Decided to type something quick up before bed. Back on track we are indeed. However, I have just gotten a full-time employment that started this week, meaning some means to fund Royal Railway, but also very little time to work on the game(s).
Geisha Novia is nearly done, and I do work on it every morning and evening as I ride the train to and from work, which gives me about 90 minutes each way, and then I have about 30 minutes when I get there, as I always come early, and don't have to start working for them right away.
The following remains:
* Store scores and achievements for later upload if no networking is available when they are scored/unlocked. This is actually more complex and time-consuming than it sounds, and I will need more time on the train for this.
* Some more graphics for the background, to make the game a little more interesting in general.
* A nice, big loading screen to display when booting up the application.
* The final music and some more sounds, which is not in my hands, but in Erik's.
This means that there isn't really much to show as we progress right now, because the caching of player data will take a while with such scarce coding opportunities, and the graphics will too. I may show a video before release if the graphics are done before the music, I guess, but once again, this may take a while – just don't think I'm not working on it, just because you're not hearing much from me.
If the payment from the employment is sufficient and enough remains when I've dealt with the necessary things to pay, I may end up getting an Android device for development too.
To show at least _something_, here's the shiny castle that Novia now swims out of at the beginning of the level every time it restarts; it's not a sequence, but just a foreground asset, so this has in no way increased the time it takes to reset and get going again. I've simply added the image to the game world without changing anything else, and it takes about a second to get out of there.

In other news, I tried my hand at making a HTML5 canvas game last week, and ported my simple C++ platforming engine:
Click here to open up the page.I've noticed that it's possible to jump once in mid-air after dropping off a ledge. I've forgotten to set/reset the relevant variable. Might fix this some day. Move around with the WASD keys. It's not much.