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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)Beautiful fails.
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Sik
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« Reply #960 on: July 31, 2015, 02:53:00 PM »

Reminder that it was a bug like this one that ended up leading to the first GTA. If I was you I'd try playtesting the game like this to see how well it fares.
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« Reply #961 on: July 31, 2015, 06:38:14 PM »

Hmm.
I didn't know there was a thread for this.
I'll have to read the whole thing now.


Tried scaling down scaled up images for higher quality when rotating.
Didn't work; looked the same.
Tried something else involving no outlines and a shader.
Forgot to change the scaling back to normal.
Was greeted by this monstrosity.
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Noogai03
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« Reply #962 on: August 03, 2015, 03:10:56 AM »

Hmm.
I didn't know there was a thread for this.
I'll have to read the whole thing now.


Tried scaling down scaled up images for higher quality when rotating.
Didn't work; looked the same.
Tried something else involving no outlines and a shader.
Forgot to change the scaling back to normal.
Was greeted by this monstrosity.


That's pretty cool actually :D
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« Reply #963 on: August 05, 2015, 10:55:51 PM »

Got framebuffers working, so that's halfway to a nice glow shader. However...



Not sure what exactly is going on, but some sort of disconnect between normalized and first-quadrant coordinates. Also nothing is getting erased, which is silly.
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« Reply #964 on: August 06, 2015, 10:39:18 AM »

All the AI racers are trying to move to the lead cars next navigation node regardless of their current position on the track resulting in some unwanted behaviour.

Leave this in the game.

The dedication to reach the red car exhibited by the driver of the blue car is awesome.
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« Reply #965 on: August 06, 2015, 12:24:10 PM »

GTA madafaka!
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« Reply #966 on: August 10, 2015, 10:53:37 AM »

Since this is a stealth game, the enemies are supposed to show their sight radius as a red background.



wat
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« Reply #967 on: August 10, 2015, 02:03:17 PM »


shader failure
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« Reply #968 on: August 10, 2015, 08:13:48 PM »

All the AI racers are trying to move to the lead cars next navigation node regardless of their current position on the track resulting in some unwanted behaviour.

Leave this in the game.

The dedication to reach the red car exhibited by the driver of the blue car is awesome.

This looks like a very good episode of Cops. I can't stop watching. Now my friend is watching it with me and we want more. I think you found your real game.
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« Reply #969 on: August 11, 2015, 03:01:12 AM »


shader failure

Uhhhhhhhhhhhhhh more like shader deep dream madness O_o
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« Reply #970 on: August 11, 2015, 12:52:44 PM »

Working on a pet compiler that outputs C code.

So I'm doing some pointer typecasting, and totally forgot to update some old ascii-tree-printing code to cast to the new pointer. It just so happens that the incorrectly casted pointer, when interpreted as a char*, contains the string "☺".

So I start printing out function calls and every single parameter is smiling at me:




Edit for guy below me:
☺☺☺
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« Reply #971 on: August 11, 2015, 12:54:04 PM »

Perfect.
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« Reply #972 on: August 11, 2015, 01:01:05 PM »

 
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ProgramGamer
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« Reply #973 on: August 11, 2015, 01:54:48 PM »

Best glitch of the year.

Smiley out of Smiley
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« Reply #974 on: August 12, 2015, 08:29:48 AM »

So this happened



I was trying to do this:

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« Reply #975 on: August 13, 2015, 11:33:59 AM »

All the AI racers are trying to move to the lead cars next navigation node regardless of their current position on the track resulting in some unwanted behaviour.

Leave it as a special mode in the game where you're being chased Smiley A mini-game of sorts :p
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MaverickMode
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« Reply #976 on: August 13, 2015, 11:59:20 AM »

I second that!  Waaagh!
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« Reply #977 on: August 13, 2015, 12:14:17 PM »

Ha! I didn't realise my failed AI racers would be so popular. I should add broken AI to all my games.
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« Reply #978 on: August 13, 2015, 01:21:43 PM »

Ha! I didn't realise my failed AI racers would be so popular. I should add broken AI to all my games.

 Who, Me? I want to play it Who, Me?
 Waaagh! Alpha tester!
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“Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it.” – Brian W. Kernighan

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« Reply #979 on: August 14, 2015, 09:19:08 AM »

I was trying to get normal mapping to work... Instead I got a very spooky, faded sort of vignette.

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