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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)Beautiful fails.
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Author Topic: Beautiful fails.  (Read 339477 times)
PompiPompi
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« on: June 19, 2012, 04:17:09 AM »

(Well, I wasn't sure where to put this, and I didn't find the procedural art thread, so I made a new thread)

This is the place to post visual(or audio) artifacts which are the result of bugs, but still look interesting.

This is my attempt to fix a displacement map automatically:



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Sam
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« Reply #1 on: June 19, 2012, 07:49:41 AM »

Typo in a median filter shader turned it into some kind of edge detector, making pretty patterns in the procedural sky.

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ChevyRay
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« Reply #2 on: June 19, 2012, 07:58:34 AM »

Hah cool idea for a thread.

Noel Berry and I made a game this weekend at a game jam, it was 9 games in 1 where once you beat a game, you could "scroll" the screen over to one of the other games, and the goal was to beat them all.

For example, there was this weird duck hunt style game where you have to shoot the white duck:



But when the duck game ended, we forgot to remove the rest of the ducks, which are instructed to just fly around on the screen. So when we scrolled over to the next game... guess who followed the camera:



We thought it was such beautiful bug we decided to keep it in as a feature.
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PompiPompi
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« Reply #3 on: June 19, 2012, 12:42:56 PM »

Another fail :/

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ThemsAllTook
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« Reply #4 on: June 19, 2012, 01:02:13 PM »

One time I forgot to convert degrees to radians when I was loading a model with skeletal animation. This happened:

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PompiPompi
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« Reply #5 on: June 19, 2012, 01:10:15 PM »

Looks like sonic Wink
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« Reply #6 on: June 19, 2012, 03:33:27 PM »

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Manuel Magalhães
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« Reply #7 on: June 19, 2012, 03:48:03 PM »


something something
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Fallsburg
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« Reply #8 on: June 19, 2012, 04:54:29 PM »

Did resetting solve it?   Durr...?
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Dacke
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« Reply #9 on: June 20, 2012, 04:08:09 AM »

A small HTML5 experiment that went awry. Mouseover for additional effects.
http://tigs24prototype.appspot.com/
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PompiPompi
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« Reply #10 on: June 20, 2012, 04:12:38 AM »

Could easily be used for some web video clip. Tongue
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Manuel Magalhães
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« Reply #11 on: June 20, 2012, 04:35:08 AM »

Did resetting solve it?   Durr...?
I will try that right away, thanks!
(srs answer: I had to make the button stop spawning in each frame. I can't remember why I was spawning that in the first place. :p)
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Christian Knudsen
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« Reply #12 on: June 20, 2012, 04:51:18 AM »

Textures not loaded correctly on the main menu of my game. Don't know if it's beautiful, but it's certainly cubist:

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PompiPompi
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« Reply #13 on: June 20, 2012, 05:28:50 AM »

Reminds me those pacman machines that had some sort of bug that everything(pacman and ghosts) was simply squares.
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« Reply #14 on: June 20, 2012, 08:20:03 AM »

Ran out of background "track" while testing levels in XOP, proceeded to render the game w/o clearing the screen between each frame.


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Klaim
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« Reply #15 on: June 20, 2012, 08:52:09 AM »

This is a bit old but...

So in my game there is a 3D interface flying around the camera, and the main part of it are "consoles", like bash but more cool. (see

for an example, with blog links with some technical explanations)

One night I was tweaking the movement systems and got wrong rotation/orientation values:






As the game is in big parts about messing with your opponents' game interface, this was actually a vary good example of what could happen in the game. (that would not look like that in the end, as it is a bit old).

If you watch the video in the link first, you can imagine how fucked the positionning afterward.
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Evan Balster
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« Reply #16 on: June 20, 2012, 11:30:01 AM »

I'm writing a thing that does stuff.  I found about 30 ways to turn a sphere inside out, some of them creating exquisite degeneracies like six-pillar figures that extended to infinity or graceful square-root knots.

I didn't screenshot most of that but here are a few things.


Square root


Accidental robot head


Starburst



Oh!  Turns out I archived a favorite bug-version.  Took some screenshots of various contortions:
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metaldemon
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« Reply #17 on: June 20, 2012, 12:33:11 PM »

Those are beautiful! Since I only work in 2d for now... I dont have stuff like this often.
but when I do, I'll certainly post it!
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Udderdude
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« Reply #18 on: June 20, 2012, 12:57:12 PM »

I'm writing a thing that does stuff.

You should make a bunch of presets for it and put them online for everyone to gawk at.
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VortexCortex
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« Reply #19 on: June 20, 2012, 02:47:32 PM »

Oops, somehow I typo'd the light parameter to be negative orange.



W-wait, negative light?  I thought anti-photons didn't exist!
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