Features Added Today
- New Zombie AI, simple wander behaviour normally and when shot they run towards the player
- The big smashy dudes wander and attempt to crush you
- Health can actually be lost
- The heart on the HUD beats faster / slower depending on your health
- Implemented the interface for gun switching, gun crates will spawn after every round in various parts of the map and you can swap out your weapons (sometimes crates will be ammo topups instead, since you don't always want to throw out your gun)
- New giant zombie and crawling zombie enemies (same AI as the original zombies right now)
- Redraw worms to have a less cute face and a gaping mouth full of teeth instead
You can see the big zombie here, and the crawling one is in the pit in the corner - I'll make him bigger later I think.
I Had some fun with these animations, but I'm not very good at pixel art especially with respect to animation so it's going to be a bit of a challenge being the artist for the project.
The text alignment is off here, I need to keep working on making it look nice - looks more like a debug console than a real game interface.
EDIT: Got a bit more done...
Skeleton dragon is implemented, and there's a YOU'RE GONNA DIE border that shows up now. Also when you avoid damage for a while you can recover health now.