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998825 Posts in 39180 Topics- by 30592 Members - Latest Member: JuegoStudio

April 21, 2014, 04:10:48 AM
TIGSource ForumsCommunityCompetitionsOld CompetitionsBootleg Demakes[FINISHED] Super Maria Cosmos
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Author Topic: [FINISHED] Super Maria Cosmos  (Read 20394 times)
ExciteMike
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« on: August 24, 2008, 06:15:25 PM »

Well, I think the game is finally presentable enough to start a thread on it.

A demake of Super Mario Galaxy to the DS. 

You can get it here. To play, just use the mouse and space bar.
http://www.meyermike.com/SuperMaria/SuperMaria.zip (EDIT:  The ATI problem seems to be fixed with latest version of this)

And of course I welcome feedback. (preferably constructive, but I'm not picky)

screens:
« Last Edit: September 01, 2008, 11:57:26 AM by ExciteMike » Logged

muku
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« Reply #1 on: August 24, 2008, 07:11:59 PM »

I'd love to give this a try, but the title screen runs at about 1 frame per second here. This is on Win2k with a Radeon 9500. You must be doing something odd Wink
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The Cosyne Synthesis Engine - realtime music synthesis for games
ExciteMike
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« Reply #2 on: August 24, 2008, 07:15:37 PM »

Holy crap.  Now I will probably spend the rest of the time until the deadline trying to figure out how that is possible.
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ChrisFranklin
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« Reply #3 on: August 24, 2008, 07:19:29 PM »

This is great!  My only complaint is that the touch-controlled walk can sometimes be difficult to get around, as there were times I felt I was pointing in the right place but Maria wouldn't move.  Still, the mechanics and physics are great, and I love that a level editor is included.  Good show!
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ExciteMike
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« Reply #4 on: August 24, 2008, 07:33:14 PM »

Re-uploaded with yet another DLL that in theory every windows machine should already have, but some apparently do not.  That could conceivably have been related to what muku saw, but I have my doubts.
That idea turned out to be all kinds of horrible.
« Last Edit: August 24, 2008, 08:36:17 PM by ExciteMike » Logged

muku
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« Reply #5 on: August 24, 2008, 07:40:14 PM »

Dude, now it won't start at all and instead complains about the function "IsWow64Process" not being found in kernel32.dll. WTF I've never heard of that function in my life before...
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The Cosyne Synthesis Engine - realtime music synthesis for games
Synnah
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« Reply #6 on: August 25, 2008, 02:44:02 AM »

I had the same problem as Muku on a WinXP PC with a Radeon X1600. Could be an issue with ATI cards? Not only was it running at 1FPS, but the graphics were corrupted. I've attached a screenshot. I'll try it on my GeForce 8600 when I get home, anyway, as this looks rather nice.
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ExciteMike
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« Reply #7 on: August 25, 2008, 08:05:31 PM »

Okay so I have a theory about what is causing it to break so terribly.  Could someone who saw the problem download http://meyermike.com//SuperMaria/pow2fix.zip and see if this version runs ok?
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MekanikDestructiwKommando
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« Reply #8 on: August 25, 2008, 10:48:45 PM »

Second version runs SMOOTHLY.
First version never even acknowledged my clicking  Shocked
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ExciteMike
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« Reply #9 on: August 26, 2008, 04:03:04 AM »

Whew! Thanks folks.  So the moral is: NVidia lets you get away with non-power-of-2 textures. ATI will suck big time.
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muku
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« Reply #10 on: August 26, 2008, 05:37:05 AM »

Whew! Thanks folks.  So the moral is: NVidia lets you get away with non-power-of-2 textures. ATI will suck big time.

Are you using OpenGL? There's an extension (it's called something like "rectangular textures", might have to google it) which allows you to do that and should be pretty universally supported by now. But with standard OpenGL calls, you can only do power of two textures (portably) AFAIK. I don't know how D3D handles it.

EDIT: New version works flawlessly! Sometimes the character seems to get slightly stuck in tight spots, but nothing that's too bad. Overall it's really fun, make more levels! Smiley

Plus, "Conglaturations" is awesome :D I had no idea what the endgame text was trying to tell me, but I liked it anyway. Grin
« Last Edit: August 26, 2008, 05:41:05 AM by muku » Logged

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György Straub
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« Reply #11 on: August 26, 2008, 08:15:37 AM »

glad I booted into Windows.

This is so much awesome. Loving the name and the very rewarding "Conglaturation!" text, and the DS look-and-feel is highly sexy.=) Congrats!
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« Reply #12 on: August 28, 2008, 03:28:03 AM »

With more levels and a bit of variety in scenery, this would probably be a nice casual game. The level editor is interesting, too. Dragging and clicking in the upper screen to move the viewport would make it easier to use. I like the mouse/pen idea Wink
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ExciteMike
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« Reply #13 on: August 29, 2008, 01:43:34 AM »

http://www.meyermike.com/SuperMaria/SuperMaria.zip
Sounds, animations, and levels in which you can actually lose!

« Last Edit: August 31, 2008, 10:48:06 PM by ExciteMike » Logged

ExciteMike
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« Reply #14 on: September 01, 2008, 11:57:11 AM »

I've got a few days left but this feels like a good spot to stop and call the game finished. 
It kind of dawned on me partway through that all the stuff I wanted to add was mimicking Donkey Kong '94.  And while that game would probably go in my Top 5 Games of All Eternity list, remaking it with funny gravity doesn't seem like something I want to spend any more time on.
« Last Edit: September 01, 2008, 12:05:07 PM by ExciteMike » Logged

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