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878832 Posts in 32940 Topics- by 24349 Members - Latest Member: Ozymandias

May 22, 2013, 06:38:54 PM
TIGSource ForumsDeveloperFeedbackDevLogsGraphics 4 games
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graphics4games
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« on: June 20, 2012, 12:36:48 PM »

Hey guys!, I just started my web page where you will find good stock graphics with a very good price... Check it here: http://www.graphics4games.com
Also I wait for your suggestions to improve and offer better graphics.
Best regards,

John Smiley
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_Madk
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« Reply #1 on: June 20, 2012, 01:12:45 PM »

the graphics are very cool, but perhaps they might be a little more economically priced?
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eyeliner
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« Reply #2 on: June 20, 2012, 01:28:23 PM »

Sorry bud. Most items could be given for free, given their quality.
A few good ones, but you are a greedy fellow.
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Paul Eres
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« Reply #3 on: June 20, 2012, 01:53:10 PM »

your site says you are a professional videogame artist. could you list which published games you've worked on?
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graphics4games
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« Reply #4 on: June 20, 2012, 01:58:53 PM »

Thanks guys!
My goal is far from being greedy.
But perhaps you are right. I'll put all $1 products for  free.
I can ask you which ones you liked most and least?

My portfolio site is:
http://www.animastur.com
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Paul Eres
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« Reply #5 on: June 20, 2012, 02:55:45 PM »

i don't really recognize any of those games, except for one of them, which is an xblig game. so i'm not sure how reliable it is to claim to be a professional videogame artist and not to list the games you did the art for or the companies you've worked for? particularly when the art for sale doesn't look all that professional (no offense, i just mean that it doesn't look much better than what most indies can do themselves)

also, this thread doesn't really belong in "devlogs", btw. this part of the forum is for development logs for games in production. it's not for people offering/selling stuff; for that you go to other sections, such as "paid work" or "portfolios"
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graphics4games
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« Reply #6 on: June 20, 2012, 03:14:51 PM »

Yeah, by "professional" meant that I currently work making games. Although, you are right and none of them is well known, so I will avoid misunderstandings.
The graphics quality depends on the sale price. I thought the price was more important, but maybe I have to give more importance to the quality ...
For now I try to be affordable and there are not very elaborate graphics. Later I will be adding better graphics at a price slightly higher.
I really appreciate your comments. I understand then that you prefer better quality graphics ... which would be for you a good quality/price? Know any example that may be useful to me?

Thanks!
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graphics4games
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« Reply #7 on: June 20, 2012, 03:19:45 PM »

Oh, and you're right. This post should not be here. Do you know how I could move somewhere else?
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ANtY
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« Reply #8 on: June 20, 2012, 03:33:30 PM »

Oh, and you're right. This post should not be here. Do you know how I could move somewhere else?
Ask a mod to do it
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Paul Eres
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« Reply #9 on: June 20, 2012, 07:39:57 PM »

The graphics quality depends on the sale price. I thought the price was more important, but maybe I have to give more importance to the quality ...
For now I try to be affordable and there are not very elaborate graphics. Later I will be adding better graphics at a price slightly higher.
I really appreciate your comments. I understand then that you prefer better quality graphics ... which would be for you a good quality/price? Know any example that may be useful to me?

well for me personally i wouldn't consider buying graphics unless they are better than what i or my friends who i make games with can do ourselves (for examples of our games, check studioeres.com). i would also never buy "pre-made" graphics for my game because then it wouldn't be unique to the game, if someone else bought them there would be two or more games out there with identical graphics, which defeats the purpose of paying for graphics for me. so basically i'd only pay someone for graphics if they were to make custom graphics for my game according to my specifications (and this would naturally be more expensive)

this is just me though, other developers might work differently
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