Local Lord
Action RPG
Hey Tigsourcerers. This will be my Development Weblog for for my XNA Action RPG Local Lord! Since I've been a young dude, I've loved Actraiser. I've beaten it countless times. I intend to make a game that captures some of the feelings from that game. I really like games where you must complete action sequences in order to gain resources and followers. I intend to make it light hearted.
There will be 3 modes based off of the 3 gameplay modes in Actraiser: Action, Sim and World map.
Action:
Action will be where alot of the gameplay takes place. Unlike Actraiser, you will be able to enter certain action sequences whenever you want. This will be your oppertunity to gain resources at a faster rate then your population does alone. There will also be other action squences similar to Actraiser, with bosses maybe, I haven't quite decided.
Sim:
Sim will be the other half of the equation, in terms of complication, the Sim aspect should fall between Kingdom of Keflings and Actraiser. In the Sim section you will be tasked with outlining where your citizens are to build and what additional structures. There will also be goveners you need to manage who will have their quirks, so try not to leave your towns in their hands too long!
World map:
This screen is how your camp will move between townships.
Games that influence this idea:
Actraiser
SoulBlazer
Kingdom of Keflings
The race sections of Kirby
I don't currently have an aesthetic in mind, I'm not the best at graphics and I'm hoping as this project goes further on, I'll be able to convince an artist to help me. I've integrated The Beta version of Spriter into my project which I'll be using for graphics, which I'm hoping to go for a higher quality 2d style, similar to Aquaria and the like.
Current Progress Screenshot:

Ain't much yet, but It's a start.