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Richard Kain
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« Reply #30 on: June 19, 2012, 09:41:41 AM » |
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8-Bit is a technical description. It refers directly to very strict palette limitations. If you wanted to further refine the definition, you could apply it to individual hardware specifications. Not all 8-Bit consoles had the same limits. Some of them allowed more combinations, and some less.
When you have a video that is produced to either educate or inspire, it makes sense to do...I don't know...research on the subject that the video is about. And any cursory research on the term "8-Bit" would have provided the video producers with all the technical information they needed. This isn't obscure or hard-to-find information, it is a well-documented subject. Their failure to properly label the content they are presenting is just lazy production.
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DavidCaruso
YEEEAAAHHHHHH
Level 10
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« Reply #31 on: June 19, 2012, 03:51:43 PM » |
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I think it is pretty close, not sure about the smoke. I got the reference, the main point (other than that I thought the juxtaposition was funny) was that "8-bit style" went from Little Samson all the way back to Punch-Out (actually I think that 9/11 screen looks a bit worse, mainly due to the different colors.) Anyway, I basically agree with what Kramlack said in his post after mine. I actually can't think of any (non-mockup) examples that "evolve" 8-bit console visual restrictions off the top of my head, which is kind of weird when you have stuff like this being done on a pure unmodded 2A03 in the music department. Also, smart people do dictate language in the long run. Just saying!
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HernanZh
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« Reply #32 on: June 21, 2012, 05:51:58 AM » |
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I think it is pretty close, not sure about the smoke.
Whaaaat. I thought the guy drew the 9/11 picture himself, but he took almost all assets from Punch Out. Isn't that like...plagiarism?
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1982
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« Reply #33 on: June 21, 2012, 08:41:58 AM » |
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I think it is pretty close, not sure about the smoke.
Whaaaat. I thought the guy drew the 9/11 picture himself, but he took almost all assets from Punch Out. Isn't that like...plagiarism? No, it is called art.
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JWK5
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« Reply #34 on: June 21, 2012, 09:12:24 AM » |
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I think they've confused the words evolution and exploitation.
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PompiPompi
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« Reply #35 on: June 21, 2012, 09:53:17 AM » |
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Wait they are all just musician? Where are their games? I also couldn't figure if all those games are just old commercial games, or games they made themsevles.
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 Kickstarter? no no no... it's Kicksucker...
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VortexCortex
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« Reply #36 on: June 25, 2012, 03:43:43 PM » |
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@sigvatr: 8-bit is a technical term, it doesn't refer to the 256 color palette, unless you're talking 8 bits per pixel. The term generally refers to the processor word size of the machines used at such time. The palettes were limited to much less than 256 colors on these machines. However, many systems like the C64 had scanline interrupts where you could change the palette on the fly to generate some broader selection of colors per screen. 8-bit also is used somewhat incorrectly in reference to CGA (4color / 2bpp) and EGA PC graphics (16 colors, 64 in the palette -- 4bpp), since the hardware with such graphics typically had 16 or 32 bit word sizes. I agree "pixel art" would be a better term. I'm preaching to the choir here... So, instead, have a short introduction to the history of the demoscene (part of which still carries on the evolution of true "8-bit" creations, and the overall concept of pulling off amazing feats in extremely limited mediums -- despite the common consensus that the demoscene is dead). Note: I don't agree on all of their example selections, but it should give sort of an idea, and is far better than the crap video this thread is about. Edit: enable CC for the non-english parts, if you so desire.
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« Last Edit: June 25, 2012, 03:52:04 PM by VortexCortex »
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1982
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« Reply #37 on: June 26, 2012, 12:43:50 AM » |
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despite the common consensus that the demoscene is dead
Okay this is completely offtopic now, but there are two different demoscenes. The one that hangs into past, is not dead yet. But the real demoscene, which was all about pushing the limits of given systems is dead. In the link you provided, there was good example of this. There was 64kb demo for PC platform. While nice feat, completely useless technology given the computing power of today's computers. Demoscene used to be on top of software technology, but nothing like that today. Sure software innovation happens all the time, but it is not inside context of "demoscene" anymore. To me, demoscene is dead.
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VortexCortex
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« Reply #38 on: June 26, 2012, 03:36:11 AM » |
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@1982: <-- Look... Ok, then look ^ (a whole thread about pixel art). Talk about hanging onto the past. Not that I think that's really what's going on at all, but really now? Is SIGGRAPH dead to you as well? If not, think about that for a moment...
If the demoscene is dead to you, then it must be a freakin' unkillable zombie.
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Graham.
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« Reply #39 on: June 26, 2012, 03:59:03 AM » |
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I laughed out loud at least 3 times.
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1982
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« Reply #40 on: June 26, 2012, 06:04:35 AM » |
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@1982: <-- Look... Ok, then look ^ (a whole thread about pixel art). Talk about hanging onto the past. Not that I think that's really what's going on at all, but really now?
Demoscene is about technology, not much about graphics or music. Saying that SIGGRAPH is demoscene is same as saying E3 is demoscene.
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VortexCortex
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« Reply #41 on: June 28, 2012, 12:21:59 PM » |
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Demoscene is about technology, not much about graphics or music.
Saying that SIGGRAPH is demoscene is same as saying E3 is demoscene.
You are clearly ignorant. Here is one of this year's SIGGRAPH trailers. Just to clarify, SIGGRAPH is actually where demoscene folks go to show off their stuff that's not in those limited mediums, like 64k.
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« Last Edit: June 28, 2012, 12:34:42 PM by VortexCortex »
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sigfarter
Level 7

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« Reply #43 on: June 28, 2012, 03:06:59 PM » |
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lol
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