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877344 Posts in 32857 Topics- by 24297 Members - Latest Member: laffertyr

May 19, 2013, 09:14:31 AM
TIGSource ForumsDeveloperTechnical (Moderators: Glaiel-Gamer, ThemsAllTook)Beautiful fails.
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Klaim
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« Reply #15 on: June 20, 2012, 08:52:09 AM »

This is a bit old but...

So in my game there is a 3D interface flying around the camera, and the main part of it are "consoles", like bash but more cool. (see https://vimeo.com/5654166 for an example, with blog links with some technical explanations)

One night I was tweaking the movement systems and got wrong rotation/orientation values:






As the game is in big parts about messing with your opponents' game interface, this was actually a vary good example of what could happen in the game. (that would not look like that in the end, as it is a bit old).

If you watch the video in the link first, you can imagine how fucked the positionning afterward.
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Evan Balster
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« Reply #16 on: June 20, 2012, 11:30:01 AM »

I'm writing a thing that does stuff.  I found about 30 ways to turn a sphere inside out, some of them creating exquisite degeneracies like six-pillar figures that extended to infinity or graceful square-root knots.

I didn't screenshot most of that but here are a few things.


Square root


Accidental robot head


Starburst



Oh!  Turns out I archived a favorite bug-version.  Took some screenshots of various contortions:
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Infinite Blank, SoundSelf, Cave Story+, Wreath
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metaldemon
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« Reply #17 on: June 20, 2012, 12:33:11 PM »

Those are beautiful! Since I only work in 2d for now... I dont have stuff like this often.
but when I do, I'll certainly post it!
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Udderdude
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« Reply #18 on: June 20, 2012, 12:57:12 PM »

I'm writing a thing that does stuff.

You should make a bunch of presets for it and put them online for everyone to gawk at.
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VortexCortex
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« Reply #19 on: June 20, 2012, 02:47:32 PM »

Oops, somehow I typo'd the light parameter to be negative orange.



W-wait, negative light?  I thought anti-photons didn't exist!
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TheLastBanana
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« Reply #20 on: June 20, 2012, 03:22:40 PM »

This is pretty old, but my game had a pseudo-3D tunnel. I was doing some debugging with it and accidentally created an oblong sphere out of circles. It was kind of neat, since it would angle itself to the camera's position, too.
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Evan Balster
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« Reply #21 on: June 20, 2012, 05:02:26 PM »

I'm writing a thing that does stuff.

You should make a bunch of presets for it and put them online for everyone to gawk at.

The thing it's supposed to do is actually pretty cool too, but I'm keeping that under my hat until I'm ready to start a devlog for the related game.  Grin
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VortexCortex
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« Reply #22 on: June 20, 2012, 05:34:08 PM »

...so then I thought, "Well, what if along with the color changes, the engine broke up the larger blocks, so that when you shot or jumped on some of 'em they could undulate a bit in 3D as a function of time?"









Oops!  Instead of the elapsed frame time, I had used microseconds since 01-01-1970.

Since the game logic was decoupled from rendering effects, you could still sort of see the structure and play...  If your family were immigrants from R'lyeh.
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ChevyRay
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« Reply #23 on: June 20, 2012, 06:56:36 PM »

Holy shit vortex, best of the thread so far. That first one rocks my socks.
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Klaim
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« Reply #24 on: June 20, 2012, 07:23:08 PM »

Holy shit vortex, best of the thread so far. That first one rocks my socks.

Same here.

Looks like the kind of views I want in my game!   Kiss
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VortexCortex
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« Reply #25 on: June 20, 2012, 09:39:40 PM »

@ChevRay & Klaim - heh, thanks!  Trying to edit and test levels with everything wobbling around nauseated my level designer, but wrapping my mind around the non-Euclidean space felt oddly peaceful to me... After a few hours everything else you look at starts to crawl around woosilly too.

Those pics are all from the same scene, just at slightly different times and view angles.  Have a peek at this timelapse gif (~2MB), if you like.  Every so often there's transdimensional "crease" of really warped space where stuff gets whisked off to infinity then flies back in from negative infinity...

BRB, Cthulhu's calling!
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Evan Balster
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« Reply #26 on: June 20, 2012, 09:48:12 PM »

Vortex -- please Vimeo this.  I recommend Debut if you're on Windows.
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Alec S.
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« Reply #27 on: June 20, 2012, 10:23:46 PM »

Back when I was getting used to using GM surfaces for the hallucination effects in Space Captain McCallery Ep. 3.  I think I went a bit overboard.

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VortexCortex
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« Reply #28 on: June 20, 2012, 11:46:41 PM »

Woah!  That's pretty trippy, Alec.  Kinda reminds me of the time I found a real life 1up, and ate it.

@Klaim, I've started working on some 3D GUI stuff too, that vid was pretty sweet. Seems like dyslexics might have an advantage in your game: they could still code upside-down and sideways?

Vortex -- please Vimeo this.

Hmm, well I could render out some .ogg/vorbis video, then upload it, but that sounds like too much work.

I didn't keep the binary, and I'd have to merge the revision with that bug back into one of the Windows runnable commits anyway.  In repayment for those cool 3D spirographtastic shots, you want me to just make a lin/win build?  Then you guys could play around with it as much as you like.

For now, more fail:

I was trying to make a "laser beam" like weapon out of particles, but I was a little shy on the acceleration and created a "plasma-saber".



After I got the beam working I noticed odd patterns appeared occasionally in the beam when bouncing it off a some level geometry.  By chance I had left a block in wire-frame mode while playing, and I soon discovered the issue...



Well, maybe the fail wasn't beautiful visually, but I was taken aback a bit.  The blocks were acting like a prismatic beam refracter, complete with internal reflection.  I got a little more in tune with the Universe that day.
« Last Edit: June 21, 2012, 01:51:30 AM by VortexCortex » Logged

Klaim
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« Reply #29 on: June 21, 2012, 03:23:18 AM »

@Klaim, I've started working on some 3D GUI stuff too, that vid was pretty sweet. Seems like dyslexics might have an advantage in your game: they could still code upside-down and sideways?


Haha that might be true but only if they failed to protect themselves from other's attacks (aka "too late").
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