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April 23, 2024, 06:42:55 AM

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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)Beautiful fails.
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Schilcote
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« Reply #880 on: March 11, 2015, 04:04:47 PM »

This isn't something I made, but it's still a beautiful fail: I left the OpenGL ASCII-art filter on.



Can you guess what the original image was from? Tongue

It'd be cool to have that as, like, a "glitch" effect in a game's UI or something. Like you get hit and your interface elements turn into screwed-up ASCII art.
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LucasMaxBros
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« Reply #881 on: March 14, 2015, 08:23:00 PM »


This is what happens when a remove one little line of code.
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ProgramGamer
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« Reply #882 on: March 16, 2015, 08:42:24 AM »



Can you guess what the original image was from? Tongue

Yep, it's from the Wii's/Metroid Prime's start-up screen.
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RevCosmosis
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« Reply #883 on: March 17, 2015, 10:40:36 AM »


An edge detection mishap.
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Musician, level/game designer, professional moper
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« Reply #884 on: March 20, 2015, 12:44:08 PM »

Yep, it's from the Wii's/Metroid Prime's start-up screen.

Close, but no. It's the GameCube "please don't play video games if they make you die" screen. They may be the same, I'm not sure.
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SheridanR
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« Reply #885 on: March 21, 2015, 01:31:21 PM »

Yep, it's from the Wii's/Metroid Prime's start-up screen.

Close, but no. It's the GameCube "please don't play video games if they make you die" screen. They may be the same, I'm not sure.
I'm pretty sure that's what he means.

Metroid Prime 2 was one of the few GCN games that showed seizure warning info on startup.
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bornander
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« Reply #886 on: March 22, 2015, 11:34:53 AM »

I am working on a boss-fight where you fight a king that occassionally throws a saw-blade at you, but as I mixed up the throw frequency with another parameter the king unleashes an avalanche of blades the instant he sees the player.
Also, he won't stop producing blades just because he's killed the player either  Facepalm

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DanFessler
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« Reply #887 on: March 22, 2015, 12:30:45 PM »

well I guess that's one way to win

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MorleyDev
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« Reply #888 on: March 22, 2015, 01:14:31 PM »

Oh my god, DanFessler, that is hilarious. I literally just started laughing out loud, and I can't stop...
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« Reply #889 on: March 26, 2015, 11:15:04 AM »

I tried making a starfield for my NES game, but something interesting happened, and it looks better than expected.



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« Reply #890 on: March 27, 2015, 01:40:38 AM »


This is what happens when a remove one little line of code.
Removing one little line of code adds moon-walking to the game? Good to know!
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« Reply #891 on: April 02, 2015, 09:32:45 PM »


There's supposed to be some distortion on the water at... well, water level, but I accidentally placed it really high up. it was too awesome to not share.
I might actually use this for something now.
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« Reply #892 on: April 03, 2015, 07:39:23 PM »

I might actually use this for something now.

It's the System Shock Rule. All interesting graphical glitches must be made into some kind of chemical (ab)use mechanic.
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hobothehero
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« Reply #893 on: April 04, 2015, 12:56:55 AM »

Returned to this gardening game project now that I've got a bit of free time again. I was trying to implement decaying/dying plants (i sped the game speed up, ignore the flash of green that's a bug with the gif):

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KaynSD
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« Reply #894 on: April 09, 2015, 01:42:51 PM »

I broke the world generator I'm working on. To help me see what was going on I had it render sections of colors at every point of it's algorithm, and eventually got lost in a reality designed by Mondrian...

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ProgramGamer
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« Reply #895 on: April 11, 2015, 06:11:40 PM »

It's not much, but here it is:


I accidentally put a key check instead of a key press event in Game Maker, and this is the result, an unintentional lazer of death.
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« Reply #896 on: April 12, 2015, 07:27:39 PM »

Shaders are hard.

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« Reply #897 on: April 15, 2015, 03:31:24 AM »

Porting my C++ game to Linux / GCC. Apparently GCC interprets some of the Paeth filter code with subtle differences, leading to colorful results in the whole game. This is the main menu.


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« Reply #898 on: April 15, 2015, 05:29:49 AM »

Murphy's law has never given such gorgeously messed up results.
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« Reply #899 on: April 16, 2015, 12:17:12 PM »

Murphy's law has never given such gorgeously messed up results.

Yet another effect in this thread that I'd really like to know how to do intentionally.
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