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Derek
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« on: June 15, 2012, 11:57:20 PM » |
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I've been out of the loop on Game Maker and had some questions about 8.1 that I couldn't find answers to elsewhere:
1. Do games made in it run faster?
2. Can gmk's saved in 8.0 be opened in 8.1 and vice versa?
Thanks!
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TeeGee
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« Reply #1 on: June 16, 2012, 12:06:08 AM » |
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GMKs made in 8.0 can be opened in 8.1, but not vice versa. It's not faster.
The only visible change is that the fonts are anti-aliased better in GM 8.1 (it doesn't use your system's settings anymore), but it sometimes does atrocious things to kerning.
I also had an issue with Cinders, when around 20-30% of beta player couldn't run the game on their lower-end PCs (crashed on resource loading). Took me a while to discover that simply reverting back to GM 8.0 fixes the problem. I pressed YYG into fixing the crash, but it still produced weird graphical glitches on those computers. Now GM 8.1 features an option to force software vertex processing (which I hear was the the cause of the problem), but I haven't tested it yet on any larger volume of gamers.
All in all, I use GM 8.0 in the end. Find it more stable and secure overall.
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True Valhalla
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« Reply #2 on: June 16, 2012, 12:34:01 AM » |
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I can't remember many of the changes, but the biggest one for me was it improved my game's loading time incredibly. It went from 50 seconds to 12 seconds.
I don't believe there was any significant performance boost otherwise.
I've been working on my major project using GM 8.1 for a long time now, and I have been happy with it. No issues at all.
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Ant
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« Reply #3 on: June 16, 2012, 01:26:38 AM » |
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Yeah I think they coded a new runner for 8.1 which is why it's a lot faster loading up, other than that I can't remember reading of any performance boost. GameMaker:Studio is supposed to have a fairly big performance boost though I don't have any first-hand knowledge of that since I still use 8.0.
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C.A. Silbereisen
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« Reply #4 on: June 16, 2012, 06:26:13 AM » |
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Yeah it's mainly faster loading. Also wasn't the room editor zoom function introduced in 8.1? (not that that thing is worth using either way lol)
Also you can open 8.0 files in 8.1 but not vice versa. It automatically converts 8.0 files to 8.1 format when you save them.
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Derek
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« Reply #6 on: June 16, 2012, 08:31:39 AM » |
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Cool, thanks! I'll stick with 8.0 for now, then.
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Superb Joe
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« Reply #8 on: June 16, 2012, 09:02:26 AM » |
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i shall remember my time with game maker fondly
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moi
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« Reply #9 on: June 16, 2012, 09:05:12 AM » |
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can you still buy the 8.0 full version ? I thought they forced you to the 8.1 one?
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Derek
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« Reply #10 on: June 16, 2012, 09:15:18 AM » |
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I used my last activation key, which still worked. If you don't have a working key, I *think* you can still get one through Softwrap, but I'm not sure. It says you can on the YoYo Games GM FAQ, but I couldn't find the installer on the Softwrap site.
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« Reply #11 on: June 16, 2012, 09:42:30 AM » |
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I use GM8.1 and have never had any problems with it. However, I don't make huuuge games like some of you guys do, so it's up to you.
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moi
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« Reply #13 on: June 16, 2012, 01:37:10 PM » |
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What about studio? Is it the definitive version?
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ஒழுக்கின்மை
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« Reply #14 on: June 16, 2012, 01:48:37 PM » |
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maybe but nobody can even test studio because it has no demo and is 99$ for basic functionality 400$ for everything
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moi
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« Reply #15 on: June 16, 2012, 01:49:56 PM » |
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Oh I tested it, there was a beta.But I can't tell how compares because I didn't really bother to compare, it looks to be very similar to standard game maker.
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Gabriel Verdon
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« Reply #16 on: June 16, 2012, 01:57:05 PM » |
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If Studio is anywhere near the quality of Game Maker HTML5 then I won't touch it with a 10-foot pole.
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moi
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« Reply #17 on: June 16, 2012, 01:58:25 PM » |
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The only thing you can be sure with all game maker version, is that they will all have this annoying scrolling flicker
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Prinsessa
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« Reply #18 on: June 16, 2012, 02:01:52 PM » |
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Good lords. The last time I used Game Maker the question was between 6.0 and 6.1.
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Evan McClane
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« Reply #19 on: June 16, 2012, 02:13:00 PM » |
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GameMaker Studio's alright. There are a few bugs but YYG seems to be updating them fairly quickly. It's a lot less buggy than GM:HTML5 was. The default skin they use is fuck ugly though so I suggest switching to the GM8-styled one.
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