I went off on a strange tangent with a new tutorial series that is somewhat related to this one.
Basically I am writing an app for my own use. I have a little one, and she is having issues with transitions, so basically its just a presentation of "first this" and "then that". So I show one picture to her, it transitions into another picture, then shows both pictures side by side. Think along the lines of "first wash your hands" then "dry them off".
So, I decided to
a) over engineer the hell out of it
b) document the process
If you are interested in web app development, I hope you will get something out of this series. The end result is that simple application, but along the way I demonstrate/document
a) hosting a cocos2D application in a NodeJS server ( and show the basics of using Node and Express )
b) deploying your web application to a free cloud based provider ( Heroku in this case )
Coming up in the next part is of course authoring the simple game client itself using cocos2D and consuming networked assets.
If you look out there about web based games, this is the stuff that isn't often covered. The nitty gritty "how am I going to host my app", "How do I communicate between the client and server", etc... If you have zero web programming experience, a lot of this stuff can get pretty daunting.
So this tutorial series shows all that stuff... it's on the edge of being game related, but I hope some of you find it interesting.Part 1: serving cocos2D from NodePart 2: deploying to the cloudPart 3: client server programming
Part 4: coming soon