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877152 Posts in 32848 Topics- by 24287 Members - Latest Member: huntingbird3.0

May 18, 2013, 04:00:30 PM
TIGSource ForumsDeveloperCreativeDesignDo players still like to see leaderboards in games
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Author Topic: Do players still like to see leaderboards in games  (Read 971 times)
Samtagonist
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« Reply #15 on: June 21, 2012, 09:38:08 AM »

Score would seem to represent the ideal conditions that a designer has for their game.  If everything is designed cohesively, a player with a higher score should be playing the game closer to it's pinnacle than one who isn't.  This is VERY important in places where the player would be allowed to continue to play the game simply by inserting another quarter or continuing, because it usually severely separates these people from the folks who have 'mastered' the game.

That's pretty much it.  All I care about is that the game has some way to acknowledge that the kid hogging the Neo Geo in front of me doesn't deserve to get on the scoreboard just because he insert a five into the token machine.
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Graham.
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« Reply #16 on: June 21, 2012, 10:17:26 PM »

I don't care about leaderboards. Numbers lack so much humanity.

How about finding a unique way to relate someone else's play-through to your own? Ghost cars for example... I'm sure there's a million good ideas.

Just don't do numbers. Everyone does numbers....
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Raptor85
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« Reply #17 on: June 22, 2012, 12:57:20 PM »

Score would seem to represent the ideal conditions that a designer has for their game.  If everything is designed cohesively, a player with a higher score should be playing the game closer to it's pinnacle than one who isn't.  This is VERY important in places where the player would be allowed to continue to play the game simply by inserting another quarter or continuing, because it usually severely separates these people from the folks who have 'mastered' the game.

That's pretty much it.  All I care about is that the game has some way to acknowledge that the kid hogging the Neo Geo in front of me doesn't deserve to get on the scoreboard just because he insert a five into the token machine.
arcade games like the neo geo ones generally wiped your score to 0 on continue (and generally tell you how many times you died at the end), ones like the CAVE ones don't let you enter a high score if you used continues.
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