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Udderdude
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« Reply #400 on: July 29, 2013, 06:10:31 AM » |
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Thread's over, everyone can go home now. 
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Dr. Cooldude
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« Reply #401 on: July 29, 2013, 06:24:39 AM » |
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Yep, is over, we've got a winner.
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SoulSharer
Level 1
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« Reply #402 on: August 05, 2013, 02:30:55 AM » |
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I somehow managed to mix up html5 folders for two games while uploading. I'm fairly certain it has to do with my cache. Game looks file for everyone else, and it works fine for me! Here's a link for some video I captured of it as well. http://www.youtube.com/watch?v=_aJRl1V4e9M&feature Holy balls, what is this game
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Alchiggins
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« Reply #403 on: August 11, 2013, 09:33:55 AM » |
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It's hard to follow above image, but someone has to do it. 
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Udderdude
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« Reply #404 on: August 11, 2013, 09:36:40 AM » |
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It's hard to follow above image, but someone has to do it.  doom.exe
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fishlicka
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« Reply #405 on: August 23, 2013, 11:22:38 PM » |
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 I fucking missed
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Graham-
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« Reply #406 on: August 24, 2013, 05:09:39 AM » |
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commentary on the young adult male mind
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Udderdude
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« Reply #407 on: August 24, 2013, 06:02:03 AM » |
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I refuse to believe that wasn't intentional. 
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Dr. Cooldude
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« Reply #408 on: August 24, 2013, 06:55:49 AM » |
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If that's the head down there, then what's up thereOH MY GOD
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Alchiggins
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« Reply #409 on: August 24, 2013, 12:31:43 PM » |
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 I fucking missed You fucking scored.
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Sheep
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« Reply #410 on: August 25, 2013, 11:41:34 AM » |
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Udderdude
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« Reply #411 on: August 25, 2013, 12:06:23 PM » |
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Where's the fail? That looks pretty awesome to me.
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Iso
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« Reply #412 on: August 28, 2013, 09:03:07 AM » |
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What happens when you forget to swap shaders between drawing objects and cached vertex buffers:  What happens when you cumulatively transform your cube vertices by accident (each little square is meant to be a cube in an X/Y/Z grid world...): 
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sionco
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« Reply #413 on: September 03, 2013, 07:00:23 AM » |
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messing about with cameras, and forgetting to rename each camera well two out of three isn't bad 
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multifractal
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« Reply #414 on: September 04, 2013, 02:28:20 PM » |
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 Mixed up perlin noise and a texture of gradients in a shader..
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Udderdude
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« Reply #415 on: September 04, 2013, 04:20:53 PM » |
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Looks like a plasma effect ..
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Dr. Cooldude
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« Reply #416 on: September 04, 2013, 05:06:28 PM » |
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 Mixed up perlin noise and a texture of gradients in a shader.. I wanna see that animated 
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Kekskiller
Guest
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« Reply #417 on: September 04, 2013, 05:39:33 PM » |
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That's some good ol' fashioned wallpaper you made there, well done! And I second the animation though I'd probably be easier to write a new shader exactly producting this output.
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Iso
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« Reply #418 on: September 05, 2013, 12:30:26 AM » |
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 Mixed up perlin noise and a texture of gradients in a shader.. o_o Makes me want to play Dr. Robotnik's Mean Bean Machine.
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