muki
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« Reply #1020 on: November 18, 2015, 10:08:54 AM » |
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Honey I Shrunk the Athletes?
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ProgramGamer
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« Reply #1021 on: November 18, 2015, 10:42:04 AM » |
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+1 for obscure movie referrence :D
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muki
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« Reply #1022 on: November 18, 2015, 10:55:16 AM » |
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+1 for obscure movie referrence :D
It's not that obscure, is it? I'm just old :D
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oahda
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« Reply #1023 on: November 18, 2015, 04:29:22 PM » |
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Hey, I loved that movie when I was a kid! Was it obscure? D:
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ProgramGamer
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« Reply #1024 on: November 18, 2015, 04:32:34 PM » |
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Probably, I never see it mentioned anywhere, but my parents and I saw it on dvd a few years ago and it was pretty cool.
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Canned Turkey
Guest
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« Reply #1025 on: November 18, 2015, 04:43:46 PM » |
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TIL that honey I shrunk the kids is a movie that other human beings have watched.
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oahda
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« Reply #1026 on: November 18, 2015, 04:59:21 PM » |
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Of course I watched the Szalinskis! I always had a big thing for people getting shrunk (or just small creatures) experiencing the world from such a different perspective. I think it's so cool. ;~;
I guess I'll have to make a game like that some time...
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Schilcote
Level 1
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« Reply #1027 on: November 18, 2015, 06:52:31 PM » |
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... obscure? They made an entire Disney channel sitcom out of it.
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oahda
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« Reply #1028 on: November 19, 2015, 02:23:43 PM » |
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Didn't know that but I knew there were sequels.
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Pineapple
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« Reply #1029 on: November 20, 2015, 02:23:54 PM » |
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that's not what was supposed to happen but it's delightful anyway
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popawheelie
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« Reply #1030 on: November 28, 2015, 07:13:29 PM » |
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Tessellation run amok!
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phosphorous
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« Reply #1031 on: November 29, 2015, 11:47:41 AM » |
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Doom vortex Like many things in this thread, this was actually total winnage, even though the effect was not what I was expecting in the first place. So we were trying to do a caustics effect to the environment, like from a pool of water and used spherical coordinates for the UVs. I was expecting that there would be distortion in the poles and though that it will probably look horrible, but instead got this very cool vortex effect.
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Fifth
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« Reply #1032 on: December 02, 2015, 07:11:29 AM » |
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Trying to get spinning weapons working... "Weapons, come to me!"
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Mckenon
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« Reply #1033 on: December 05, 2015, 10:18:31 PM » |
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Trying to get spinning weapons working... "Weapons, come to me!" On the bright side, with just a little effect added it could become a cool spawn animation
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RujiK
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« Reply #1034 on: December 07, 2015, 06:21:10 AM » |
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Some Creepy pasta! A half overwritten savefile turned cute pigs into creepy black shadow dudes since all the variables defaulted to 0. Buggy Shadow men were aggressive and chased the player but with no weapons they just followed you.
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GalaethGames
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« Reply #1035 on: December 10, 2015, 05:41:05 AM » |
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Monstars!
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NoLocality
Level 1
AssetsAssetsAssetsAssetsAssets...
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« Reply #1036 on: December 10, 2015, 02:15:23 PM » |
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Dancing spears...despite programming no such thing. Player sprite being absorbed by dancing spears when near certain shaders...given that it looks kinda cool, can I claim that it was intended? I'm honestly considering adding a village of sentient dancing spears somewhere in the gameworld now.
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fractilegames
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« Reply #1037 on: December 13, 2015, 05:28:57 AM » |
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I was supposed to add a distortion effect to explosions in my space shooter, but it turned out as a fullscreen effect:
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kamac
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« Reply #1038 on: December 14, 2015, 10:15:41 AM » |
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Azure Lazuline
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« Reply #1039 on: December 14, 2015, 04:57:32 PM » |
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shader glitches are the best! (intended result: here)
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