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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)Beautiful fails.
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Author Topic: Beautiful fails.  (Read 339563 times)
idevelopgames
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« Reply #340 on: June 07, 2013, 07:06:34 PM »

When rotating an isometric box made of smaller boxes, this would happen.

I found it very annoying because it used to work just fine until one day it didn't...
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kinglake
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« Reply #341 on: June 11, 2013, 06:44:20 AM »

Silly map. Using the wrong tile-set..

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GalaethGames
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« Reply #342 on: June 12, 2013, 01:10:53 PM »

Learning some basic 3D and trying to get my ship to shoot lasers.

This is a true capitain's log:

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PompiPompi
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« Reply #343 on: June 13, 2013, 12:53:34 PM »

Pants Arena

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Master of all trades.
moi
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DILF SANTA


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« Reply #344 on: June 13, 2013, 01:38:21 PM »

they have been blessed by ron paul
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subsystems   subsystems   subsystems
Dr. Cooldude
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« Reply #345 on: June 13, 2013, 01:38:27 PM »

Anonymous Boxing 2014
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FrankForce
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This tepid water is tasteless.


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« Reply #346 on: June 13, 2013, 08:22:24 PM »



too many pixels.
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Noogai03
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WHOOPWHOOPWHOOPWHOOP


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« Reply #347 on: June 13, 2013, 10:24:19 PM »

Learning some basic 3D and trying to get my ship to shoot lasers.


Where's the fail there?
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So long and thanks for all the pi
GalaethGames
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« Reply #348 on: June 14, 2013, 03:23:15 AM »

Learning some basic 3D and trying to get my ship to shoot lasers.


Where's the fail there?

In the image shown, the lasers are coming out of the back of the ship and due to their current colour, it looks dirty. Wink
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Impmaster
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Scary, isn't it?


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« Reply #349 on: June 14, 2013, 05:50:51 AM »

ooooooohhhhh.
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Barch
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« Reply #350 on: June 19, 2013, 04:21:45 AM »

@frankforce

thats a nice glitch



made it create sprites from a surface then reorganize themselves back into the picture as a grid. got the grid width limits wrong.
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PompiPompi
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« Reply #351 on: June 19, 2013, 12:02:53 PM »

I will just leave this here...


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Dr. Cooldude
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« Reply #352 on: June 19, 2013, 12:20:50 PM »

I will just leave this here...




It kind of reminds me of what happens if you tilt the cartridge in Super Mario 64 Grin

http://youtu.be/-iP3VFz7tD8?t=56s
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FrankForce
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« Reply #353 on: June 19, 2013, 07:39:19 PM »

Experimenting with causing glitching by randomly xoring bits in videoram....

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ThemsAllTook
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« Reply #354 on: June 19, 2013, 07:50:45 PM »

Experimenting with causing glitching by randomly xoring bits in videoram....

Hard to call that a fail, looks like it's working great! Might be a bit unplayable though...
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sublinimal
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« Reply #355 on: June 20, 2013, 12:11:24 AM »

Oh wow that looks cool. Wonder if that could be incorporated to gameplay somehow, like the world starting to disintegrate as you make bad choices or run out of time.
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FrankForce
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« Reply #356 on: June 20, 2013, 07:15:38 AM »

@ThemsAllTook - Maybe so, but it's based on real bugs I've seen during development, wasn't sure where else to post.

@sublinimal - Thanks, I've always wanted to make a game that incorporated a random element of ram corruption but still not sure how.
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Azure Lazuline
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« Reply #357 on: June 20, 2013, 02:25:17 PM »

I dunno if this is on actual console or something that wouldn't have enough space, but you could keep a "clean" copy of the VRAM, and a list of 3 or 4 bytes to modify. with a small random chance (1 in 60 chance per frame?) swap one of those out for another. So it will always just be a small number of glitches and they won't accumulate, but they'll be changing around.
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sublinimal
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« Reply #358 on: June 21, 2013, 02:14:32 AM »

Yeah, it's pretty distracting during gameplay, so some limitation like that would come in handy. But you could go all the way when the player dies.
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FrankForce
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« Reply #359 on: June 21, 2013, 10:15:48 AM »

I dunno if this is on actual console or something that wouldn't have enough space, but you could keep a "clean" copy of the VRAM, and a list of 3 or 4 bytes to modify. with a small random chance (1 in 60 chance per frame?) swap one of those out for another. So it will always just be a small number of glitches and they won't accumulate, but they'll be changing around.

I'm thinking along those lines. Like what if the player had the ability to rewind glitches, or selectively unglitch areas of the screen. Also the glitching is only a graphical thing right now, I would want it to have more of a gameplay effect.
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