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TIGSource ForumsCommunityDevLogsStella-111: A Cosmic Voyage
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Author Topic: Stella-111: A Cosmic Voyage  (Read 21712 times)
JackMenhorn
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« Reply #60 on: August 14, 2012, 06:47:48 AM »

There is a new track!! http://soundcloud.com/jackmenhorn/stella-track-06
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Nova-111 OST: https://jackmenhorn.bandcamp.com/album/nova-111
SolarLune
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« Reply #61 on: August 14, 2012, 05:35:27 PM »

This does indeed look cool! I like the slick art style. Keep it up!
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saint11
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« Reply #62 on: August 17, 2012, 01:20:31 PM »

Jack, this music is great! Gentleman
Keep it up guys! :D
I'm anxious to see more news!
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Cellusious
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« Reply #63 on: August 17, 2012, 02:16:49 PM »

Cool, where do i buy it?  Hand Money Right

Looks great.  Smiley
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Miguelito
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« Reply #64 on: August 31, 2012, 12:33:41 PM »

It's still in development unfortunately, and with the whole dev team frolicking around in different time zones and all, we can't give any word on when you'll be able to control the Stella yourself. But hang in there. Smiley

This might seem like a thoroughly trivial update, but this being a devLOG and all, it's crazy how many mockups, explanations and annotations you end up as an artist - I just finished sorting through my folders, and even with tons of explanatory images and notes, I still feel I need to leave so much in the capable hands of the coders. Things like timing, animations and much much more...

Anyway, I'm so happy I finally got all the core crew members finished. Well, there's a good portion of "secret" members around, but yeah. It's been quite a feat.
Then again, having 111 scientists to rescue was pretty much the spark between the game - and the game title! So yeah, here's a *smaller* part of your crewsters, if you're there to find them!


I can't hope that all of them are perfectly reconizable. After all, I do tweak the general headdress, coiffure and fashion to fit into the 60's sci-fi theme (not least of which the standard male/female overalls). Also, my caricature skillz might not be all that much, though I definitely enjoy doing these.
Every single one of these characters is based on an existing personality in classic or modern science, but speaking of better known faces, observate viewers might recognize Alan Turing, Richard Feynman, Nikola Tesla, Hideyo Noguchi (courtesy of the Japanese 100-yen bill) or Thomas Edison in there.

As for the rest, other than many little GUI elements, effects and animations, I'm hard at work doing more intersting level art - something alien, but pleasant to look at...


Anyway, we're not dead and all. Stay tuned! Smiley


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SolarLune
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« Reply #65 on: August 31, 2012, 03:13:07 PM »

Great portraits! The level art looks pretty good, too. Nice work!

That animation is awesome. Absolutely awesome.
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clockwrk_routine
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« Reply #66 on: August 31, 2012, 04:05:59 PM »

haha oh man love that little guy
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JackMenhorn
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« Reply #67 on: September 10, 2012, 05:54:43 AM »

Here is a more creepy, desolate tune.  It is actually one of the first tracks I have done for Stella:

http://soundcloud.com/jackmenhorn/stella-sketch-02b
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Miguelito
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« Reply #68 on: September 16, 2012, 11:01:55 AM »

Even little GUI elements need lots of love!

In other words: Pixel art versions of all 100+ characters are a go!
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eddietree
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« Reply #69 on: September 16, 2012, 04:08:13 PM »

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Belimoth
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« Reply #70 on: September 17, 2012, 08:23:29 AM »

You are a madman, Miguelito.
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SiENcE
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« Reply #71 on: October 25, 2012, 05:56:59 AM »

Any updates on this game?
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Miguelito
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« Reply #72 on: October 25, 2012, 10:00:11 AM »

Well... Ehm, eddie?
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happymonster
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« Reply #73 on: October 25, 2012, 10:19:42 AM »

 Cry
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eddietree
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« Reply #74 on: October 25, 2012, 04:10:10 PM »

Hi folks!

The game is still under development. For me, work has just been extremely intense the past few weeks as I had almost no free time to do proper development. But rest assured that this game's progress will pick up once things free up a little...

Smiley
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seancruz
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« Reply #75 on: October 25, 2012, 06:17:12 PM »

wow, really love the art and design, awesome stuff!
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SiENcE
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« Reply #76 on: October 26, 2012, 05:53:12 AM »

Hi folks!

The game is still under development. For me, work has just been extremely intense the past few weeks as I had almost no free time to do proper development. But rest assured that this game's progress will pick up once things free up a little...

Smiley

Good to hear. Whats your development environment? Framework, SDK?
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eddietree
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« Reply #77 on: October 26, 2012, 07:04:47 AM »

Good to hear. Whats your development environment? Framework, SDK?

Visual Studio 2008 is my IDE of choice. My game uses an engine that I've developed from scratch, but uses SDL for window management. Gamemonkey script is used for, well, scripting. Fmod for sound... Smiley
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happymonster
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« Reply #78 on: November 13, 2012, 02:44:47 PM »

Hi Eddie,

Hope you've recovered some time to work on this still.. Smiley
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Miguelito
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« Reply #79 on: April 17, 2013, 12:23:29 PM »


What?
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