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879504 Posts in 32984 Topics- by 24367 Members - Latest Member: bastion_music

May 24, 2013, 08:10:19 AM
TIGSource ForumsDeveloperCreativeArtplease help with WALK animation
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Author Topic: please help with WALK animation  (Read 676 times)
08--n7.r6-79.84
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« on: June 08, 2012, 12:41:30 AM »

i need fresh look, guys
this raider from my current project and his ugly animations




is that ok or not?
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JWK5
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« Reply #1 on: June 08, 2012, 01:19:41 AM »

Needs some heavy shoulder and torso swing for that brick wall burly man walk.
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Ashaman73
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« Reply #2 on: June 13, 2012, 04:16:07 AM »

I would work on the side view of the animation. Either the head, nor the body is bobbing, thislink might help you.
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Storsorgen
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« Reply #3 on: June 13, 2012, 04:48:32 AM »

Seems to me like his left side is moving alot more than his right side?
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Angrymatter
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« Reply #4 on: June 13, 2012, 06:20:42 AM »

Are his legs supposed to be so small?
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*antymattar spends 8 months rigorously training to draw knees, even going so far as to have weekly appointments with his knee doctor.*
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Ashaman73
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« Reply #5 on: June 14, 2012, 12:20:35 AM »

I think that all the body proportions are fitting in his overall style, btw. the game looks really awesome.
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Dualmask
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« Reply #6 on: June 16, 2012, 07:56:16 AM »

I think it could use some exaggeration in the movement. Really move those arms and really bob that head...but the arms more so to push the obvious strength of the character.
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