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April 23, 2024, 09:22:08 PM

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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)Beautiful fails.
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Author Topic: Beautiful fails.  (Read 341530 times)
Udderdude
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« Reply #300 on: April 19, 2013, 08:36:50 AM »

Color it pink and call it a day .. >_>
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rosholger
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« Reply #301 on: April 19, 2013, 12:07:11 PM »

yeah thats not a bug, its a feature!
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Noogai03
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« Reply #302 on: April 20, 2013, 01:19:13 AM »

Make it into an enemy or a weapon or something
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rosholger
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« Reply #303 on: April 20, 2013, 09:46:55 AM »


wait... what the fuck just happend?
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Iamthejuggler
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« Reply #304 on: April 20, 2013, 02:35:01 PM »

Haha you can almost feel his panic as he starts spazzing out.
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rosholger
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« Reply #305 on: April 20, 2013, 04:58:46 PM »

apparently box2d doesn't like when you create joints at the same time as it is working 
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BorisTheBrave
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« Reply #306 on: April 21, 2013, 07:52:52 AM »

Yeah. There's actually a load of asserts to make sure you don't do that, but they're all disabled in flash for performance. Sometimes you can get away with it, but the engine wasn't designed for any changes to be made during a step.
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rosholger
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« Reply #307 on: April 21, 2013, 09:20:10 AM »

im using java and it must be disabled for it to
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Noogai03
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« Reply #308 on: April 21, 2013, 09:46:43 AM »

im using java and it must be disabled for it to

With jBox2D? Maybe the guy didn't port them over... Or maybe he ported an older version and hasn't updated everything - all kinds of tweaks, extra features and optimizations were added to box2d later (and are still being added). One of the reasons I like Farseer (the C# version) - it has loads of extra features like water buoyancy and convex hull algorithms
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rosholger
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« Reply #309 on: April 21, 2013, 12:34:43 PM »

yup jbox2d, and he must have left them out
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Flatgub
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« Reply #310 on: April 24, 2013, 08:49:26 PM »


wait... what the fuck just happend?
I can just imagine what he's going through...
"Wait, what, WHAT, AHHH, AHHHHHHH, AHHHHHHHHHHHHHHHHHHHHHHHH!  Big Laff
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Pineapple
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« Reply #311 on: April 26, 2013, 10:23:20 AM »

I thought it would be fun to make a simple tile-based fluid simulation.

 Big Laff



edit: can't tell if this is better or worse.



edit: oh sweet I think it works now

« Last Edit: April 26, 2013, 10:33:22 AM by _Madk » Logged
Noogai03
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« Reply #312 on: April 26, 2013, 10:25:19 AM »

I thought it would be fun to make a simple tile-based fluid simulation.

 Big Laff



Haha, that's pretty cool! Reminded me a little of Conway's Game of Life...
« Last Edit: April 26, 2013, 10:32:13 AM by Noogai03 » Logged

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Pineapple
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« Reply #313 on: April 26, 2013, 05:17:46 PM »

fluid continues to frustrate me

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_Tommo_
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« Reply #314 on: April 27, 2013, 03:12:31 AM »

are you double buffering the grid? Looks like an ordering problem!
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Noogai03
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« Reply #315 on: April 27, 2013, 04:20:23 AM »

A bug with my collision detection system made all the hitboxes move 16 pixels away from the images. I tried to fix this with a hack but it made all the blocks fly away when you touch them...
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« Reply #316 on: April 27, 2013, 08:33:56 AM »

haha that's just wonderful
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SoulSharer
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« Reply #317 on: April 28, 2013, 02:17:26 AM »

A bug with my collision detection system made all the hitboxes move 16 pixels away from the images. I tried to fix this with a hack but it made all the blocks fly away when you touch them...


Lol, good one, could be a game.  Smiley

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Evan Balster
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« Reply #318 on: April 28, 2013, 10:46:07 PM »

fluid continues to frustrate me



You are arousing my roguelike lust right now.  I want you to know that.
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« Reply #319 on: April 28, 2013, 11:40:04 PM »

You are arousing my roguelike lust right now.  I want you to know that.
One where you have to escape a slowly flooding dungeon and you can open locks or dig holes through to the next level down to buy yourself some time but in doing so risk cutting off an escape path as you can only spend a limited number of turns in flooded tiles before drowning and risk getting carried further down into the dungeon by the current.
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