WELCOME! YOUTUBE progress: day 9It's all in mumbly Swedish since I just recorded these pre-announcement clips for the other guy working on the game, and it's a bit of a lousy recording of the iPhone screen by the iPad, but you can see what it looks like, although there isn't much sound yet. I might subtitle it this evening or something. There is a lot of graphical detail missing in the main gameplay at the moment, and planned are, for example, gems to collect.I recommend beginning by watching the video, but to get the stuff you saw explained, read on.
A brief look on the plan here:
* The game will be made in about 2,5 weeks. About half remains at the moment.
* The game will be released in the iPhone App Store this month.
* This will be the first published game by Royal Railway
Know well that the current screenshots of the actual gameplay is graphically lacking. There will be backgrounds and a sky and whatnot. Not just a white background. Also, there will be stuff, and equally importantly, sounds, making sure you know what's going on and how you score.
I am the programmer and artist and on board is also Erik
for music and sounds.Twitter: RoyalRailwayFacebook: Royal Railway
Taking some time away from Bottoms Up!
(link in signature), which has gotten too big for the moment, I wanted to work on some smaller things for a while. This is the first fruit of this. I've been working on it for about ten days now (today will be the eleventh) for at least 10,5 hours each day (some days more) and the progress is rapid. Great fun! My friend Erik and I are putting some really weird design decisions in here.
It's an iPhone game (we'll have to see about Android later on) that's just supposed to be easy to pick up, and equally easy to put aside when you feel done playing for the time being, and as such has only one way of input; one finger constantly touching the screen to steer the character Novia
about. He's a geisha with a sad excuse for a haircut and and the tail of a fish propelling him through the water.
Avoid mean rocks or they will cause your screen to shake and your device to vibrate as they change their faces and wiggle about violently if you swim into them. Most importantly, they will take one life away, and you only have three, so the game is over and the final score shown when the last one goes.
Along your way, collect rings. Gems are a semi-planned feature too. Don't miss any rings, because the more you can get without missing any, the more points you will get for each; this counter starts over entirely as soon as you miss one. There is also a bonus for every sixth ring.
Another thing you can do to increase your score is to take any opportunity you see of a path to the surface that's not filled with obstacles, and jump out of the water and dive into it again. This will always earn you points, but making sure you land nicely with the nose first yields even more points than a regular, less elegant, jump.
Game Center shall be incorporated, and we can see obvious proof of that in the main menu (as well as on the death screen):