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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)Beautiful fails.
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Author Topic: Beautiful fails.  (Read 341176 times)
mokesmoe
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« Reply #780 on: October 21, 2014, 04:24:22 PM »

It's supposed to be a liquid simulation. Plasma effect came out of nowhere.
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RadiationMutt
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« Reply #781 on: October 22, 2014, 11:22:30 AM »


Pixel shader for sky had line:
Code:
float3 sunGlow = pow(lightCol0 * max(dot(viewDir, ld0), 0),10);
It's supposed to be like this:
Code:
float3 sunGlow = lightCol0 * pow(max(dot(viewDir, ld0), 0),10);
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pmprog
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« Reply #782 on: October 22, 2014, 10:55:36 PM »


Pixel shader for sky had line:
Code:
float3 sunGlow = pow(lightCol0 * max(dot(viewDir, ld0), 0),10);
It's supposed to be like this:
Code:
float3 sunGlow = lightCol0 * pow(max(dot(viewDir, ld0), 0),10);
I actually think that looks great. What does it look like now you've "fixed" it?
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Udderdude
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« Reply #783 on: October 24, 2014, 04:17:55 PM »

Yeah, that does not need to be fixed at all.
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pikkukatti
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« Reply #784 on: October 25, 2014, 10:26:32 AM »

Seizure Warning
Our first attempt at AI completely borked everything at first. It set the game with 2 AI against each other rather than having an actual player and then thought that just ending the turn would be the best thing to do...and that then destroyed almost everything.
« Last Edit: October 26, 2014, 04:33:07 AM by pikkukatti » Logged

Sik
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« Reply #785 on: October 25, 2014, 01:07:29 PM »

Put a seizure warning on that =/
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pikkukatti
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« Reply #786 on: October 26, 2014, 04:34:40 AM »

Put a seizure warning on that =/
Yeah sorry, totally my bad. I did mean to put it behind link, but spaced out and used the IMG tags. Thanks for reminding.
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christopf
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« Reply #787 on: October 26, 2014, 05:11:56 AM »

Oops - vertex attribute stride problems ...



this looks so sweet, i would like to bath in it
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owendeery
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« Reply #788 on: October 27, 2014, 12:41:33 PM »

At some point I switched how I build my projection matrix and returned to find this.

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Canned Turkey
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« Reply #789 on: October 27, 2014, 03:30:24 PM »

Accidentally set the lava to create a spark every step.
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Impmaster
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« Reply #790 on: October 28, 2014, 06:26:30 PM »

Shit man, that looks great. You working on it all alone?
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Eendhoorn
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« Reply #791 on: October 28, 2014, 07:35:36 PM »



2 fails in one, licecap also seems to mess up :p
Oh, and not to mention my avatar.
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Blambo
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« Reply #792 on: October 28, 2014, 07:44:15 PM »

i bet you're using windows 8 on a laptop. it compensates for the high resolution making everything tiny on a smaller laptop screen by blowing text and stuff up, which somehow offsets everything.
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shellbot
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« Reply #793 on: October 29, 2014, 03:13:15 AM »

At some point I switched how I build my projection matrix and returned to find this.


Don't know whats going on here but it looks sexy


Oops - vertex attribute stride problems ...

this looks so sweet, i would like to bath in it

Room for one more  Embarrassed


Accidentally set the lava to create a spark every step.


This looks cool. Checking out your devlog now!
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christopf
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« Reply #794 on: October 31, 2014, 08:10:55 AM »

Haha for sure!
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Ingenoire
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« Reply #795 on: November 03, 2014, 06:13:56 AM »


Weeeeee! Just something that happened while trying to loop the character around the level...
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Sik
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« Reply #796 on: November 03, 2014, 06:45:05 AM »

Reminds me of the bug that happens in Sonic games when you get stuck inside a wall and you try to move (the game pushes you outside the wall when you attempt that)

https://www.youtube.com/watch?feature=player_detailpage&v=xv3ATPm1VTE#t=32
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joeyspacerocks
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« Reply #797 on: November 03, 2014, 06:59:01 AM »

Accidental blood-bath ...

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KyleBatteson
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« Reply #798 on: November 03, 2014, 12:07:41 PM »

Accidentally set the lava to create a spark every step.


You can include this stage in the game's impossible diffulty level Smiley
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KyleBatteson
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« Reply #799 on: November 03, 2014, 12:12:59 PM »

Accidental blood-bath ...



It looks pretty cool. Particle effects can look pretty nice when you add the wrong settings sometimes.
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