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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)Beautiful fails.
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Sik
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« Reply #920 on: May 06, 2015, 01:00:20 PM »

You somehow pulled off by accident what most programmers have trouble doing on purpose.
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oyog
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« Reply #921 on: May 07, 2015, 09:30:38 AM »

Added SMAA to my game.
...

That Doom map looks too complicated for me.
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Codestar
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« Reply #922 on: May 13, 2015, 12:39:56 PM »



It's not a bug, it's a feature.

I ended up fixing that bug, then I came across this bug when playing around with alpha stuff for making a darkness mask for the room.



Ghost stage!
« Last Edit: May 14, 2015, 05:46:30 AM by Codestar » Logged



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Mine to the sky
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« Reply #923 on: May 15, 2015, 07:08:42 AM »

Working on some fog volume stuff.

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kirennian
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« Reply #924 on: May 17, 2015, 12:47:29 PM »

Greetings!

What a brilliant thread.  I'm soon to start my own proper engine of sorts... after a 9 month development at Uni, I've since been doing minor experiments whilst working in the corporate world for the last 30 months to save up and complete a project idea which I've been building up in the last 8 years.  It's threads and forums like these that stop the thoughts of impending doom; I'm overly grateful that they exist.

So here's one I came across during my MRes development.  I was showing my solar system engine project to a non-coder friend of mine when we got onto the topic of programming.  I said just one single line of code can change something dramatically, he asked me to show him so I went to the default which has spawned so many awesome fails/wins... not refreshing the backbuffer!  :D

Slowly zooming out from a green planet with a thin atmosphere and asteroid belt:


Planets slowly moving whilst I'm scaling them down to a point:


Same again but the planets are moving a bit faster:


Planetary movement can be awesome...:


Aaaand accidentally attaching the planets to a Buddha mesh instead of generating a sphere:


This accident ended up being extremely useful for showing Galileo’s reduction of the Ptolemaic Model.  It was of course, released as a feature.  Free to download at www.tssengine.com although it's no longer supported.  I got it to that stage and having noticed how much better I could make it, I immediately started thinking about how to self fund... well that's where the next two years are going to take me anyways. :D
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GalaethGames
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« Reply #925 on: May 20, 2015, 10:17:42 AM »


A common one this one is chaps, Forgetting to put a reload timer in the game to stop a million missiles being released at once!  Also, I forgot to finish of the code for their start position, hence they come out from the camera Toast Right

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Sixmorphugus
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« Reply #926 on: May 21, 2015, 09:48:56 AM »

My friend tried some RCE on a really old game engine:


Didn't turn out too well.

(NOTE: moved across from "the grumpy old programmer room" thread because I was told it fits better here)
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« Reply #927 on: May 23, 2015, 12:57:01 PM »

I'm not sure if this is a fail or if it worked better than it was supposed to. I tried to write an image processing filter that would make it look like how a cat would see the image, and all it's done has highlighted the eyes, throat and crotch of this horse.

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« Reply #928 on: May 29, 2015, 03:10:43 PM »

Haha his crotch is blood red.. Cat's are vicious.

@Codestar that looks like a feature to me.
@Kirennian those are some wild visuals! Super cool
« Last Edit: May 31, 2015, 02:44:30 PM by Kitheif » Logged
kazak
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« Reply #929 on: May 30, 2015, 06:58:15 AM »


spritesheets...
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shellbot
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« Reply #930 on: May 31, 2015, 09:30:35 AM »

I should probably disable physics on bullet shells.

...

I 100% prefer that latter. It looks way less cluttered.
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Azure Lazuline
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« Reply #931 on: May 31, 2015, 01:59:49 PM »



Spawning 1 enemy per frame in the exact same location.
Quote
<Kalir> ultimate solitaire victory attack
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gimymblert
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« Reply #932 on: May 31, 2015, 03:39:45 PM »

@azure
Looks like a feature to me  Cheesy
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Mytino
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« Reply #933 on: June 01, 2015, 08:57:30 AM »





I uploaded a video of what I consider one of the strangest and most interesting bugs I've ever encountered.
It's a result of trying to program a fluid dynamics simulation in GLSL ES with a single draw pass.
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rosholger
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« Reply #934 on: June 02, 2015, 10:29:51 AM »

running up slope launches you up in the sky...  Cry
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ProgramGamer
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« Reply #935 on: June 02, 2015, 10:34:42 AM »

running up slope launches you up in the sky...  Cry


I remember having a similar bug in an old game of mine. Good times!
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Sik
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« Reply #936 on: June 03, 2015, 08:29:22 AM »

Figure out what causes the bug, then make a game where the gimmick is being launched into the sky.
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GalaethGames
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« Reply #937 on: June 11, 2015, 08:51:23 AM »

 think something's gone wrong with my screenshot code in Godot
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Sik
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« Reply #938 on: June 11, 2015, 12:14:03 PM »

Clear command missing for comment.
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GalaethGames
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« Reply #939 on: June 11, 2015, 02:56:30 PM »

I wish it was that simple
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