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April 24, 2024, 12:58:14 PM

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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)Beautiful fails.
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Trent
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« Reply #600 on: April 15, 2014, 04:45:28 PM »

Hilarious. Now we just need fiery explosions and profuse gore and you're set.

MURDERCOASTER  Hand Metal Left Evil Hand Metal Right
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Impmaster
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Scary, isn't it?


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« Reply #601 on: April 15, 2014, 04:54:21 PM »

And the people are still lining up to get in next. :D
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Vadinci
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« Reply #602 on: April 16, 2014, 12:44:54 AM »

And the people are still lining up to get in next. :D
One guy seems to reconsider taking this coaster for a second Wink
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mokesmoe
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« Reply #603 on: April 17, 2014, 08:44:44 AM »

My progress on making a grappling hook.
(linked for large gif)
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Trent
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« Reply #604 on: April 17, 2014, 05:17:49 PM »



Shader fun time  Big Laff
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Henry_Oswald
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« Reply #605 on: April 17, 2014, 10:42:20 PM »



Herreth... STAWP!

Not really beautiful, but I think there's some grace in it.
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Rat Casket
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« Reply #606 on: April 18, 2014, 07:08:20 AM »

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Yaru
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« Reply #607 on: April 18, 2014, 07:12:22 AM »

Longcat attacks!
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saibot216
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« Reply #608 on: April 18, 2014, 08:52:14 AM »


This was an unfortunate typo.
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doihaveto
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« Reply #609 on: April 18, 2014, 06:27:14 PM »


Nice! They look like resistor networks. Reminded me immediately of electronics courses and Kirchhoff's Law exercises... Smiley
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Alex Higgins
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« Reply #610 on: April 19, 2014, 12:33:38 PM »



Gives an entirely new meaning to bullet hell.
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anthnich
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« Reply #611 on: April 19, 2014, 07:30:50 PM »



Shader fun time  Big Laff

That actually looks pretty cool. What effect were you going for?
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Trent
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« Reply #612 on: April 19, 2014, 08:55:00 PM »

That actually looks pretty cool. What effect were you going for?


Something closer to this.







At first I liked looking different from 3d Dot Game Heroes- but then I learned to embrace the blocky-ness! Shrug

Noise/color variation is randomly generated and offset by the object position via shader. Was originally using a noise-map, but I didn't want repeating noise. Oh, and it should only do that with walls. The player shouldn't flicker his noise.

...To be fixed.
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Guv
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« Reply #613 on: April 22, 2014, 02:04:59 PM »

I am rly good at real time terrain editing.

http://gfycat.com/HoarseUnluckyAmazondolphin
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Mysteria Studio
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« Reply #614 on: April 22, 2014, 03:05:11 PM »

Importing an animation at the wrong scale turned a rat into this interesting... creature.

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Julien
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« Reply #615 on: April 23, 2014, 12:23:14 AM »

I just realized that I had an upper limit in my leaderboards in Google Play Game Service... And the fun part is that limits can't be modified after publication... Yeah.. New leaderboards...  Lips Sealed
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Momeka_
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« Reply #616 on: April 23, 2014, 11:01:27 PM »

All I wanted to do was draw some triangles.

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conghal
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alright


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« Reply #617 on: April 24, 2014, 06:04:50 AM »

Been trying out this cool RH autorig script ( http://www.creativecrash.com/maya/script/rh-autorig ),
accidentally turned into a creepy JRPG.



 
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garret559
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« Reply #618 on: April 26, 2014, 02:49:13 AM »

I think they know too much. (Head rotation is broke)

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Noogai03
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« Reply #619 on: April 26, 2014, 08:37:04 AM »

All I wanted to do was draw some triangles.



illuminati confirmed
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So long and thanks for all the pi
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