mokesmoe
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« Reply #780 on: October 21, 2014, 04:24:22 PM » |
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It's supposed to be a liquid simulation. Plasma effect came out of nowhere.
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RadiationMutt
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« Reply #781 on: October 22, 2014, 11:22:30 AM » |
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Pixel shader for sky had line: float3 sunGlow = pow(lightCol0 * max(dot(viewDir, ld0), 0),10); It's supposed to be like this: float3 sunGlow = lightCol0 * pow(max(dot(viewDir, ld0), 0),10);
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pmprog
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« Reply #782 on: October 22, 2014, 10:55:36 PM » |
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Pixel shader for sky had line: float3 sunGlow = pow(lightCol0 * max(dot(viewDir, ld0), 0),10); It's supposed to be like this: float3 sunGlow = lightCol0 * pow(max(dot(viewDir, ld0), 0),10); I actually think that looks great. What does it look like now you've "fixed" it?
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Udderdude
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« Reply #783 on: October 24, 2014, 04:17:55 PM » |
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Yeah, that does not need to be fixed at all.
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pikkukatti
Level 1
Team Lead @AncestoryGame
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« Reply #784 on: October 25, 2014, 10:26:32 AM » |
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Seizure WarningOur first attempt at AI completely borked everything at first. It set the game with 2 AI against each other rather than having an actual player and then thought that just ending the turn would be the best thing to do...and that then destroyed almost everything.
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« Last Edit: October 26, 2014, 04:33:07 AM by pikkukatti »
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Sik
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« Reply #785 on: October 25, 2014, 01:07:29 PM » |
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Put a seizure warning on that =/
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pikkukatti
Level 1
Team Lead @AncestoryGame
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« Reply #786 on: October 26, 2014, 04:34:40 AM » |
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Put a seizure warning on that =/
Yeah sorry, totally my bad. I did mean to put it behind link, but spaced out and used the IMG tags. Thanks for reminding.
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christopf
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« Reply #787 on: October 26, 2014, 05:11:56 AM » |
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Oops - vertex attribute stride problems ... this looks so sweet, i would like to bath in it
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owendeery
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« Reply #788 on: October 27, 2014, 12:41:33 PM » |
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At some point I switched how I build my projection matrix and returned to find this.
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Canned Turkey
Guest
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« Reply #789 on: October 27, 2014, 03:30:24 PM » |
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Accidentally set the lava to create a spark every step.
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Impmaster
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« Reply #790 on: October 28, 2014, 06:26:30 PM » |
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Shit man, that looks great. You working on it all alone?
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Eendhoorn
Level 6
Quak
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« Reply #791 on: October 28, 2014, 07:35:36 PM » |
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2 fails in one, licecap also seems to mess up :p Oh, and not to mention my avatar.
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Blambo
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« Reply #792 on: October 28, 2014, 07:44:15 PM » |
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i bet you're using windows 8 on a laptop. it compensates for the high resolution making everything tiny on a smaller laptop screen by blowing text and stuff up, which somehow offsets everything.
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shellbot
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« Reply #793 on: October 29, 2014, 03:13:15 AM » |
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At some point I switched how I build my projection matrix and returned to find this. Don't know whats going on here but it looks sexy Oops - vertex attribute stride problems ... this looks so sweet, i would like to bath in it Room for one more Accidentally set the lava to create a spark every step. This looks cool. Checking out your devlog now!
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christopf
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« Reply #794 on: October 31, 2014, 08:10:55 AM » |
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Haha for sure!
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Ingenoire
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« Reply #795 on: November 03, 2014, 06:13:56 AM » |
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Weeeeee! Just something that happened while trying to loop the character around the level...
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joeyspacerocks
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« Reply #797 on: November 03, 2014, 06:59:01 AM » |
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Accidental blood-bath ...
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KyleBatteson
Level 0
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« Reply #798 on: November 03, 2014, 12:07:41 PM » |
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Accidentally set the lava to create a spark every step. You can include this stage in the game's impossible diffulty level
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KyleBatteson
Level 0
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« Reply #799 on: November 03, 2014, 12:12:59 PM » |
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Accidental blood-bath ... It looks pretty cool. Particle effects can look pretty nice when you add the wrong settings sometimes.
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