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heysami
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« Reply #15 on: June 13, 2012, 08:41:14 AM » |
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This is really nice! been very long time there is no surreal game around, I finished it but I am pretty sure it was mostly luck that lead me to the end of the game lol and I made an 'afterthought' after playing it : http://heysami.blogspot.sg/2012/06/press-enter-foam.htmlplease visit if you have time, thank you.
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« Reply #16 on: June 13, 2012, 11:59:41 AM » |
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I eventually figured out that you basically just change into something else to bypass a previously locked "gate", but after a while I didn't really have any motivation to go on. At one point I was an egg, but I fell in the water and it was gone. I don't know if I needed to be that egg for something... I was kind of put off by not being able to tell how things were meant to look. Regardless, well done on your first game.
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Stwelin
Level 1
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« Reply #17 on: June 13, 2012, 12:28:28 PM » |
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I'm really enjoying this game so far. The world is bizarre and colorful enough to keep me wanting to explore and find out what's down each path, and I like the lines of dialogue the characters have. Haven't made that much progress solving the puzzles yet, but I'll probably come back to the game later (speaking of which, as save feature would be nice.).
I thought about a save feature, but in the end I didn't feel the game lent itself to being put down and picked up later in the middle. I never enjoyed this aspect of long RPGs. I always come back after a break and forget what I was supposed to be doing. Request: I want to share this with some people, if you could possibly do an update where the arrow keys control the character (very counter-intuitive that the huge buttons with arrows on them do not move the dude on screen) then that'd be awesome!  I'll put it in the next build. Thanks. I was kind of put off by not being able to tell how things were meant to look. Regardless, well done on your first game.
Things are meant to look how they look. If they were meant to look differently, I would have made them so! Thank you. Thanks to all for playing.
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tipp
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« Reply #18 on: June 13, 2012, 12:50:31 PM » |
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oh my goodness this is so great! will edit post after i finish playing
edit: ok i beat the game and got all 3 secrets (space, underwater area, checkerboard area). i don't think that getting the secrets actually matters though since i got the same ending, but i got two of the endings so far (alone with umbrella, girl without umbrella) is there anything i'm missing?
anyway, great game here, it's been too long a time since i played a game that i thought had a unique and brilliant surreal atmosphere (games like uin, lackadasium, yume nikki, space funeral, glum buster, etc). by any chance were you inspired by yume nikki or LSD when made this (psx style graphics, egg collecting, etc)? i personally like the pixelated aesthetic because for a lot of the characters and graphics it leaves a lot of interpretation to the player as to what they actually are. for instance, i could swear the guy telling you to collect the eggs was pyramid head. the music was spot on and it added so much to the atmosphere of the game. anyway, i'll shut up now and stop raving like a fan girl but first i must say this was one of my favorite game maker game experiences, and i look forward to seeing whatever you do next.
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« Last Edit: June 13, 2012, 06:05:19 PM by tipp »
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farik
Level 0

i am your parents
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« Reply #19 on: June 13, 2012, 08:09:11 PM » |
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nice work!
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sauyadav
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« Reply #20 on: June 14, 2012, 04:14:27 AM » |
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Upload it somewhere else, box.net won't let me download it.
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Stwelin
Level 1
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« Reply #21 on: June 14, 2012, 05:42:25 AM » |
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Upload it somewhere else, box.net won't let me download it.
Alright. I'm hosting it with Dropbox now. Let's see if their bandwidth limit is a little higher. I will have a new build out by the weekend.
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« Last Edit: June 14, 2012, 08:04:53 AM by Stwelin »
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mes
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« Reply #22 on: June 14, 2012, 04:43:24 PM » |
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very nice! i like the music and funny characters you meet. imo, keep the first area silent and don't add a map. the only thing i didn't like about it is how much i had to repeat the same paths. i had to do the spikey mushroom step 5-10 times for example. 
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Stwelin
Level 1
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« Reply #23 on: June 14, 2012, 05:41:45 PM » |
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by any chance were you inspired by yume nikki or LSD when made this
Yeah. I love Mike Nnemonic's Let's Play of LSD. And Yume Nikki was a big inspiration as well. I'm glad you caught both! Oh, and You can choose to take the umbrella or not. The girl being there depends on visiting the three locations.i had to do the spikey mushroom step 5-10 times for example.
Good to know. I really wanted to release this before I let it roll into the mass grave of unfinished games I have, thus very little playtesting got done by anyone but me. Thanks for playing.
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Morroque
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« Reply #24 on: June 14, 2012, 08:16:30 PM » |
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I do not know what just happened, but...
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antoniodamala
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« Reply #25 on: June 16, 2012, 05:57:34 PM » |
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Loved the game. Reminds me of yume nikki, but with a far better and more interesting gameplay. Haven't finished yet, but so far, so good.
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Stwelin
Level 1
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« Reply #26 on: June 18, 2012, 08:47:27 AM » |
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Thanks for the positive responses, everyone. A new build is available. Arrow keys can now be used to control the player, keys J and K rotate the camera. (Though, a dual-analog gamepad is still ideal!)
New screenshots in the OP as well.
Have a good week.
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santaragione
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« Reply #27 on: June 19, 2012, 11:30:47 AM » |
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I just wanted to say this is one of the best games I've ever played: beautiful to explore, with amazing aesthetics, wonderfully designed, meaningful and charming: reminiscent of older games without the repeat of obvious clichés (pixel art / coins /etc). Very modern too and very well paced. I'm in awe! are you on twitter? I'm rarely on TIG and would love to follow your work.
I discovered I could move the camera only after finishing the game and coming here O_O it's interesting because the game changes camera angles at points (for example when going through the fan) and thanks to that I could see the beaver costume. Involuntary puzzles rock! What is the fan room for btw?
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ithamore
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« Reply #28 on: June 26, 2012, 07:40:55 PM » |
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That was fun exploring, and I really liked the music. I wish it was longer, but at least the short play through was an enjoyable.
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Eclectic Electornica: a range of the audio spectrum spanning from Vim! to William Fields to Gas that can slip between and out of said range.
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VDZ
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« Reply #29 on: June 27, 2012, 11:36:14 AM » |
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Holy shit. This is amazing. At first I thought it was a bit like Yume Nikki, but this far surpasses Yume Nikki.
This game provides the perfect balance between leaving you utterly confused and presenting clear challenges. Although it took a long time to really understand the game, even when I didn't understand it the game provided a challenge (be it solving a puzzle or just exploring as-of-unexplored parts) at all times. Despite the random-seeming scenery, the world has a very memorable structure and each 'screen' looks unique, so navigation isn't a problem once you've wandered around for a bit. The fact that for the ending the game finally returns to the 'normal' world is awesome after wandering around for so long.
My only criticisms are that there's no indication of there being anything beyond getting the three eggs and reaching the standard ending (it didn't occur to me that there was more to do until I read this thread) and that the alternative endings are rather underwhelming considering the effort it takes to reach them (I went and replayed the entire game for a third time and all I get is a single changed line?).
Three things I'm wondering: -Is there any difference between the submarine and the cloud form, aside from aesthetic differences? They both only seemed to serve the function of allowing you to pass over water. -What's with the balloon near the flame form? Is there anything you can do with it? -Likewise, is there anything special you can do with the GPU fan?
Like santaragione asked, do you have a twitter or some other place to hear about any other games you'll make from now on? If this is only your first game, I can't wait to see what future games from you will be like.
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