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December 29, 2014, 12:56:12 PM
TIGSource ForumsFeedbackPlaytestingBe The Beetle! - My 7DFPS game
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NostraDamon
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« on: June 17, 2012, 06:31:59 AM »

Be The Beetle!
>> PLAY NOW! <<

Hello everyone!  Smiley

I'm glad to show you a little FPS game i developped in 7 days for the "7DFPS" contest.
It is named "Be The Beetle!", you play as a beetle and have to rescue your friend using your claws!

The gameplay is simple: cut things with the Left Click, grab objects with the Right Click, and jump with the Space key.

Some screenshots:







To play the game, follow this link to my project: http://7dfps.org/?projects=3154
  Hand Point Right (It's highly recommended to download an executable version for the best experience and quality!)  Hand Point Left

Feedbacks are welcome. I keep updating the project regularly to solve all the bugs you can find, and the suggestions you might have.

Thank you  Grin
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yellowmonkeystudios
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« Reply #1 on: June 17, 2012, 09:04:49 PM »

Interesting concept, kinda reminds me of Rainbow Studios' Deadly Creatures for the Wii.

My feedback based on the browser version,

- I recommend resizing the HUD, its quite large and blurry
- Cel-shaded visuals are groovy!
- Is there a reason my beetle can only cut twigs when the claws are retracted all the way back? Even if I do about 60 percent, visually I should still be able to cut the branches down.
- After you cut the twigs down, you could have them disappear after some time since they somewhat hinder your movement and can even obscure your view (and from my experience, I'm not able to hold onto them either, so they're presence doesn't seem all that required anymore).
- Grabbing onto a mushroom requires too much precision. You could have some sort of "locking" mechanism in place once the claws are able to get a hold of something. Because while I am carrying the mushroom towards the beetle that's asking for it, it starts fidgeting around a LOT.
- Same goes for trying to collect the water droplet. I must've spent 5 minutes trying to collect it, using different holds and changing my position. But I got frustrated and just gave up Sad

Hope that helps!
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NostraDamon
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« Reply #2 on: June 18, 2012, 03:33:19 AM »

Hi yellowmonkeystudios, thank you for the feeback  Smiley

Quote
I recommend resizing the HUD, its quite large and blurry

Yes, that's a problem i encountered with the webplayer... I need to resize it, indeed.

Quote
Cel-shaded visuals are groovy!

I tried to make it as "cartoonish" as possible  Grin

Quote
Is there a reason my beetle can only cut twigs when the claws are retracted all the way back? Even if I do about 60 percent, visually I should still be able to cut the branches down.

To cut things, you have to charge the claws a little bit, but no more than 50% normally. I might reduce it to 20-30%.

Quote
After you cut the twigs down, you could have them disappear after some time since they somewhat hinder your movement and can even obscure your view (and from my experience, I'm not able to hold onto them either, so they're presence doesn't seem all that required anymore).

That is true, cut twigs hinder the movements a lot, especially at the begenning of the game.
Make them disappear after a short duration of lifetime is not a bad idea.

Quote
Grabbing onto a mushroom requires too much precision. You could have some sort of "locking" mechanism in place once the claws are able to get a hold of something. Because while I am carrying the mushroom towards the beetle that's asking for it, it starts fidgeting around a LOT.

The grab mecanism is the main issue i encounter in the game development. I have to spend some time to work on it. However, a locking system is already in place while grabbing objects, but it seems that it's not efficient enough.

Quote
Same goes for trying to collect the water droplet. I must've spent 5 minutes trying to collect it, using different holds and changing my position. But I got frustrated and just gave up

Still the grabbing problem. If you right-click, and hold, water droplets will stick to your claws, that's the simplest way to catch them.


Thanks again for the feeback, it helps a lot  Wink
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JosephCh
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« Reply #3 on: June 18, 2012, 08:35:13 PM »

Not a bad game.  I won't go through and mention the issues since they've already been done, all except that I was a little confused at the final puzzle.  It took me a minute, but I figured it out.  The blocks were way too big to have them right in front of the screen like that...

Overall, it's a pretty decent game.  It was fun and it made me think a little.
Good job!  Hand Thumbs Up Left
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NostraDamon
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« Reply #4 on: June 19, 2012, 03:08:31 AM »

Quote
Not a bad game.  I won't go through and mention the issues since they've already been done, all except that I was a little confused at the final puzzle.  It took me a minute, but I figured it out.  The blocks were way too big to have them right in front of the screen like that...

Overall, it's a pretty decent game.  It was fun and it made me think a little.
Good job! 

Thanks for playing!

Yes, the final puzzle is a little strange, i did it in emergency, the day before the deadline  Tongue
The grabbing mecanism is clearly bad at this point. I'll have to work on it.

However, I'm glad you have finished the game  Smiley
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NostraDamon
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« Reply #5 on: June 21, 2012, 12:21:20 PM »

Now Version 1.2 (and less buggy): http://7dfps.org/2012/06/21/be-the-beetle-update-v1-2/
Please have a look! Smiley
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Nate Kling
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« Reply #6 on: June 22, 2012, 09:02:54 AM »

Tried the game out and had a lot of fun. Great music and atmosphere. I liked clapping my claws to the rhythm ! I'd love to see a whole world to explore! Chopping down the flowers was really fun. I did have a hard time getting over the stumps of the flowers at first though.
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NostraDamon
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« Reply #7 on: June 22, 2012, 02:11:06 PM »

Quote
Tried the game out and had a lot of fun. Great music and atmosphere. I liked clapping my claws to the rhythm ! I'd love to see a whole world to explore! Chopping down the flowers was really fun. I did have a hard time getting over the stumps of the flowers at first though.

Ahah! I like following the rythm with my claws too  Cheesy
Yes, i thought about doing an open world, but it was too much for a seven days contest. In the future maybe, why not?
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Slushy_
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« Reply #8 on: June 23, 2012, 04:23:51 AM »

When I recorded a short video for my channel I had problems with my cursor not locking to the game. That was the first version though
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I make Indie Game preview vids  Smiley
NostraDamon
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« Reply #9 on: June 23, 2012, 07:53:59 AM »

Now the cursor is hidden, and locked into the game while playing. You can press Escape to unlock it, and left clicking in the game will relock it.
Did you publish a video of the game? Where can i find your channel?  Smiley

Edit: OK found it  Smiley Ahah, the cursor problem is now gone, and the grabbing system is less buggy, check out the update 1.2  Wink
« Last Edit: June 23, 2012, 07:59:17 AM by NostraDamon » Logged
King Slizzard
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« Reply #10 on: June 28, 2012, 06:31:51 PM »

The ambience is really pleasing and goes well with the simplistic missions.

I really liked the rubber band effect the biting had. I wish grabbing had the same effect but a bit more cushioned. It was hard for me to know when my Grab command would open or close the jaws.
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