We here at Snowed In Studios are excited to finally talk about our first independent PC-based game—Windforge. Still in the development process, we will be posting regular updates on its progress here for all to follow. Currently on milestone three of six, the final game is expected to be released later this year. More information is also available on the website at
www.windforgegame.com.
Windforge is a building-block RPG located in a beautiful and exotic sky world. It empowers you with total creative freedom to create airships for exploration and combat. These creations will be put to the test while you try to survive the hardships of the skies while unraveling its mysteries.
What is Windforge?I (Evan, Creative Director for Windforge) want to elaborate on that now and talk a bit more about what it is about. Windforge is all about exploration, construction, and combat.
ExplorationExploration, discovery, and the freedom to go where you want are all focuses of Windforge. To make this a satisfying experience, we are putting a lot of time into creating high quality visuals, and a rich, exotic diesel punk inspired world to discover.
One of my goals with the design of this game is to avoid artificial constraints as much as possible. By that, I mean I want to avoid invisible walls and other design hacks as much as I can. There will still be some physical and difficulty based constraints to help enforce the progression of the game, but I would love it if people can figure out ways to beat the game stupidly fast by utilizing the rules of the game. (you’ll have to send me a video if you do

) I want the game to embrace cleverness, not penalize it.
One other aspect of the game that will enhance exploration is the procedural generation of the environments and other parts of the game. This means that the computer will create a unique environment for you every time you play the game. Even we won’t know exactly what you’ll get! A funny side effect of this feature is that the sense of exploration and discovery won’t be dead even for us developers making it. (And we will be seeing this game full time for quite a while.)
ConstructionConstruction encompasses the building, crafting, and customization features of the game.
It’s all about freedom of expression and meaningful choices. The primary way you will travel through the world is through the use of flying airships. These airships will be constructed using the building blocks and items of the game. These blocks and items that you use to create your ships will not just be aesthetic. They will serve functional purposes.
My goal is to make the system rich enough that you will be able to create your ships for specific purposes. For example, if you’re starting to find mining for resources tedious, turn your ship into a bulldozer. (Just don’t be sad after you’ve destroyed the beautiful world you live in!)
Finally, with a few exceptions like quest items, ancient artifacts, and money, almost all items seen in the game will be craftable.
CombatWindforge features easy to control, skill based combat. Expect to see action and controls, similar to what you’ve seen in games like contra, castlevania, or the old Dos game Abuse.
One of the fun things about the environment in this game is that it is completely destructible. This means that your weapons will not only damage enemies, they’ll also damage the environment too. Also, since all of the components of a ship are functional, we get advanced damage modelling for free. Therefore, if you want to cripple an enemy ship, you’ll be able to shoot out its propellers, engines, or even its control panel.
All in all, I’m having a blast making this game. If we can get just a fraction of our dreams into it, it will be awesome.
Below are some concept art pieces for Windforge. We plan on updating everyone on it's development here as well as though our
blog.
Our last blog post about
The Ships of Windforge can be found here:
http://snowedin.ca/the-ships-of-windforge/