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878660 Posts in 32931 Topics- by 24339 Members - Latest Member: Nexrage

May 22, 2013, 11:25:53 AM
TIGSource ForumsPlayerGamesLast Story vs FF13
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Author Topic: Last Story vs FF13  (Read 1119 times)
crowe
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« Reply #15 on: June 05, 2012, 09:29:11 AM »

I hated FF13 more than I have hated anything in my entire life. It made me physically angry at both the characters and the developers. Literally every aspect of it is utter, utter shit.
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TeeGee
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tomek_grochowiak@op.pl
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« Reply #16 on: June 05, 2012, 09:32:38 AM »

I hated FF13 more than I have hated anything in my entire life.

I wish I had your life then.
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Tom Grochowiak
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« Reply #17 on: June 05, 2012, 09:35:57 AM »

But the hour to hour gameplay was really all like: here's a location, there's a cutscene at the end, go for it.
Like I said, that was my biggest complaint as well and it definitely hurt the overall experience greatly (for most people it seems).

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I honestly have no idea why Vanille and Sazh went to that Chocobo park for example.
Because they were already in Nautilus (where the Chocobo park is located) and Sazh was trying to cheer Vanille up, during which some important story elements are glimpsed at.

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All those parts when the party got separated were like that. Each pair of characters landed in a different random location and went through a set of dungeons that didn't really do much for the plot, maybe aside from some very basic character development.
I don't know how they were random locations considering how they got to each were pretty well explained (both before they got there and after), but yeah I didn't like the splitting up much either. It tended to leave you with two or so characters which really waters down the battle system.

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It felt pointless and I was bored almost all the time.
Understandable.

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Even FFX, which is criticized for similar things as FFXIII, did it better for me.
Ironically, that is my least favorite FF game. It's not that I didn't enjoy it, just not as much as the others. Tidus makes me cringe. I did like FFX-2 a little better though (it is cheesy as hell but amusing).



I like Last story battle system only because...
Yes, Timmy! Let us build this wall of text together, for the future of RPGS!

Good to have you back, my friend! Beer!
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crowe
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« Reply #18 on: June 05, 2012, 09:43:33 AM »

I hated FF13 more than I have hated anything in my entire life.

I wish I had your life then.

This may have been hyperbole!
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TeeGee
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tomek_grochowiak@op.pl
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« Reply #19 on: June 05, 2012, 09:46:58 AM »

Quote
All those parts when the party got separated were like that. Each pair of characters landed in a different random location and went through a set of dungeons that didn't really do much for the plot, maybe aside from some very basic character development.
I don't know how they were random locations considering how they got to each were pretty well explained (both before they got there and after), but yeah I didn't like the splitting up much either. It tended to leave you with two or so characters which really waters down the battle system.
Oh, I realize the plot made excuses as to their whereabouts, but it felt forced for me. Most of those segments could be cut from the game and it wouldn't affect the plot too much. It's like if they had the location first and then had to come up with some reason to get the player through it (which, from what I remember, is exactly how it was).

Quote
Quote
Even FFX, which is criticized for similar things as FFXIII, did it better for me.
Ironically, that is my least favorite FF game. It's not that I didn't enjoy it, just not as much as the others. Tidus makes me cringe. I did like FFX-2 a little better though (it is cheesy as hell but amusing).
That's why I brought it up - I think it's the second most hated FF game and Tidus pissed me off as well, but I still found the story to be much more coherent than FFXIII.

Of course, the things we're discussing are very elusive and subjective, so I don't claim I'm right and you're wrong here. It's just how I felt about the game.
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Tom Grochowiak
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crowe
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« Reply #20 on: June 05, 2012, 09:55:08 AM »

I will say that FFX's story is pretty dire, but the fights and the rpg system has a lot more choice and interesting possibilities than FF13's boring paradigms. A boring story with boring fights is far worse than a boring story with ok fights.
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JWK5
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« Reply #21 on: June 05, 2012, 10:06:19 AM »

I hated FF13 more than I have hated anything in my entire life.

I wish I had your life then.

This may have been hyperbole!





I have issues, and too much free time.



I will say that FFX's story is pretty dire, but the fights and the rpg system has a lot more choice and interesting possibilities than FF13's boring paradigms. A boring story with boring fights is far worse than a boring story with ok fights.
'Boring' is relative.
« Last Edit: June 05, 2012, 10:29:37 AM by JWK5 » Logged
John Sandoval
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« Reply #22 on: June 05, 2012, 02:31:37 PM »

ffx is da best gam

yall r just h9ers
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SirNiko
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« Reply #23 on: June 05, 2012, 04:09:05 PM »

I will say that FFX's story is pretty dire, but the fights and the rpg system has a lot more choice and interesting possibilities than FF13's boring paradigms. A boring story with boring fights is far worse than a boring story with ok fights.

I agree with every part of this statement.

COM-COM-RAV versus COM-RAV-RAV is a subtlety that pales to other games in the series, like where I could choose between front and back row fighters, gear that optimizes offense or defense or evasion over defense, a variety of weapons with various elemental attributes or bonus abilities and lots of situational utility spells that I have to use sparingly because using Flare to cheese through one monster means less MP for a later fight.

They tried to add some genuine strategy with the bonus turns you get for switching paradigms, the sliding scale for TP that lets you perform bonus attacks outside of your normal turn, and each character's unique attack, but those things just aren't reliable except for get-out-of-trouble moves once a combat, or twice in a boss fight, and don't do enough to get you over the dull combat.

There are dilemmas with standard RPG combat too, like inventories full of Elixers and game-breaking summon spells, but there are better ways to solve that than to push the player to picking broad strategies that don't vary much.

The weapon upgrade system is also horrific, and I could write a whole post just on how it just exacerbates the problems with the combat system and makes the game strategy claustrophobically narrow.

I hope that for FF15 they go back to something like FF6 or 9, run one game that is reasonably close to the roots of the series. Sometimes you just need a palate cleanser.
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Eponasoft
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« Reply #24 on: June 07, 2012, 01:37:44 PM »

I hated FF13 more than I have hated anything in my entire life. It made me physically angry at both the characters and the developers. Literally every aspect of it is utter, utter shit.
And you're not alone... I've heard a lot of people saying similar things. I wouldn't know myself, as I gave up on the Final Fantasy line after 7.
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Eponasoft develops commercial PC Engine games.
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