then just go hit and run tactic unless you are confident you can stay in close-combat for extended time.
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Glyph
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« Reply #1926 on: April 21, 2013, 05:44:41 AM »

You can parry basically any of Gwyn's attacks, as long as it involves him swinging his sword. You can even parry the jumping attack he does when you first enter the arena (it feels really cool). A good rule for parry timing is to watch for his weapon to pass his shoulder, then hit the button. It works most of the time.
Or yeah, you can fight him the other way by just blocking/evading all of his attacks and punishing the misses (the grab miss is really punishable).
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C.A. Silbereisen
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« Reply #1927 on: April 21, 2013, 06:00:25 AM »

i never bothered figuring out the parry timings for gwynn. i always just backtracked, waited until he did the grab and hit him with either great combustion or an R2 attack.

imo the inconsistent parry timings are one of the design faults of the game. i wouldn't mind them streamlining that in DS2.
« Last Edit: April 21, 2013, 06:08:52 AM by C.A. Sinner » Logged

Blademasterbobo
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« Reply #1928 on: April 21, 2013, 09:34:47 AM »

that'd totally break pvp

and also make the game ridiculously easy?
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« Reply #1929 on: April 21, 2013, 10:28:33 AM »

I should expand on my opinion of combat. I think my favorite aspect is having to develop some skill in "distancing" with some opponents if you're melee, the kind that rip through your stamina.. knowing when to back away and run in close. That's a dynamic that doesn't often show up in action games. Also the intuitive, rock-paper-scissors approach to pvp.
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Derek
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« Reply #1930 on: April 21, 2013, 11:22:46 AM »

Quote
I did it!

After some sleep I switched from medium movement to fast movement and the fight got a lot easier. I gave up on parrying and just poked him to death.

What a great game! I wish the ending was a bit longer, though. That opening CG is one of the best I've ever seen so I was hoping for something like that.

Looking forward to starting a new game at some point and trying to keep my humanity more. And do more multiplayer.
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Derek
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« Reply #1931 on: April 21, 2013, 11:47:23 AM »

Mad props to Pik-Sen Lim, who narrated the intro. I love that intro!



http://www.youtube.com/watch?v=eLaCmCxb4tA
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J-Snake
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« Reply #1932 on: April 21, 2013, 12:30:39 PM »

After some sleep I switched from medium movement to fast movement and the fight got a lot easier. I gave up on parrying and just poked him to death.

What a great game!
Meh, not in terms of gameplay.
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C.A. Silbereisen
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« Reply #1933 on: April 21, 2013, 12:33:33 PM »

that'd totally break pvp

and also make the game ridiculously easy?
i didn't mean like a button prompt or something haha, just clearer rules for when to parry a hit, so it requires less trial and error.

i'd actually be ok with removing parries and backstabs altogether.
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J-Snake
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« Reply #1934 on: April 21, 2013, 12:34:44 PM »

You don't need to parry at all in this game, combat design could be a lot more interesting.
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Blademasterbobo
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« Reply #1935 on: April 21, 2013, 01:29:06 PM »

trap them is a game for the hipster man
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« Reply #1936 on: April 21, 2013, 03:11:40 PM »

What do you mean you don't need to parry? That's flat-out wrong, so pls to explain
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J-Snake
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« Reply #1937 on: April 21, 2013, 04:28:04 PM »

Counter followed after block and outmaneuvering suffice. It's too simple, there is no depth.
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Super Metroid Tournament: http://forums.tigsource.com/index.php?topic=38039.0

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Glyph
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« Reply #1938 on: April 21, 2013, 04:29:34 PM »

Risk/reward. Block stun. Stamina bar.
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C.A. Silbereisen
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« Reply #1939 on: April 21, 2013, 04:34:05 PM »

What do you mean you don't need to parry? That's flat-out wrong, so pls to explain
i almost never parry and have completed the game several times lol

i don't do pvp though
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