Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1076110 Posts in 44164 Topics- by 36130 Members - Latest Member: D3CENT

December 30, 2014, 11:14:21 AM
TIGSource ForumsFeedbackPlaytestingTravel Mouse (The game I'll be working on all summer)
Pages: [1]
Print
Author Topic: Travel Mouse (The game I'll be working on all summer)  (Read 435 times)
Billy_Basso
Level 0
*



View Profile WWW Email
« on: June 08, 2012, 11:03:50 AM »



Travel Mouse is a relaxing metroid-vania, with a strong emphasis on atmosphere and puzzle solving.

I posted a gameplay video on the front page of my website:

http://billybasso.com/

I've only been working on it for about two weeks, and plan to continue all summer.
I'd appreciate any thoughts, suggestions, gameplay ideas, you know, what ever you think..!
Logged
paulisere
Level 0
**


View Profile
« Reply #1 on: June 08, 2012, 01:08:22 PM »

I like the look of it. Obviously I have only seen the video that you posted on your site.  I think one thing that would be really useful is if you could zoom right out and pan around the level so that you can plan how to get the little triangles.

Just a thought.

Paul
Logged

Billy_Basso
Level 0
*



View Profile WWW Email
« Reply #2 on: June 08, 2012, 08:45:50 PM »

Yeah, I agree. That's definitely necessary. I was eventually going to add camera panning to right analog stick.
Logged
James Coote
Level 1
*


Spoon Thumb


View Profile WWW
« Reply #3 on: June 09, 2012, 07:05:38 AM »

I too found I was getting disorientated watching the video. If you decide not to have a zoom, you would need either a map or some direction arrows or a compass. Something to direct the player to the next place

Maybe it's just the video, but the music was far too quiet. It's all very well being subtle, but if barely audible until I whack my speakers to full, then my eardrums will get blasted when I alt-tab out and to another application that also uses sound

I assume the mouse will eventually rotate relative to the direction of gravity that is pulling it, and also not clip the asteroid as it lands

I also assume there is going to be some way of failing (like falling into forever or dieing if you land from too high)?

The vanishing point lines. At one time the mouse seems to pass from above to below the plane of the background. I felt like that ought to signify something but it didn't
Logged

Crystalline Green - Android Games Developers
Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic