It's still in development unfortunately, and with the whole dev team frolicking around in different time zones and all, we can't give any word on when you'll be able to control the Stella yourself. But hang in there.
This might seem like a thoroughly trivial update, but this being a devLOG and all, it's crazy how many mockups, explanations and annotations you end up as an artist - I just finished sorting through my folders, and even with tons of explanatory images and notes, I still feel I need to leave so much in the capable hands of the coders. Things like timing, animations and much much more...
Anyway, I'm so happy I finally got all the core crew members finished. Well, there's a good portion of "secret" members around, but yeah. It's been quite a feat.
Then again, having 111 scientists to rescue was pretty much the spark between the game - and the game title! So yeah, here's a *smaller* part of your crewsters, if you're there to find them!
I can't hope that all of them are perfectly reconizable. After all, I do tweak the general headdress, coiffure and fashion to fit into the 60's sci-fi theme (not least of which the standard male/female overalls). Also, my caricature skillz might not be all that much, though I definitely enjoy doing these.
Every single one of these characters is based on an existing personality in classic or modern science, but speaking of better known faces, observate viewers might recognize Alan Turing, Richard Feynman, Nikola Tesla, Hideyo Noguchi (courtesy of the Japanese 100-yen bill) or Thomas Edison in there.
As for the rest, other than many little GUI elements, effects and animations, I'm hard at work doing more intersting level art - something alien, but pleasant to look at...
Anyway, we're not dead and all. Stay tuned!