Hi yellowmonkeystudios, thank you for the feeback

I recommend resizing the HUD, its quite large and blurry
Yes, that's a problem i encountered with the webplayer... I need to resize it, indeed.
Cel-shaded visuals are groovy!
I tried to make it as "cartoonish" as possible

Is there a reason my beetle can only cut twigs when the claws are retracted all the way back? Even if I do about 60 percent, visually I should still be able to cut the branches down.
To cut things, you have to charge the claws a little bit, but no more than 50% normally. I might reduce it to 20-30%.
After you cut the twigs down, you could have them disappear after some time since they somewhat hinder your movement and can even obscure your view (and from my experience, I'm not able to hold onto them either, so they're presence doesn't seem all that required anymore).
That is true, cut twigs hinder the movements a lot, especially at the begenning of the game.
Make them disappear after a short duration of lifetime is not a bad idea.
Grabbing onto a mushroom requires too much precision. You could have some sort of "locking" mechanism in place once the claws are able to get a hold of something. Because while I am carrying the mushroom towards the beetle that's asking for it, it starts fidgeting around a LOT.
The grab mecanism is the main issue i encounter in the game development. I have to spend some time to work on it. However, a locking system is already in place while grabbing objects, but it seems that it's not efficient enough.
Same goes for trying to collect the water droplet. I must've spent 5 minutes trying to collect it, using different holds and changing my position. But I got frustrated and just gave up
Still the grabbing problem. If you right-click, and hold, water droplets will stick to your claws, that's the simplest way to catch them.
Thanks again for the feeback, it helps a lot
