Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411507 Posts in 69374 Topics- by 58429 Members - Latest Member: Alternalo

April 26, 2024, 04:14:15 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)Beautiful fails.
Pages: 1 ... 44 45 [46] 47 48 ... 67
Print
Author Topic: Beautiful fails.  (Read 341659 times)
Vectrex28
Level 0
*


King Ghidorah


View Profile WWW
« Reply #900 on: April 16, 2015, 03:51:54 PM »

I was programming a utility to make it easier to make metatile-based screens on the NES, and I wanted to have the start and select buttons fill the box quickly. I didn't work but it produced some neat results. Load this in your favourite emulator and see it for yourself. It behaves differently for each tile number.

https://dl.dropboxusercontent.com/u/53366073/screenmakerglitch.nes
Logged

Cows go \\\\\\\"MOO!\\\\\\\"
Danmark
Level 7
**



View Profile
« Reply #901 on: April 16, 2015, 05:54:33 PM »

Two buggy stages of radiosity implementation:

Sierpinskiland



Pastel

Logged
ProgramGamer
Administrator
Level 10
******


aka Mireille


View Profile
« Reply #902 on: April 17, 2015, 02:32:41 AM »

I think you programmed fractals by accident.
Logged

Schrompf
Level 9
****

C++ professional, game dev sparetime


View Profile WWW
« Reply #903 on: April 17, 2015, 03:07:44 AM »

Beautiful.

Also: GI. I'd love to see the results and your methods and findings when you're done with the topic.
Logged

Snake World, multiplayer worm eats stuff and grows DevLog
Danmark
Level 7
**



View Profile
« Reply #904 on: April 17, 2015, 12:19:37 PM »

Also: GI. I'd love to see the results and your methods and findings when you're done with the topic.

The GI thing was finished some time ago, I just kept those shots. Will do a write-up soon and post it on my devlog. Thanks for your interest!
Logged
Lavesson
Level 0
***


View Profile WWW
« Reply #905 on: April 17, 2015, 06:14:07 PM »

This really wasn't supposed to be a feature..

Logged

Sik
Level 10
*****


View Profile WWW
« Reply #906 on: April 20, 2015, 07:42:38 AM »

Pastel


We used to be promised that virtual reality would look like this. I'm still waiting for somebody to fulfill that promise.
Logged
muki
Level 2
**



View Profile
« Reply #907 on: April 23, 2015, 04:34:12 PM »

Two buggy stages of radiosity implementation:

Sierpinskiland



Pastel


I love these, especially the first!

It's what I'd want a game set on some psychedelic space colony to look like.
Logged
Sik
Level 10
*****


View Profile WWW
« Reply #908 on: April 25, 2015, 01:44:47 PM »

Starting to wonder if somebody should just go ahead and make a game with those colors (maybe adjusting the contrast to make things easier to see, but you get the idea).
Logged
ProgramGamer
Administrator
Level 10
******


aka Mireille


View Profile
« Reply #909 on: April 26, 2015, 11:37:33 AM »

Here I am for round two of accidental lazor. Enjoy.
Logged

blekdar
Level 3
***


Decisively Indecisive


View Profile WWW
« Reply #910 on: April 27, 2015, 07:55:20 PM »

New mode unlock! Wave riding the air!



This is my favorite mistake ever.
Logged

ThemsAllTook
Administrator
Level 10
******



View Profile WWW
« Reply #911 on: April 27, 2015, 09:16:08 PM »

Which part is the mistake? Looks like a pretty solid mechanic to me.
Logged

Sik
Level 10
*****


View Profile WWW
« Reply #912 on: May 01, 2015, 01:07:35 PM »

Probably not intended to give that much freedom. Could make for a good late game power-up though (think of how overpowered are some of Metroid's power-ups and you'll get what I mean).
Logged
blekdar
Level 3
***


Decisively Indecisive


View Profile WWW
« Reply #913 on: May 01, 2015, 01:59:37 PM »

Which part is the mistake? Looks like a pretty solid mechanic to me.

I like the way you think.
Logged

Shadowspaz
Level 1
*



View Profile WWW
« Reply #914 on: May 01, 2015, 02:02:44 PM »

Which part is the mistake? Looks like a pretty solid mechanic to me.

I like the way you think.

Well, I'm genuinely confused. I'm assuming you're not supposed to be able to dash like that indefinitely, but given the little area showcased there, I'm not sure how you'd get through it without multiple dashes.

And I think that could be a solid mechanic. You could have some hellishly difficult spike mazes, requiring a LOT of dashes like that, with brief areas of flat ground to touch down on and take a breather.
Logged

Check out my devlog!
blekdar
Level 3
***


Decisively Indecisive


View Profile WWW
« Reply #915 on: May 01, 2015, 02:25:47 PM »

Quote
Well, I'm genuinely confused. I'm assuming you're not supposed to be able to dash like that indefinitely, but given the little area showcased there, I'm not sure how you'd get through it without multiple dashes.

And I think that could be a solid mechanic. You could have some hellishly difficult spike mazes, requiring a LOT of dashes like that, with brief areas of flat ground to touch down on and take a breather.

Funny you suggest that, that's the entire concept of the game. Seriously.

I should have specified that the actual glitch was the dust clouds trailing the character mid-air. They're only supposed to appear upon colliding with the wall or jumping. I thought it looked cool as it reminding me of like a jet ski or something similar, just in the air. I should have elaborated, my mistake.

Thanks though! That turned out to be awesome compliment!

Logged

Shadowspaz
Level 1
*



View Profile WWW
« Reply #916 on: May 01, 2015, 02:46:37 PM »

Ohhh, that ISN'T supposed to be there? It does look neat, though. lol

But it's neat we were thinking the same thing. This sounds fun!
Logged

Check out my devlog!
Sik
Level 10
*****


View Profile WWW
« Reply #917 on: May 01, 2015, 04:05:37 PM »

Well, I'd say leave the trail there, it can help not keeping the player's short term memory loaded (since they can see where they were a bit ago without having to remember it, just look at the screen). May want to replace the sprite for something more fitting though (since it looks like the current one is only for stepping on the floor).
Logged
Guv
Level 0
**


View Profile
« Reply #918 on: May 06, 2015, 12:49:15 AM »

I should probably disable physics on bullet shells.



And this could be a totally legit tactic and not a bug with the animation controller.

Logged
Armageddon
Level 6
*



View Profile
« Reply #919 on: May 06, 2015, 01:55:32 AM »

Added SMAA to my game.

Logged

Pages: 1 ... 44 45 [46] 47 48 ... 67
Print
Jump to:  

Theme orange-lt created by panic