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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)Beautiful fails.
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Sakar
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« Reply #580 on: March 21, 2014, 10:06:04 PM »



Ship connection lines were attaching themselves to a dummy object instead of being hidden. Thought it looked kinda neat
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OniWorld
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« Reply #581 on: March 22, 2014, 08:17:43 AM »

I'm not seeing the problem, aside form the mismatched origin points. Should they be falling down?

Nope! They should look like this:

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nikolaus
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« Reply #582 on: March 23, 2014, 10:35:49 AM »

tileset with opaque background always nice

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Pixelulsar
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« Reply #583 on: March 24, 2014, 10:49:33 AM »

I thought these looked pretty cool...



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Noogai03
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WHOOPWHOOPWHOOPWHOOP


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« Reply #584 on: March 26, 2014, 11:03:46 AM »

what on earth is going on there
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Pixelulsar
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« Reply #585 on: March 26, 2014, 01:35:35 PM »

what on earth is going on there

It looks weirder in motion...

It was while I was trying to do something like the heat effect in this:
http://forums.tigsource.com/index.php?topic=24101.msg988630#msg988630

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Zaphos
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« Reply #586 on: March 26, 2014, 04:05:58 PM »

make a gif!  it's easy if you use licecap or gifcam.
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RyanPridgeon
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« Reply #587 on: March 26, 2014, 07:03:11 PM »

I accidentally made an enemy that panics and maniacally runs into walls when it sees you. All thanks to a radian/degrees mixup

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mickmaus
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« Reply #588 on: March 28, 2014, 12:08:35 PM »



spawning enemies a little too randomly...
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Vadinci
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« Reply #589 on: March 28, 2014, 01:18:06 PM »


I forgot that you can't just tween color hex values like that.
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sam_suite
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« Reply #590 on: March 28, 2014, 01:55:37 PM »

Woah, that's an awesome effect anyway...
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ThemsAllTook
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« Reply #591 on: March 30, 2014, 06:02:21 PM »

Working on a utility that packs characters into a sprite sheet for text rendering with OpenGL. Everything was going fine until I told it to add a gap between characters to prevent bleeding at the edges:

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failrate
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« Reply #592 on: March 30, 2014, 08:32:28 PM »

That clearly says "Speak 'Friend' and Enter"
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rosholger
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« Reply #593 on: March 31, 2014, 05:56:07 AM »

if you ever need some kind of cool scrambled text, you have it right there Hand Thumbs Up Left
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Therocode
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« Reply #594 on: April 02, 2014, 10:49:12 PM »

Awesome thread! :D

This is a bug in a surface extraction method for voxel data that me and a friend had for an old voxel project. Thought it looked a bit cool.

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Shadowspaz
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« Reply #595 on: April 02, 2014, 11:10:15 PM »

Awesome thread! :D

This is a bug in a surface extraction method for voxel data that me and a friend had for an old voxel project. Thought it looked a bit cool.

<image>

I don't know what I'm looking at. Something went very wrong, but in a way, so very right. lol
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Eigen
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« Reply #596 on: April 13, 2014, 09:57:34 AM »



(Click for full 1080p image)

So I was trying generating some tunnels between my cave rooms. Basically I placed random blobs (rooms) and tried drawing a zig-zagging tunnel between 2 randomly picked points. It didn't exactly work ... although it sort of did for half the iteration but as I decreased the number of points after each tunnel it broke down.

Made a wallpaper out of the result instead. Nothing goes to waste here Hand Thumbs Up Left
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rosholger
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« Reply #597 on: April 14, 2014, 07:12:51 PM »

wow that's pretty Shocked
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Sebioff
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« Reply #598 on: April 15, 2014, 02:20:27 AM »

Spontaneous violent derailings
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« Reply #599 on: April 15, 2014, 03:33:50 PM »

Haha that's great
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