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April 20, 2024, 01:47:14 AM

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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)Beautiful fails.
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Author Topic: Beautiful fails.  (Read 341175 times)
keelo
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« Reply #280 on: March 16, 2013, 06:00:41 PM »

7drl whoops

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Udderdude
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« Reply #281 on: March 16, 2013, 06:53:47 PM »

I [object]
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kamac
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« Reply #282 on: March 22, 2013, 11:44:48 PM »



Stoopid camera maths
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PompiPompi
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« Reply #283 on: March 23, 2013, 01:00:50 AM »

lol, looks like some trance is playing really loud(At Kamac's gif).

My new beautiful fail (Particles fail mostly)



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rosholger
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« Reply #284 on: March 23, 2013, 04:12:41 AM »

My new beautiful fail (Particles fail mostly)
how wonderfully strange....
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pixhead
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« Reply #285 on: March 27, 2013, 05:22:56 PM »



Funny that the first thing I show from my game is a bug Cheesy
« Last Edit: March 28, 2013, 05:59:41 AM by pixhead » Logged
Udderdude
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« Reply #286 on: March 27, 2013, 05:59:44 PM »

It's a scroller from a 90's era demo/crack intro :O
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Schrompf
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« Reply #287 on: March 28, 2013, 03:59:47 AM »

It's just uncompressing the disc's contents... looks like this all the time. Huh?
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moi
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« Reply #288 on: March 28, 2013, 05:00:29 AM »

looks like atari VCS game
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subsystems   subsystems   subsystems
Cloudiest Nights
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« Reply #289 on: March 30, 2013, 12:48:30 PM »



EDIT: The game is still frozen like this...  Big Laff
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PompiPompi
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« Reply #290 on: April 01, 2013, 05:04:20 AM »

The new level I purchased (all of it!)XD

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Slowpoke
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« Reply #291 on: April 01, 2013, 06:09:16 AM »

Its fixed now, but heres one from the other day.


Every render cycle a new particle emitter was created.
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ThemsAllTook
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« Reply #292 on: April 01, 2013, 06:56:19 AM »

Every render cycle a new particle emitter was created.

"FPS: 12"

Bet that dropped pretty quick!
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Slowpoke
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« Reply #293 on: April 01, 2013, 10:14:51 AM »

I made it so when you were in range of the torches it would create them, so in that screenshot I'm just a tiny bit out of range for the creation of new emitters but I'm close enough for it to render. Also another bug. xD
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Noogai03
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« Reply #294 on: April 03, 2013, 08:51:08 AM »

I was using multiplicative blending in XNA to make a lighting engine (with rendertargets, etc), but when I implemented a camera (using matrices) I applied the matrix to the wrong spritebatch.Begin() calls... Also when I moved it slid around slightly faster than the player.

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So long and thanks for all the pi
Rat Casket
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« Reply #295 on: April 06, 2013, 09:52:44 AM »

My respawner isn't quite working.

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rosholger
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« Reply #296 on: April 13, 2013, 09:31:14 AM »


that don't look right...

Edit:

god that enemy really don't like me today
« Last Edit: April 13, 2013, 10:01:40 AM by rosholger » Logged
ThemsAllTook
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« Reply #297 on: April 13, 2013, 09:59:33 AM »

Man, those are some big poops!
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rosholger
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« Reply #298 on: April 13, 2013, 10:30:32 AM »

Man, those are some big poops!
yeah they are just ugly placeholders
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Pineapple
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« Reply #299 on: April 19, 2013, 07:43:39 AM »



Trying to get an explosion of particles in a roughly ellipsoid shape with the longer end at an angle I specify. Instead, I'm getting a heart.
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