Hey All,
Thanks for the comments, I've uploaded a new build with some changes based on your feedback
@Tristarch
I've made the refills a little faster, hopefully this will make waiting less painful and I'll experiment with stopping the time decrement.
The potions become more and more useful later on - they are situational.
I've decreased the sensitivity on the slide, good point.
The colours used to stand out a bit more but on a mobile screen they didn't. If i do a fully fledged pc/web release I'll have both and change them at runtime.
@Joisch/RyansworldI can't make the project files available, but im happy to answer any questions. I'm using tk2d - 2D Toolkit as the 2d framework and I think it is brilliant, and iTween for a lot of the movement.
@RyansworldThis is problem I've really been wrestling with. An important part of the game is 'maintaining the board' that is to say, if you just deplete your operative tiles (swords,keys etc) you'll be left with a board full of resources, and then you'll be stuck. Its important in the game to take any downtime to clear the board.
I tried to put this in a tip, but I just don't think the game teaches you this well enough. To that end I've added a new perk "Resourceful - Matching wood and stone give you a small time bonus", this to encourage the player to take these tiles more.
And, In the case where there just isnt a match available, you can match Stone/Wood to at least break-even on time, and you'll probably get what you are searching for in the refill.
But I'm unsure about this, so have a play and let me know if this feel any different
@KinglakeI think one problem with the 'randomness' is that, when you rank up, you'll be facing a new enemy who is actually pretty tough, thats fine.
But, if thats the first thing you encounter in the corridor, without any time to prepare, you might not even get any further.
I've changed it so the first few mobs you fight cannot be the strongest regular mob for that level. I think this could make it feel less random. Can you give a go and see if thats changed anything?
@I_Smell.I think, if you got that far, you should have passed that level and progressed in the game. I think that is just a case of the points required to rank up being too high, I've got other feedback saying this to. I've reduced the requirements for the first few ranks. Give it a go? (the new perk should help too)
Cheers Guys,
Luca
(n.b; same link -
http://www.eightyeightgames.com/SoleBeta1/WebPlayer.html )