Hi guys, thanx for feedbacks!
For now, graphics are mainly placeholders, i guess they will change again and again..
At the beginning we wanted to make a more slow paced adventure/dungeon crawling game, (DarkChambers on atari 2600
in mind) then we played around with the attack speed and it became more like a frenzy shooter..Combos :
Doing combos greatly increase your damage, well actually it is impossible to really do damage without maxing combos! Critical Strike Chance is also increased by 1% per hit combo! Good aiming make everything LOT easier...
We also changed the revive action. It's not instant anymore and you'll need very short time to revive your friend.it makes the revive harder during fight(but not impossible)