So for a few weeks now I’ve been working on a side-scroller that has some form of survival aspects. I wanted a game where the player had no direct goals but could still progress in some way other than just levelling up. The game is very early on in development but I would like to share my progress so far. All of the graphics are placeholders as I wanted to make sure I could make all the basic features before I focus on things like graphics and music. I hope to create graphics in the next month or so but until then the placeholders will have to do.
The game takes place in a post-apocalyptic world and will feature a large range of areas to explore, the first being a destroyed city. The only enemies are zombies and bandits, though I may include some form of “special infected”. I know zombies are overused but I feel that they fit the type of game.
The artist I was working with is no longer a part of the project for reasons I wont go into. This means that I either work on the art myself (and keep the retro graphics) or I find a new artist.
At this point the first options seems the most likley but I will try my best to find someone else. As graphics are not high priority the art will stay the same for now.
FeaturesThe basic idea is that the player can explore the world while looting and killing. The player also has a base with NPC’s that they can interact with. The player will be able to visit NPC’s and ask that they upgrade the city, though the player will need some form of payment to do this. NPC’s can also sell things such as ammo or food with special traders visiting the base every weekend (actual weekend and not in game weekend). The special traders will give better items provided the player has enough money. The player will only be able to save the game once they are in their house in the player base and they will lose all items in possession if they are killed, though there will be a place to store some items. The idea is that the player wants to explore the city while not wanting to put them in too much danger that could run the risk of death.
So far the player can walk, climb and prone to get around the first area, the destroyed city. I have also implemented items that can be looted and a very basic inventory system along with some basic zombies that will walk around an area, though the player cannot yet kill these and cannot be killed by these. I have also implemented a very basic system where the player’s base will upgrade over time.
CombatLeveled up by:
Using weapons
Killing enemies
Reloading weapons
Upgrading weapons
Combat bonus:
Faster reload speed
Better aim
Better upgrades(some cant be used if your skill is too low)
FishingLeveled up by:
Fishing
Upgrading fishingRod
Fishing bonus:
Better chance of catching fish
Catch bigger fish
Better upgrades
SurvivalLeveled up by:
Eating/Drinking
Looting
Making fires
Crafting
Survival bonus:
Ration food
Better chance of finding food
Builds fires
Allows crafting
More loot
Screenshotshttp://i837.photobucket.com/albums/zz296/texsuo132/helhungerThirst25062012.pnghttp://i837.photobucket.com/albums/zz296/texsuo132/revolverUpgrade.pnghttp://i837.photobucket.com/albums/zz296/texsuo132/Questitems.pngOutdated Screenshotshttp://i837.photobucket.com/albums/zz296/texsuo132/Newzombie.pnghttp://i837.photobucket.com/albums/zz296/texsuo132/Update15062012.pngVideoshttp://youtu.be/NDtfu_GMbRohttp://youtu.be/21RwDqsBcpwIf you want to ask me any questions outside of this thread you can drop me an email:
[email protected]