@epcc - Neat! Sort of modern artish. Frame it and be a millionaire!

Here's that
slithering voxelized dimention from the images above, in case anyone wants to play with it on Windows or Linux. The level from the colorful pics wasn't made for this make-shift build -- all grey blocks are now enemies, so you'll have to make your own level if you want to actually play. The clumsy editing controls aren't synched to the warped space in this one. That's probably for the best since I sped up the time step so you wouldn't have to wait for minutes to watch things change. If you select stuff in regular edit view then
hit [F6] to voxelize things, you can still drag the XYZ / handles and edit while it's all strange and wonderful. I moved the grid out of the way for the above pics... Space warps even more with depth, so try moving blocks more in or out for more twisty effects. The readme file
should have the other key controls in it.
Not to be too of topic: More Fail
I wanted little sparks to spawn where the beam bounced off the blocks, but I made a disco inferno instead.

I overflowed a buffer. It played with these weird skewed scan lines for a good minute before crashing the whole system.

If you zoom in, it's actually not gray, but stripes of red, green and blue.